Kond3P
Account Details
SteamID64 76561198072140644
SteamID3 [U:1:111874916]
SteamID32 STEAM_0:0:55937458
Country Finland
Signed Up August 29, 2014
Last Posted September 11, 2021 at 12:20 PM
Posts 109 (0 per day)
Game Settings
In-game Sensitivity 1
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1440p
Refresh Rate
120
Hardware Peripherals
Mouse Finalmouse SE 2015
Keyboard CM Storm Quickfire TK
Mousepad Self-made 100cm x 80cm clothpad
Headphones AKG K612 Pro (HFI-580)
Monitor Qnix QX2710 @120Hz
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#18 What timing elements would be useful to memorise? in TF2 General Discussion
nobelharvardsThere are total reload times for individual weapons in that post too.

added to OP

posted about 8 years ago
#16 What timing elements would be useful to memorise? in TF2 General Discussion
nobelharvardsKond3Pnobelharvards-snip-Useful things to know, but not worth looking at the clock for timings in the sub 3 second range
You mentioned you wanted capture point timing and reload times in the OP.

My bad. By reload times I meant time to reload the whole clip/magazine for spam classes. The primary purpose for this would probably be knowing when to push through chokes instead of microing dm with individual shots.

posted about 8 years ago
#10 What timing elements would be useful to memorise? in TF2 General Discussion
nobelharvards-snip-

Useful things to know, but not worth looking at the clock for timings in the sub 3 second range

posted about 8 years ago
#2613 HUD editing: short questions, quick answers in Customization

I'm trying to make the server time limit clock much larger. I tried to change some values in "ServerTimeLimitLabel" in "Resource/UI/HudObjectiveTimePanel.res" but increasing the font makes the clock disappear. How do I know what fonts I can use?

posted about 8 years ago
#1 What timing elements would be useful to memorise? in TF2 General Discussion

I want to improve my game by utilising the in-game clock more.
What more essential timings could I learn in addition to übers and health/ammopack spawns?
Edit:Gonna make a list of all the mentioned things for easy future reference

  • Über - 8 seconds + 1s of flashing at 0% (Über flash -0.5s)
  • Über build time - 40s-55s
  • Health/ammo pack spawn - 10s
  • Crit heals - 10s-15s (24-72hp/s)
  • Capture point capping speed on various points (stack multiplier is the same for each point)
  • Rollouts
  • Positioning from a specific point A to B (last to last, mid to second)
  • General respawn times (team with more points capped spawns faster)
  • Koth respawn times are the opposite
  • Demoman/Soldier full clip reload times (Pipes 3.04s, Sticks 5.78s, RL 3.32s)
  • Medic self regen ramp up - 7s-10s (3-6hp/s)
posted about 8 years ago
#932 stream highlights in Videos

scout main > soldier main
https://youtu.be/oM1-TAxzWes
Muze even trying to deny

posted about 8 years ago
#925 stream highlights in Videos

https://www.youtube.com/watch?v=gP7nzYTsBvk

posted about 8 years ago
#1326 Do you like the song above? in Music, Movies, TV
sheepy_dogs_handOK cover. Totally different from the original but original is still the best.

https://www.youtube.com/watch?v=RtjS3KN162s

Never heard that song before and I liked the cover more.
https://youtu.be/aoDsA9PutU4
Only song I've ever liked from Eurovision contest.

posted about 8 years ago
#3 Steelseries Rival 700 in Hardware
specsWeight: 159g, 0.35lbs
posted about 8 years ago
#374 cp_logjam (5CP) in Map Discussion

https://i.gyazo.com/51213ddd5fe1d078cd3018d009f5cea7.jpg

Something makes you stuck there on the wall when trying to rocket jump from it.

https://i.gyazo.com/f1625c1d89dd60fff5185f8fb0b91eae.jpg

Invisible block in blue rollout

https://i.gyazo.com/db94c311b9a85a472ae1673f3b9f1b99.jpg

Same thing in red except it's a huge frickin' wall

https://i.gyazo.com/4b700ee4513988a3179eadbabdb9ef02.jpg

hole

posted about 8 years ago
#3 Does tf2 run better/worse on Windows 10? in TF2 General Discussion

No change
FX-8350, HD7950

posted about 8 years ago
#356 Comanglia's Config / FPS Guide in Customization
KairuSo, I upgraded from 1.7a to 1.8beta and saw a noticeable increase in FPS.

Using pazer's benchmark2 I was getting around 130 fps (dxlevel 98, but 91 95 and 98 don't seem to vary fps at all). After changing, benchmarks averaged 153 fps. I changed these settings:

mat_picmip -1
r_lod -1
r_rootlod 0 (I thought this used to go to -1? Capped at 0 now without sv_cheats)

And saw further increase to 160 fps averaged. May test more commands later, but 20% increase is pretty good.

i7-4790k@4.4ghz
GTX770

Upgraded what to 1.8beta?

posted about 8 years ago
#9 BRAND NEW JIVE ASS SNIPER FRAG VIDEO FT. ACCLAIM in Videos

Why's it red?

posted about 8 years ago
#31 Design logo for Team Infamous get paid in unusual in TF2 General Discussion

I'm not on on my computer right now so I can't make a proper sketch, but here are two logos i've already made for my team with the help of my sis and a teammate. Just to give a sense of the style I'd approach it with. Would you be happy with something simple like this or should I just not bother?
https://drive.google.com/file/d/0B46T9Tpa0NlGTU5ZbGhqSUF2SEk/view?usp=docslist_api
https://drive.google.com/file/d/0B62xGZ-oa3MDSUNTRzk0NXdZN2M/view?usp=docslist_api

posted about 8 years ago
#6 Soundwhoring in tf2? in TF2 General Discussion
wareyadsp_slow_cpu 0 allows reverb and other DSP effects to somehow override the natural stereo panning of sound effects, making them sound like they're coming from straight in front of you or inside your head. dsp_slow_cpu 1 lets you continue to actually tell which direction sound effects are coming from.

Does this mean you could have sound quality on high setting while getting rid of the sound enhancements?

posted about 8 years ago
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