La_maison
Account Details
SteamID64 76561198010875674
SteamID3 [U:1:50609946]
SteamID32 STEAM_0:0:25304973
Country Germany
Signed Up March 20, 2014
Last Posted December 16, 2016 at 11:59 PM
Posts 338 (0.1 per day)
Game Settings
In-game Sensitivity 3.14
Windows Sensitivity 6/12
Raw Input 1
DPI
42
Resolution
1920x1080
Refresh Rate
 
Hardware Peripherals
Mouse g500 (old version)
Keyboard  
Mousepad Razer Exactmat
Headphones  
Monitor Benq gl2450
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#18 TF2HUDS.net in Customization

Holy fucking shit.

posted about 10 years ago
#25 Positional Audio in TF2 General Discussion

Wish I knew.

posted about 10 years ago
#6 Hud Crosshairs in Customization

http://ozfortress.com/showthread.php?t=58545

dicks everywhere

posted about 10 years ago
#2 Maxframes not giving more frames? in TF2 General Discussion

I haven´t tried it myself but you could give

http://teamfortress.tv/thread/16179/no-hats-mod

a spin.

posted about 10 years ago
#1693 Show your HUD modifications! in Customization
LinKr_Also, how do you bind the back button in the loadout menu to a key?

Go to ..\resource\ui\CharInfoPanel.res and look for the following:

"BackButton"
	{
		"ControlName"	"CExButton"
		"fieldName"		"BackButton"
		"xpos"			"c-295"
		"ypos"			"437"
		"zpos"			"2"
		"wide"			"100"
		"tall"			"25"
		"autoResize"	"0"
		"pinCorner"		"3"
		"visible"		"1"
		"enabled"		"1"
		"tabPosition"	"0"
		"labelText"		"BACK (&Q)"
		"font"			"HudFontSmallBold"
		"textAlignment"	"center"
		"dulltext"		"0"
		"brighttext"	"0"
		"default"		"0"
		"Command"		"back"
		"sound_depressed"	"UI/buttonclick.wav"
		"sound_released"	"UI/buttonclickrelease.wav"
	}		

Somehow, by just editing the letter after the '&' in

"labelText"		"BACK (&Q)"

..you can assign/change the key for this button.

posted about 10 years ago
#25 This one's going on the fridge... in News

special thanks to TOO MUCH ANAL

posted about 10 years ago
#19 how to win plat with mf9k in TF2 General Discussion

let´s just blame the drama on Ruwin

posted about 10 years ago
#4 new instrument? in Off Topic

Get a midi instrument and make the wubs.

posted about 10 years ago
#16 THE REMATCH IS REAL in TF2 General Discussion

wat

posted about 10 years ago
#1687 Show your HUD modifications! in Customization
pwny_Yo, anyone willing to tell me how to change the text for these buttons?
http://i.imgur.com/3rAppRY.png

If you mean the text color, it should be in sourcescheme.res

BaseSettings
{
PropertySheet.TextColor "0 255 0 255" // background color
PropertySheet.SelectedTextColor "255 0 0 255" // foreground color
}

eeevansSomething that I've been working on for a while

つ ◕_◕ ༽つ

collycatI was playing with 3d class models to make a centered viewmodel

(╯°□°)╯︵ ┻━┻

posted about 10 years ago
#1677 Show your HUD modifications! in Customization

Here is a bunch of files that I thought fit well together and give Huds like Broeselhud or older Huds a few extra bells and whistles. No config file editing necessary, simply merge the resource folders.

Content & Credits:

basechat.res (from Whayay´s ya_hud): moves the chat into the absolute bottom left corner

hudplayerclass.res (from Intellectual´s medhud): moves the 3D playermodel to the right and fixes rotation

votehud.res (from Flux´ fluxhud): gives voting panels a sleeker look

classloadoutpanel.res (from Rays´ rayshud): gives buttons to toggle red or blue team to preview loadouts, zoom function and extended rotation

backpackpanel.res (from Rays´ rayshud): scroll through pages with A, D, forward and backward buttons in addition to direct page buttons

scoreboard.res (from Chippy´s bxhud): simple, transparent scoreboard that fits pretty much any server and gamemode

Download

posted about 10 years ago
#4 Logitech G400 Mouse Acceleration Question in Hardware

Besides unchecking that horrible button, make sure to check "enable raw input" in the tf2 options and also disable any mouse acceleration you might find there.

posted about 10 years ago
#1672 Show your HUD modifications! in Customization
leonWhere do I go to enable the class image, I do not want the 3d version. Just the one that shows what class you are playing.
cl_hud_playerclass_use_playermodel 0 

should do the trick.

posted about 10 years ago
#1670 Show your HUD modifications! in Customization
VoloderLa_maison-snip-Since you seem to know quite a bit about custom .vtfs and VTFEdit, I was wondering if you could tell me how I could take a simple equilateral triangle png with a transparent background and make sure that the edges don't pixelate when it gets turned into a vtf. I tried using vectors but VTFEdit doesn't accept those and I have no idea which flags should be checked for that type of thing.

Although I´m sure I know way less than you might think, please go ahead and post the image and I´ll see if I can figure it out.

posted about 10 years ago
#43 medHUD in Customization

Holy. Fucking. Shit.

Seriously, this is one of the best HUDs I´ve ever used. It even has the little things like 3D model placement on the right, purple color scheme which I haven´t really seen anywhere else, damage indicators and uber bar near crosshair, loadout changes with the "e" button in the menu, big ammo display on target menu, the transparent loadout menus in freezecam, etc.

The only thing missing would probably be an option to cast votes from the main menu but since this is for competitive anyway, it´s not much of a problem.

Edit: after using your HUD a bit longer, I came up with a few more ideas:

    a button that executes
toggleconsole
    a button that executes
toggle "r_drawviewmodel"
    a transparent scoreboard
posted about 10 years ago
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