eddie_calderon The difference between grassroots games and overwatch is that overwatch has money on the line.
Several people have made this argument that the claustrophobic environment in OWL is somehow the inevitable byproduct of the money at stake. Sure, corporate money may mean corporate standards, but the cynical and maternal bureaucratic practices that Blizzard's aping are as ineffective in other industries as they are in our world of young white guys. It's analogous in its intent and ideological roots to the sensitivity training policies other companies in other industries put in place. The atmosphere this sort of inquisition creates causes far more harm than good. It's scary to see how normal human interactions, like accidentally bumping into someone backstage, become something real adult men have to be scared of. There's alot of research that's quite clear on how counterproductive things like this are:
http://www.richardswanson.com/textbookresources/wp-content/uploads/2013/08/Ch-12-Diversity-Training-Ineffective.pdf
I won't deny how this community has failed people like Tagg, and we've suffered the loss of great people like him because that, but ideological and inhuman corporate policies aren't going to solve problems that require actual goodheartedness on the part of the community itself to fix. Valve has been able to make their own decisions with regards to how they run their esports because they're financially independent, and while I don't follow DOTA or CS, their approach seems to work quite well; both those games are certainly more time-proven than OW or HS. Blizzard may be chasing venture capital dollars, but they'd do well to take note of how other successful esports have run themselves.
While I'm just a layman, I have no reason to doubt that allowing people to regulate their own personal interactions would be healthier and more sustainable even for as manufactured a "community" as OW esports.