I want to improve my game by utilising the in-game clock more.
What more essential timings could I learn in addition to übers and health/ammopack spawns?
Edit:Gonna make a list of all the mentioned things for easy future reference
- Über - 8 seconds + 1s of flashing at 0% (Über flash -0.5s)
- Über build time - 40s-55s
- Health/ammo pack spawn - 10s
- Crit heals - 10s-15s (24-72hp/s)
- Capture point capping speed on various points (stack multiplier is the same for each point)
- Rollouts
- Positioning from a specific point A to B (last to last, mid to second)
- General respawn times (team with more points capped spawns faster)
- Koth respawn times are the opposite
- Demoman/Soldier full clip reload times (Pipes 3.04s, Sticks 5.78s, RL 3.32s)
- Medic self regen ramp up - 7s-10s (3-6hp/s)
I want to improve my game by utilising the in-game clock more.
What more essential timings could I learn in addition to übers and health/ammopack spawns?
Edit:Gonna make a list of all the mentioned things for easy future reference
[list]
[*] Über - 8 seconds + 1s of flashing at 0% (Über flash -0.5s)
[*] Über build time - 40s-55s
[*] Health/ammo pack spawn - 10s
[*] Crit heals - 10s-15s (24-72hp/s)
[*] Capture point capping speed on various points (stack multiplier is the same for each point)
[*] Rollouts
[*] Positioning from a specific point A to B (last to last, mid to second)
[*] General respawn times (team with more points capped spawns faster)
[*] Koth respawn times are the opposite
[*] Demoman/Soldier full clip reload times (Pipes 3.04s, Sticks 5.78s, RL 3.32s)
[*] Medic self regen ramp up - 7s-10s (3-6hp/s)
[*]
[*]
[/list]
Times that people can arrive at mid. How long different cap points take with different amounts of people on. Lengths of multi'd ubers.
Times that people can arrive at mid. How long different cap points take with different amounts of people on. Lengths of multi'd ubers.
40s for a full uber if building as fast as possible
usually takes around 50s though
8 seconds for full solo uber
40s for a full uber if building as fast as possible
usually takes around 50s though
8 seconds for full solo uber
learning cap times for various points with various stack levels would be pretty useful and not a lot of other people would know
learning cap times for various points with various stack levels would be pretty useful and not a lot of other people would know
timing your crit heals by watching the clock
after 10 seconds of not taking damage, your heal rate will increase linearly. it maxes out after 15 seconds of not taking damage, which will give you 72 hp/s compared to the regular 24 hp/s
very important for flank classes that aren't getting tanked all the time. you can have multiple people conserve their crit heals, then push a flank for a pick with several fully buffed people
timing your crit heals by watching the clock
after 10 seconds of not taking damage, your heal rate will increase linearly. it maxes out after 15 seconds of not taking damage, which will give you 72 hp/s compared to the regular 24 hp/s
very important for flank classes that aren't getting tanked all the time. you can have multiple people conserve their crit heals, then push a flank for a pick with several fully buffed people
I know gully mid and 2nd caps at the same speed so wraps on that map are very viable. There probably are some other maps with similar timing elements as well.
I know gully mid and 2nd caps at the same speed so wraps on that map are very viable. There probably are some other maps with similar timing elements as well.
Health packs spawn time is 10 seconds
Health packs spawn time is 10 seconds
froot40s for a full uber if building as fast as possible
usually takes around 50s though
8 seconds for full solo uber
Technically you can build it faster with arrows now, but very few people do it.
[quote=froot]40s for a full uber if building as fast as possible
usually takes around 50s though
8 seconds for full solo uber[/quote]
Technically you can build it faster with arrows now, but very few people do it.
nobelharvards-snip-
Useful things to know, but not worth looking at the clock for timings in the sub 3 second range
[quote=nobelharvards]-snip-[/quote]
Useful things to know, but not worth looking at the clock for timings in the sub 3 second range
why memorize, can't you just have an overlay for these?
why memorize, can't you just have an overlay for these?
hoolibrb buying metronome
I sometimes play with a 60bpm metronome in the background to time things.
[quote=hooli]brb buying metronome[/quote]
I sometimes play with a 60bpm metronome in the background to time things.
HobNobs
I sometimes play with a 60bpm metronome in the background to time things.
clearly it's not fucking helping much mate
[quote=HobNobs]
I sometimes play with a 60bpm metronome in the background to time things.[/quote]
clearly it's not fucking helping much mate
nobelharvardsKond3Pnobelharvards-snip-
Useful things to know, but not worth looking at the clock for timings in the sub 3 second range
You mentioned you wanted capture point timing and reload times in the OP.
My bad. By reload times I meant time to reload the whole clip/magazine for spam classes. The primary purpose for this would probably be knowing when to push through chokes instead of microing dm with individual shots.
[quote=nobelharvards][quote=Kond3P][quote=nobelharvards]-snip-[/quote]
Useful things to know, but not worth looking at the clock for timings in the sub 3 second range[/quote]
You mentioned you wanted capture point timing and reload times in the OP.[/quote]
My bad. By reload times I meant time to reload the whole clip/magazine for spam classes. The primary purpose for this would probably be knowing when to push through chokes instead of microing dm with individual shots.
nobelharvardsThere are total reload times for individual weapons in that post too.
added to OP
[quote=nobelharvards]There are total reload times for individual weapons in that post too.[/quote]
added to OP