Does anyone know what is the name of Hitman's heatmaker bullet traces during "focus"? It's the only straight line particle (excluding wrangler) that I know of.
Account Details | |
---|---|
SteamID64 | 76561198072140644 |
SteamID3 | [U:1:111874916] |
SteamID32 | STEAM_0:0:55937458 |
Country | Finland |
Signed Up | August 29, 2014 |
Last Posted | September 11, 2021 at 12:20 PM |
Posts | 109 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1440p |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | Finalmouse SE 2015 |
Keyboard | CM Storm Quickfire TK |
Mousepad | Self-made 100cm x 80cm clothpad |
Headphones | AKG K612 Pro (HFI-580) |
Monitor | Qnix QX2710 @120Hz |
http://i.gyazo.com/e89dfa236a21b6eaae8a1af170e7e3e9.png
Apparently you can have nemesis icons appear when hitting a direct rocket :D
Unfortunately they don't seem to disappear no matter how many of them I create.
Make zoom_sensitivity_ratio scale with fov. RIght now the sensitivity with zoom_sensitivity_ratio 1 is 1:1 only with 75 fov. That means players who use fov 90 and use default zoom sens effectively have 6:5 sensitivity while scoped.
Trying to walk forward from here is inconsistent. Sometimes you get stuck sometimes you won't. Happens on both sides of the stack.
omnificThe windowsills provide hiding spots for scouts, soldiers, and spies
Could they possibly be clipped from underneath only? Then it wouldn't completely stop momentum.
http://i.gyazo.com/eaf664bd22af12add84a6c9ecbdd12bf.png
Scout in 6s Open/ Spy in HL Mid
1600dpi
0.75 ingame
0.6 and 0.8 multipliers in QL Mouse Accel Filter
same for every class except spy knife (1.1625 ingame).
How do I add this self made crosshair to an existing crosshair font file?
https://drive.google.com/file/d/0B62xGZ-oa3MDUU1ZR0lIX1VpMWc/view?usp=sharing
KevinIsPwnThe nerd essays are getting pretty annoying. I know I wrote one a few months ago, but all the things you are saying could have been put in a moderately sized paragraph.
It's not like you have to read these "nerd essays". What would it mean if people stopped making these? Communities need opinions and rants and counters to those. I think discussion is good even if some aren't the best writers in the world.
SpannzerJust so you know TFTV generally crucifies Spy and Pyro mains on sight 99% of the time. I'd recommend checking out the ETF2L LFT forums.
Haha, why is that? Not that I would offclass spy or pyro in every game, or at all. For me it's just added experience. On 6s classes alone I have over 400 hours played. I think that should be enough for the lowest possible division out there.
I'm somewhat experienced in competitive TF2. I currently play as spy in 2 Highlander teams called Fingin ja Pojat and Illusion Highlander. If I don't have enough time to play in 3 teams I'll leave from one of these.
I have done some mixing and lobbying where I almost always play scout. I'm fairly certain my DM skill outweights my gamesense because all the DM practice I do.
Here's my hours. I can offclass practically every class.
I live in Europe, Finland and I can speak English and Finnish. I am usually able to play from 17:00 to 23:00 GMT every day
AmirBonkKond3PWhat is preventing overhead effects e.g Critical hit! from appearing?This should be an option in "advanced options", iirc, So search it there.
Because i remember that i still had it after installing clean tf2
It may have something to do with Comanglia's cfg because i installed it at the same time. I have the option "Damage text doesn't prevent overhead effects (e.g "CRIT!")" ticked in the options.
What is preventing overhead effects e.g Critical hit! from appearing? Also what is making rockets dark?
JarateKingI don't really mind where the issues get posted as long as I see them.
Awesome! I guess I'll ask the more general type of questions in those other places and Prismhud related stuff here.
I can't get the transparent viewmodels work on launch (in autoexec), I have to type pcfg_vmalpha command to console everytime before i join a server.
I tried to configure the hudHealthDyingPulse in hudanimations.txt to have the health text itself change color when below 50% hp. I tried to copy stuff from rayshud but all i got it to permanently change it's color. If I further come up with issues like these should i just post to /r/TF2HUDS (it's pretty deserted though)?
Couple places in hightower barely have any contrast. I assume there's going to be other cases like this in other maps.
RED1
RED2
BLU for reference
for pic2
Spy's arms not going invisible is only really a problem for dead ringer, but it's there.
Also, is custom crosshair installation process unchanged? There's so many clientscheme.res files.