Kond3P
Account Details
SteamID64 76561198072140644
SteamID3 [U:1:111874916]
SteamID32 STEAM_0:0:55937458
Country Finland
Signed Up August 29, 2014
Last Posted September 11, 2021 at 12:20 PM
Posts 109 (0 per day)
Game Settings
In-game Sensitivity 1
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1440p
Refresh Rate
120
Hardware Peripherals
Mouse Finalmouse SE 2015
Keyboard CM Storm Quickfire TK
Mousepad Self-made 100cm x 80cm clothpad
Headphones AKG K612 Pro (HFI-580)
Monitor Qnix QX2710 @120Hz
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#56 No explosion smoke script in Customization

Does anyone know what is the name of Hitman's heatmaker bullet traces during "focus"? It's the only straight line particle (excluding wrangler) that I know of.

posted about 9 years ago
#54 No explosion smoke script in Customization

http://i.gyazo.com/e89dfa236a21b6eaae8a1af170e7e3e9.png

Apparently you can have nemesis icons appear when hitting a direct rocket :D
Unfortunately they don't seem to disappear no matter how many of them I create.

posted about 9 years ago
#141 TF2 Feature Requests and Bug Fixes in TF2 General Discussion

Make zoom_sensitivity_ratio scale with fov. RIght now the sensitivity with zoom_sensitivity_ratio 1 is 1:1 only with 75 fov. That means players who use fov 90 and use default zoom sens effectively have 6:5 sensitivity while scoped.

posted about 9 years ago
#46 koth_viaduct_pro6 release in Map Discussion

Trying to walk forward from here is inconsistent. Sometimes you get stuck sometimes you won't. Happens on both sides of the stack.

http://i.gyazo.com/5a6d022a04108a77fcd38f8653c26512.png

posted about 9 years ago
#42 koth_viaduct_pro6 release in Map Discussion
omnificThe windowsills provide hiding spots for scouts, soldiers, and spies

Could they possibly be clipped from underneath only? Then it wouldn't completely stop momentum.

posted about 9 years ago
#415 what's yo inches/360 in Off Topic

http://i.gyazo.com/eaf664bd22af12add84a6c9ecbdd12bf.png

Scout in 6s Open/ Spy in HL Mid
1600dpi
0.75 ingame
0.6 and 0.8 multipliers in QL Mouse Accel Filter
same for every class except spy knife (1.1625 ingame).

posted about 9 years ago
#799 HUD editing: short questions, quick answers in Customization

How do I add this self made crosshair to an existing crosshair font file?
https://drive.google.com/file/d/0B62xGZ-oa3MDUU1ZR0lIX1VpMWc/view?usp=sharing

posted about 9 years ago
#29 Purity and the Whitelist in TF2 General Discussion
KevinIsPwnThe nerd essays are getting pretty annoying. I know I wrote one a few months ago, but all the things you are saying could have been put in a moderately sized paragraph.

It's not like you have to read these "nerd essays". What would it mean if people stopped making these? Communities need opinions and rants and counters to those. I think discussion is good even if some aren't the best writers in the world.

posted about 9 years ago
#3 6s scout div. 6/5 in Recruitment (looking for team)
SpannzerJust so you know TFTV generally crucifies Spy and Pyro mains on sight 99% of the time. I'd recommend checking out the ETF2L LFT forums.

Haha, why is that? Not that I would offclass spy or pyro in every game, or at all. For me it's just added experience. On 6s classes alone I have over 400 hours played. I think that should be enough for the lowest possible division out there.

posted about 9 years ago
#1 6s scout div. 6/5 in Recruitment (looking for team)

I'm somewhat experienced in competitive TF2. I currently play as spy in 2 Highlander teams called Fingin ja Pojat and Illusion Highlander. If I don't have enough time to play in 3 teams I'll leave from one of these.

I have done some mixing and lobbying where I almost always play scout. I'm fairly certain my DM skill outweights my gamesense because all the DM practice I do.
Here's my hours. I can offclass practically every class.

I live in Europe, Finland and I can speak English and Finnish. I am usually able to play from 17:00 to 23:00 GMT every day

posted about 9 years ago
#106 Prism HUD & Clean TF2 in Customization
AmirBonkKond3PWhat is preventing overhead effects e.g Critical hit! from appearing?This should be an option in "advanced options", iirc, So search it there.
Because i remember that i still had it after installing clean tf2

It may have something to do with Comanglia's cfg because i installed it at the same time. I have the option "Damage text doesn't prevent overhead effects (e.g "CRIT!")" ticked in the options.

posted about 9 years ago
#104 Prism HUD & Clean TF2 in Customization

What is preventing overhead effects e.g Critical hit! from appearing? Also what is making rockets dark?

posted about 9 years ago
#98 Prism HUD & Clean TF2 in Customization
JarateKingI don't really mind where the issues get posted as long as I see them.

Awesome! I guess I'll ask the more general type of questions in those other places and Prismhud related stuff here.

I can't get the transparent viewmodels work on launch (in autoexec), I have to type pcfg_vmalpha command to console everytime before i join a server.

posted about 9 years ago
#96 Prism HUD & Clean TF2 in Customization

I tried to configure the hudHealthDyingPulse in hudanimations.txt to have the health text itself change color when below 50% hp. I tried to copy stuff from rayshud but all i got it to permanently change it's color. If I further come up with issues like these should i just post to /r/TF2HUDS (it's pretty deserted though)?

posted about 9 years ago
#83 Prism HUD & Clean TF2 in Customization

Couple places in hightower barely have any contrast. I assume there's going to be other cases like this in other maps.
RED1
RED2
BLU for reference
for pic2

Spy's arms not going invisible is only really a problem for dead ringer, but it's there.
Also, is custom crosshair installation process unchanged? There's so many clientscheme.res files.

posted about 9 years ago
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