KevinIsPwn
Account Details
SteamID64 76561198027325929
SteamID3 [U:1:67060201]
SteamID32 STEAM_0:1:33530100
Country Rainbow Nation
Signed Up May 18, 2013
Last Posted January 11, 2025 at 12:45 PM
Posts 2127 (0.5 per day)
Game Settings
In-game Sensitivity i'm bad dw about it
Windows Sensitivity i'm bad dw about it
Raw Input  
DPI
i'm bad dw about it
Resolution
i'm bad dw about it
Refresh Rate
i'm bad dw about it
Hardware Peripherals
Mouse Razer Viper (Wireless)
Keyboard WASDKeyboards v2 w/ usb-c port
Mousepad ltt deskpad (the big ass one)
Headphones Sennheiser HD 598 Cs
Monitor LG 32GK650F-B 32" QHD
1 ⋅⋅ 77 78 79 80 81 82 83 ⋅⋅ 141
#157 cp_granary_pro in Map Discussion
DaggerBetter flow? As in the game of 6v6 plays a lot better on the map.

That's what I'm saying is the issue to me. I still don't have a reason why it's objectively better.

DaggerGranary is notorious for bad spawn times and spawn locations and I'm trying to fix it.

I quite like the spawn times. As do other players that don't come to this thread. The issue with the map-change/_pro threads is that the majority of people that post on them are people that very much dislike the map. This is why you see inane changes being made based off subjective hoopla all the time. It's why you don't see a whole lot of _pro maps in the rotations.

DaggerThe problems with the map do not justify as its unique quirks, it just makes it bad.

My point isn't that your opinion of granary are incorrect. But they are your opinions of the map. Which is why it urks me that it's being released as "cp_granary_pro" and not "cp_granary_dagger". The pro should mean fixing things that are 100% completely bad such as broken sightlines, fps issues, splash issues, etc. Not whatever a small group of players feels will make the map "flow better".

Teapot_You're being incredibly ignorant if you think mirroring the map is the only fix it needed.

Just like you can say I'm being ignorant for thinking what I think, I could call you ignorant for assuming that my reasons are. If you want to discuss the map, please do so in a way that doesn't assume I'm an idiot that has no clue what he's talking about.

botmodegranary is notorious for a mid-wipe leading to a last cap without any contention at all, because most of the players hadn't made it out of spawn yet or even spawned to begin with.

Maybe JUST MAYBE if you wipe late on mid and the other team has enough people up to cap the point and send people to stack second you deserve to lose the round.

botmodeGranary is a very difficult last to push on even and usually involves the defending team losing their uber somehow before a successful push occurs.

Which is probably why it works out so well that the spawn times on the map are the way that they are.

I'd like to reiterate that I don't dislike everything about this map, but there are a lot of changes that have been made that a lot of people see as simply unnecessary or even a step backwards.

posted about 9 years ago
#153 cp_granary_pro in Map Discussion

I'm not sure what "it has better flow" means. I'm not sure you know what it means.

Those are just buzzwords that mean nothing without being expounded upon. Sorry, but that's just the truth.

What you're saying about both sides being even is 100% correct. The rest of it is what bugs me. you made a ton of changes to an absolute classic map with the intent to make it "flow better".

posted about 9 years ago
#149 cp_granary_pro in Map Discussion

I love the mirror fixes, but everything else seems so subjective to me. I personally love granary because of the things that make it unique, and a lot of the things just seem like "well i don't like this particular nitpick thing, so i'm going to change it".

I know that this is a process, dagger. And I know you're following a lot of what the community says. But there are a lot of things that had no need to be changed. Just because something doesn't play to someone's particular liking doesn't mean it's bad or needs to be fixed.

posted about 9 years ago
#5 Voice Activity Podcast in TF2 General Discussion

this is really, really neat.

posted about 9 years ago
#644 How to Get to In-Game Comp Lobbies in TF2 General Discussion
rowrowhow could you betray us like this Kevin

I posted that obviously still hoping for match making, but I was sick of this thread getting bumped and making me sad. I posted it when I had really started coaching/admining newbie mixes and I was very tired of people pointlessly theorycrafting ways tf2 COULD succeed rather than putting that time into something that will actually help the game.

"If valve implemented an in game lobby system tomorrow I would be ecstatic."

posted about 9 years ago
#640 How to Get to In-Game Comp Lobbies in TF2 General Discussion

I LIED HYPEE

posted about 9 years ago
#69 Newbie Mixes in Events

Hello, gamers. Newbie mixes will be hosted tonight starting immediately after fully charged wraps up. Please come coach if you haven't recently.

New players, hop on in and let's do the esports :)

posted about 9 years ago
#102 esea in TF2 General Discussion

also why would ANYONE travel to play online.

lan is worth it because of many reasons

-team hangout
-friends
-playing environment
-good ping
-insane pcs
-more stuff that i wouldn't know because i'm not an invite gamer

the combination of all of those things is what makes the travel worth it, not JUST the ping

posted about 9 years ago
#13 Appreciation thread in TF2 General Discussion

i'm actually upset that you got a list that long and didnt include lange or fragile

shitpost or not

posted about 9 years ago
#56 esea in TF2 General Discussion

i love na lans as much as the next guy, but personally i would NOT give up an international i55 to have a first-time lan here in na.

posted about 9 years ago
#72 REAL(ly dead map) 6v6 Tourney! in TF2 General Discussion

Okay, gamers! We have 10 teams signed up. I'll be adding all the leaders (people who posted in this thread) to send more specific information. I will have a resource pack to put on your servers (maps, cfg, whitelists, etc). More detailed rules coming soon.

You can edit your roster until saturday at 11:59pm est.

hypee! :)

posted about 9 years ago
#4 esea in TF2 General Discussion

Good to see the support continuing as well as they can given the situation. Here's hoping the majority of top players stick around. :)

posted about 9 years ago
#2 Difference between pings in TF2 General Discussion

I'm pretty sure...

net_graph 1 is fairly often average

scoreboard is average over time, with spikes slowly disappearing as time goes by

ping in console is ping at that particular tick

nothing too complex.

posted about 9 years ago
#128 ESL and ESEA to host $1 million league in CS2 News

Dispute processing now. It's odd because I downloaded the original, unaltered version of youtube. The people that actually broke copyright law have theirs up and mine is taken down, oh youtube.

mirror for those who can't view on youtube yet https://vid.me/pvdy

edit grammar

posted about 9 years ago
#126 ESL and ESEA to host $1 million league in CS2 News

https://www.youtube.com/watch?v=OedFS7tjO5c

posted about 9 years ago
1 ⋅⋅ 77 78 79 80 81 82 83 ⋅⋅ 141