KevinIsPwn
Account Details
SteamID64 76561198027325929
SteamID3 [U:1:67060201]
SteamID32 STEAM_0:1:33530100
Country Rainbow Nation
Signed Up May 18, 2013
Last Posted October 30, 2024 at 8:58 PM
Posts 2125 (0.5 per day)
Game Settings
In-game Sensitivity i'm bad dw about it
Windows Sensitivity i'm bad dw about it
Raw Input  
DPI
i'm bad dw about it
Resolution
i'm bad dw about it
Refresh Rate
i'm bad dw about it
Hardware Peripherals
Mouse Razer Viper (Wireless)
Keyboard WASDKeyboards v2 w/ usb-c port
Mousepad ltt deskpad (the big ass one)
Headphones Sennheiser HD 598 Cs
Monitor LG 32GK650F-B 32" QHD
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#7 every server i join crashes after a few mins in Q/A Help

Try these things, one at a time:

- Verify game integrity
- Remove your custom folder (just name it customTEMP or something)
- Reinstall

In the unlikely event that it is a DDoS attack:

- Call your ISP and ask for a new IP, explaining why.

posted about 4 years ago
#156 Newbie Mix Coaches in TF2 General Discussion

Need coaches! Every week we will need coaches!

Come coach! God bless

posted about 4 years ago
#9 i want to mute everything but hit/kill sounds in Customization
cukeiI'm not sure if this actually removes the voice lines from being played. You have to just activate a contract that you never accidentally complete, or alternatively complete all the contracts.

sry for derailing thread a bit. if u start a random contract the voices go away iirc

also if ur down to trust a random mediafire link, u can mute her with this (i didnt make it so use @ ur own risk or whatever): http://www.mediafire.com/file/au221bnxrxqc00w/MutePauling.vpk/file

posted about 4 years ago
#6 i want to mute everything but hit/kill sounds in Customization
bearodactylglassdoes that mute the stupid demo i've got a job for you shitive never heard a single one of those sounds so im pretty sure theres a way to get rid of that with a console command or something (or maybe i just never opened contracts in the first place and thats why lol)

tf_contract_progress_show 0

posted about 4 years ago
#4 Newbie Mixes Team Drive for RGL S4 underway in News

Please remember to sign up for this if you want to help the community out! :)

If you have any questions about what coaching is like feel free to ask here or DM me

posted about 4 years ago
#155 Newbie Mix Coaches in TF2 General Discussion

Hey; we need coaches bad tonight! Please come help <3

edit we good 4 now <3

posted about 4 years ago
#54 cp_villa (5CP) in Map Discussion
kevin_gatorKevinIsPwnThere are a lot of entrances into second now. I am usually a big fan of the 2.5 entrance unwritten rule, and this is borderline 4 routes into 2nd (between opening up books into 2 separate entrances and making the entrance through fountain more viable). Having that many routes open will probably make holding 2nd even harder, and getting uber forces or picks during a leapfrog even more challenging.
This could be the case, but the additional entrance is just another exit from library, meant to make that area a little less chokey. This kind of thing happens on existing 5CP maps and doesn't really act like an additional entrance, i.e. Snakewater lower and Process IT's multiple exits onto second.

my bigger qualm is that u opened up all 3 entrances more than they were before, giving 3 really easy paths in (climbing pride rock instead of having to navigate around the rocks is the big one imo), without any super great paths out. forward holding seems even more difficult than it was before now

posted about 4 years ago
#51 cp_villa (5CP) in Map Discussion

I definitely like how choke will probably play now, I am a bit sad about the removal of the zoomy demo rollout. The wall also removes the fast roamer rollout, too (or at least makes it less zoomy)

I'm getting better fps so whatever u fixed good on ya

There are a lot of entrances into second now. I am usually a big fan of the 2.5 entrance unwritten rule, and this is borderline 4 routes into 2nd (between opening up books into 2 separate entrances and making the entrance through fountain more viable). Having that many routes open will probably make holding 2nd even harder, and getting uber forces or picks during a leapfrog even more challenging.

Holding off judgement of new geometry @ 2nd until i see it played. Seems cluttered but maybe it'll be cool idk

posted about 4 years ago
#59 Team Comtress 2 in Projects
CollaideAlfieCollaideIs there any chance wallbugs could get fixed?

If I recall correctly, they were fixed in CS:GO...
dont do this
since when and why do people think this should be a part of the game

i love MLGing an angled wall when I should die to fall damage

not necessarily saying it should be in the game but I think that shit is fun af

posted about 4 years ago
#47 Team Comtress 2 in Projects
Twiggyat this point you should gang up with all the other tf2 community members and make your own game if u gonna do valves job but better

call it "sixes" and make it not suck :o

posted about 4 years ago
#1 Newbie Mixes Team Drive for RGL S4 underway in News

Tino & I co-coached a team this past season. It was really nice to see them progress as the season went on, and it really showed me just how much we can develope the low/middle end of the scene skill-wise by just watching a few scrims and telling people how stuff works.

If you want more competition, a healthier community, and to just get to explain the game to some new folks, PLEASE help out by coaching either a newbie team or just hopping in & coaching the occasional newbie mix :)

posted about 4 years ago
#24 commissioning HD nerd stars in Site Discussion

Fuck I rly wanted that pink nerd star

Unfortunate

posted about 4 years ago
#21 commissioning HD nerd stars in Site Discussion

https://imgur.com/qi5sxlN.png

lmk if this does not fit ur artistic vision @enigma. this is how i always "saw it" upscaled in my head. happy 2 do whatever

also i dont need $50 so dw about that if this is good

edit: removed a thin outline layer that wasnt supposed to be in the final product oops lol

posted about 4 years ago
#31 Team Comtress 2 in Projects
TaatKevinIsPwnI agree but essentially higher than 90 fov is available in tf2 if you have a wide monitor or triple monitor setup, right? this just levels the playing field (while making me have to throw up but sacrifices must be made for in game info :o )
There's some server setting that limits the effective fov from going over what you get with 16:9 aspect ratio, it's not on by default but is used in most comp rulesets

ah, cool. ty

posted about 4 years ago
#17 commissioning HD nerd stars in Site Discussion
enigmato anyone who succeeds:

$50 and a custom-colored nerdstar of your choosing hardcoded to your account

I gotchu tomorrow (but I know some dork is gonna see this and steal my thunder)

Also, forget the $50- I'd do it just to display all my invisible nerd stars; I want my post header to be reminiscent of shitty countries' generals

posted about 4 years ago
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