Mould
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SteamID64 76561197999747149
SteamID3 [U:1:39481421]
SteamID32 STEAM_0:1:19740710
Country United Kingdom
Signed Up March 12, 2013
Last Posted October 5, 2022 at 4:35 PM
Posts 561 (0.1 per day)
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#30 Fly high milkytf in TF2 General Discussion

RIP, one of the best of all time in my eyes, best regards to his family & friends

posted about 2 years ago
#2 Pyro Frag Vid in Videos

https://www.teamfortress.tv/441/frag-clips-thread

posted about 2 years ago
#50 The Papercuts Thread - Bring up annoyances here in Projects
Rockzthis can be done inside the map. for each info_player_teamspawn entity you can limit classes, that it can spawn - so you can create fixed setting

just in case any mappers are reading this and don't know how this is done, some of the older custom FGDs don't support this, I used to tell people this was a myth n never implemented it on my maps cause of that, so if the option isn't there for you that's why- should be under flags.

slumgullionI swear I heard b4nny say something about whichever team won the previous round would get longer spawns on first cap of the new round. Not sure doe

it's not true, map hard sets the min spawn times to the same thing every time, just to confirm as u werent sure

posted about 2 years ago
#22 The Papercuts Thread - Bring up annoyances here in Projects
ZestyAnother note on the spawn waves thing- in 5cp sometimes when two people have the same spawn timer and the enemy team caps a point, some players get delayed spawn waves and others don't. I don't know if this is deliberate and it's based on when they died rather than when they were going to spawn or something but it doesn't seem like it would be intentional.

you have a minimum time that you must be dead for in order to catch the next wave, and this is the only thing the map controls (e. I think the map controls the wave time aswell actually)

so if you would previously make the same wave but the minimum spawn timer changes, then u might miss the upcoming wave that ur teammate will still spawn in, if he's been dead longer & that qualifies him to make the wave and ur not dead long enough for it - so ur right

e. I think this is the same deal that is going on with koth. on viaduct the minimum death time starts at 6, then is set to 4 and 8 respectively - respawn waves happen every 4 seconds, so depending on what time you died during that timeframe, you may or may not get ur timer extended on cap. tired so might be a dumbass here

example: u died at exact 2 seconds after last wave
u get minimum 6s, the wave hits at 6 so u spawn
unless u cap cause then ur mins 8 vs 6, so on cap u will get extended spawn

other hand: u died at exact 1 second after last wave
u miss wave, min 6s vs wave hit at 5s
u still spawn next wave if u cap because ur min is 8s vs the wave hitting at 9s

posted about 2 years ago
#20 beef frag movie in TF2 General Discussion

https://www.youtube.com/watch?v=dKJLWRtaW_8
decade old

posted about 2 years ago
#53 iron bombe nerf for etf2l season 41 in TF2 General Discussion
supra-clearcut -reckoner
+product +granary_pro
i hope ur happy now
https://etf2l.org/2022/01/11/6v6-season-41-preseason-update-config-changes-and-rule-update

thank u for listening, good changes

posted about 2 years ago
#33 can we please have badlands and granary back in TF2 General Discussion
Tery_Problem: If you make non-Invite divs run pick/ban, I'd wager teams would just ban all the newer maps and repeat the same three to four degen pug maps all season long. Oh wait, I don't have to wager because ESEA did that already and we saw how that turned out.

if non-invite teams only pick the same 4 maps, that probably indicates that they don't want to play any of the other ones imo

from the euro perspective where we've just always had unpopular maps thrust onto us in general, can you explain why it's a problem that players would play the maps they enjoy instead of maps they don't want to play? I feel like no matter what the concern is, teams still have the option of picking the maps if that bothers them. what happened that was so bad in esea?

posted about 3 years ago
#20 ITS COMING HOME HAHAHHAHAHAHHAHAH in Off Topic

55 YEARS OF HURT

we still believe..

posted about 3 years ago
#66 Announcing: The Ronnie Coleman Cup! in TF2 General Discussion
THEBILLDOZER I am going to leave things like FFW ruling up to my own discretion. Not the discretion of the players

good, its ur time n everyone else but the top players money so fuck them. keep the money for Ronnie Coleman 2 if they DARE try it

LOVE the billdozer he is cool

posted about 3 years ago
#56 EURO 2020 predictions in World Events

lool!

posted about 3 years ago
#10 Announcing: The Ronnie Coleman Cup! in TF2 General Discussion
THEBILLDOZERThe map pool will be as follows:

cp_badlands

yes go the fuck on mr the billdozer

posted about 3 years ago
#8 What's wrong with my posts? (Esp. my perf guide) in Off Topic

your posts often show that you essentially have zero interest in competitive, zero interest in the community and also zero interest in learning about either, and given that that's the only thing almost everyone on the forum has in common, you can't really expect a positive response

posted about 3 years ago
#25 ban iron bomber and market gardener for s39 in TF2 General Discussion

get rid of engineer first please

0 enrichment of game by engineer class

posted about 3 years ago
#88 Monthly RGL Is Bad Thread in TF2 General Discussion
zx37yes we are going to organize a mass migration of all other 179 teams so that banny will

is that somehow more ridiculous than just continuing to pay to play tf2 in a league you guys seem to not even like?

posted about 3 years ago
#30 if you could do anything comp-related to tf2 in TF2 General Discussion

make a good map that becomes staple in etf2l season instead of my not good maps

posted about 3 years ago
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