You cannot jump off of the pallet that's in green/choke to get to window. Didn't test on which side or if both but the problem is there.
Account Details | |
---|---|
SteamID64 | 76561198072140644 |
SteamID3 | [U:1:111874916] |
SteamID32 | STEAM_0:0:55937458 |
Country | Finland |
Signed Up | August 29, 2014 |
Last Posted | September 11, 2021 at 12:20 PM |
Posts | 109 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1440p |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | Finalmouse SE 2015 |
Keyboard | CM Storm Quickfire TK |
Mousepad | Self-made 100cm x 80cm clothpad |
Headphones | AKG K612 Pro (HFI-580) |
Monitor | Qnix QX2710 @120Hz |
My Target ID is broken. The health icon is wandering off somewhere like 500 pixels away from the target depending on the angle I'm looking at the target relative to the map (???). I edited my health and ammo to be smaller and closer towards the center of the screen earlier which might have broken the target ID if I edited wrong values. I can provide pictures or video if that's any help. I'm using rayshud.
Edit: nvm it's apparently a valve bug
ErenJayhttp://www.iamgaming.com/forum/forum_posts.asp?TID=4174&title=eg-chances-quake-bible
Any time a gap occurs in our intellect we immediately fill it with the most easily
accessibly and most seemingly obvious reason, and if there is no obvious
reason... we invent one! Creating a solution to fill the gap works well on a short
term scale to alleviate a problem with the best solution we can come up with off
hand, but eventually if the player leaves it unchecked his game's foundation is
liable to become almost superstitious. Many times rather than filling the gaps with
a logical guess to what may have happened players fill it with any answer that
most conveniently protects their ego. Anger is likely indicative of the player trying
to defend his sense of strength that he feels he is losing by being punished.
Players that get stuck in ego will perpetually blame some inauspicious aspect of
the game, continue letting problems chain together by answering them
baselessly, and thus continue to be on the receiving end of the next fragger.
"I hate idiots"
I'm headed to Tampere University of Techonolgy after army in a year.
Bucake100euros? is there even a mouse mat that costs that much?
anyway,
corepad has or had a 150x75 one. in case that one's discontinued, they should have a 120x60 still.
mionix sargas 90x40
kingston has a 90x42
razer and corsair have extended pads as well but i think they're "only" 30cm width.
there are probably more brands with extended pads but i can't recall anything close to 100x70. i just took the Corepad one and it's worked fine for me for a few years. it's not as-new anymore, but still works fine.
Can I get Corepad somewhere else other than the local retailers I can find from Corepad's website? Those Finnish retailers don't sell them anymore.
My self-made 100cm x 70cm mousemat's surface is getting uneven. Can anyone recommend a similiar size mousemat that doesn't cost over 100€ with shipping to Finland?
Giving away 3 passes add me.
http://steamcommunity.com/id/kondep/
Edit: no more left
Can you upload the folder so we could see if there actually is something wrong?
D3M1G0DbiscuitsThe medic particles mod doesn't even work in pubs
It'll work just fine where it's intended. Lobbies, scrims, and matches.
In the tf2banana page it says it doesn't work in sv_pure 2. Don't most competitive servers run it?
PBS Space Time
https://www.youtube.com/channel/UC7_gcs09iThXybpVgjHZ_7g
Who, me? wtf
How do I remove the "-" letter before the damage numbers?
I'm sure I can tell if I did negative damage to someone without the "-". To me it's jsut useless clutter. Heal numbers are different color in most huds anyway.
Edit: I forgot about the HUD thread, please delete
fightdoes anyone know the console command for enabling last hit sound so I don't have to go into my options every time I launch tf2?
tf_dingaling_lasthit_pitch_override 0-255
tf_dingaling_lasthit_pitchmaxdmg 0-255
tf_dingaling_lasthit_pitchmindmg 0-255
tf_dingaling_lasthit_volume 0-1