Yo enigma, I'd like to see you organize a similar tournament for 6v6 to compare which would create a bigger player influx.
I'm fairly certain the hl faggots would be doing more to help the scene in that regard.
Account Details | |
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SteamID64 | 76561198007180495 |
SteamID3 | [U:1:46914767] |
SteamID32 | STEAM_0:1:23457383 |
Country | Finland |
Signed Up | December 11, 2013 |
Last Posted | November 10, 2023 at 3:20 PM |
Posts | 125 (0 per day) |
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In-game Sensitivity | 1.8 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
450 |
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1156x768 |
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Mouse | Zowie EC2 eVo |
Keyboard | HP something |
Mousepad | SteelSeries QcK+ |
Headphones | Plantronics GameCom 780 |
Monitor | Nokia 930C |
cirlosuch a disrispect to a so hardworking community... smh
How is that disrespectful? What do you expect them to do?
You can't really tie an n amount of people down to look after this stuff, when a time schedule has been given a long time ago, and it has been exceeded by a mile by Sideshows own words. Don't go blaming DH for that.
This thread is everything why TF2 as an esport won't ever happen.
This might be a complete shitshow so I'm apologizing already.
The reason why people tend to think MOBAs are great spectator games, doesn't mean the game is easy to understand, but rather how easy it is to see what's going on in the game overall; minimap, the ability to switch between areas pretty seamlessly, and fights pretty much always happen in one place (which as a spectator is pretty easy to look at).
TF2 has gotten better at that with all the class outlines and such improvements that the community brought in, but it's still not the most spectator-friendly game as there's so much going on all the time on different areas of the map and there's almost no way to catch it all. And even if you did, it's kind of a chore to see the cameraman switch between POV's really quickly. It's not as smooth and "continuous".
IMHO, it's really hard to tell whether TF2 will take off with Matchmaking. There's CS:GO, that's way bigger already and people tend to flock to bigger, established scenes. There's Overwatch that's the major competitor, and a LOT depends on how Blizzard makes things work out (I don't think they will, look at HOtS). Then there's Valve, who either can or can't be arsed to put actual effort to this and try to make the scene huge.
Realistically, I see TF2 MM having an explosive start, after which it'll start having slow decrease in number of players playing it. Only time will tell.
One can only hope though.
The current state of MM: testing servers and queue. More or less even fucking pre-alpha.
What an average TFTV user thinks it is: An almost finished product in which Valve destroyed everything we know about comp and what's related to it.
Jesus fucking ass cheeks. Some of you've waited 7 yrs for this, don't tell me you can't handle another month or two to get actual facts and not just rumours with no proof. Basically NOTHING's set in stone yet.
Pre-ordered, only got to play the game today because IRL stuff.
Anyway, the first 1.5 hrs it does seem that the game is in a lot of ways what SimCity 2013 should've been, and a lot more. Districts, policies, customizability, difficulty, land area, so on and so on. There's a lot of really neat little features (like moving placed buildings without having to destroy them), how roads work in general, public transportation systems, etc. Also the modding community is already thriving, which brings longevity to the game.
I think it's in a lot of ways like SC4, but at the same time it has the good new features from SC2013. And it's pretty amazing how they got that to work.
I think it's definitely worth buying, even at full price. I'm pretty sure it's the city-builder of the decade.
Basically, every hero in Dota 2 is OP.
You counter OP with OP.
I was thinking about streaming this stuff, so
Highpander's medic's POV.