Magistraal
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SteamID32 STEAM_0:0:34936666
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Signed Up January 28, 2014
Last Posted May 28, 2017 at 4:48 PM
Posts 404 (0.1 per day)
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#817 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
freakinAvast
Lets run through a scenario then.

One team runs heavy to mid, the other demo. Heavy fully overhealed has 450 hp, and although nerfed, can spin up and start putting down some hitscan laserbeam damage.

The demo has 260 health when fully overhealed, and if he wanted to kill the heavy must use all 8 stickies, hoping they all did 50 damage each, or all four pipes with 1 to 2 stickies. But maybe he shouldn't focus the heavy since then his damage isn't focused on the other members of the opposing team. Well then the heavy roams free and as people know a fully buffed soldier bombing a fully buffed heavy on mid will generally lose. Same goes with scout.

So you have a monstrous, tanky laser beam class versus a lower health, lower damage class on mid, whose primary weapon is less predictable and harder to aim, while also having a clip size of four.

How is the heavy not better?

Edit: Oh and the whole sticky trap areal denial for mid is stupid since a) if you do that your damage is drastically reduced, allowing people to essentially get to point with full buffs b) most players that aren't terrible aren't just going to run into your sticky traps every mid and die, sticky traps are supposed to be used strategically to catch players and punish them,not make an easily avoided minefield around yourself on mid
depending on the map the heavy will be too slow to mid and the other teams demo will have performed enough area denial (without pressure from an opposing demo it will be pretty easy to set up enough sticks without immediately detting for this to be effective) to win his team the mid

Exactly this.

And people, come on, it's a tiny nerf, it really worries me that such a nice community like tf2's rages about something like this, not that you should care about how I feel about this, but I'm pretty disappointed.

posted about 10 years ago
#814 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
AvastExquisiteStoneAvastWARHURYEAHIt's early days, I'm going to try a few things and see what can be worked out. We tried heavy today as we felt it would be hard to kill the heavy and be more stable for the team. It probably won't be a constant showing until we try more stuff.

There's a potential that the demoman could be a utility class, this doesn't upset me that much as I love playing this game anyway and I enjoy playing all classes.

I understand people being mad as it's VERY frustrating to play at the moment because we have all been used to the same thing for 7+ years.

I think it points to how ridiculous this update was for demo if top teams are actually considering running a heavy to mid instead of a demo.

Stickies needed to be nerfed, and the game needed to change.

But if the concept of demo being so useless as to run pyro or heavy to mid not is not ridiculous, you really need to reevaluate what you want from this game.

How about people are overreacting?? Demo isn't worse then heavy on nearly every map, but if you'd have read better you would know it was viadcut, a very small map which was demo's domain, now you just have to predict better (2 sec ahead) Pipes still work the same, and if I'm really honest I barely notice the nerf, syncing stickies is a skill more people need to learn now more than ever.

Lets run through a scenario then.

One team runs heavy to mid, the other demo. Heavy fully overhealed has 450 hp, and although nerfed, can spin up and start putting down some hitscan laserbeam damage.

The demo has 260 health when fully overhealed, and if he wanted to kill the heavy must use all 8 stickies, hoping they all did 50 damage each, or all four pipes with 1 to 2 stickies. But maybe he shouldn't focus the heavy since then his damage isn't focused on the other members of the opposing team. Well then the heavy roams free and as people know a fully buffed soldier bombing a fully buffed heavy on mid will generally lose. Same goes with scout.

So you have a monstrous, tanky laser beam class versus a lower health, lower damage class on mid, whose primary weapon is less predictable and harder to aim, while also having a clip size of four.

How is the heavy not better?

Edit: Oh and the whole sticky trap areal denial for mid is stupid since a) if you do that your damage is drastically reduced, allowing people to essentially get to point with full buffs b) most players that aren't terrible aren't just going to run into your sticky traps every mid and die, sticky traps are supposed to be used strategically to catch players and punish them,not make an easily avoided minefield around yourself on mid

You do realise that every map except Viaduct (which I said heavy was a better choice) has Height advantage for soldiers, you people think like demo is the only player on this mid fight.

posted about 10 years ago
#806 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
AvastWARHURYEAHIt's early days, I'm going to try a few things and see what can be worked out. We tried heavy today as we felt it would be hard to kill the heavy and be more stable for the team. It probably won't be a constant showing until we try more stuff.

There's a potential that the demoman could be a utility class, this doesn't upset me that much as I love playing this game anyway and I enjoy playing all classes.

I understand people being mad as it's VERY frustrating to play at the moment because we have all been used to the same thing for 7+ years.

I think it points to how ridiculous this update was for demo if top teams are actually considering running a heavy to mid instead of a demo.

Stickies needed to be nerfed, and the game needed to change.

But if the concept of demo being so useless as to run pyro or heavy to mid not is not ridiculous, you really need to reevaluate what you want from this game.

How about people are overreacting?? Demo isn't worse then heavy on nearly every map, but if you'd have read better you would know it was viadcut, a very small map which was demo's domain, now you just have to predict better (2 sec ahead) Pipes still work the same, and if I'm really honest I barely notice the nerf, syncing stickies is a skill more people need to learn now more than ever.

posted about 10 years ago
#770 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

fuck accidently quoted myself.

posted about 10 years ago
#769 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
TimoA promod would only be useful for the upcoming LAN because the few days are not enough to adapt right now

How isn't it enough? if everyone has to adapt we will see "prototype" strategies, which is a lot more enjoyable to watch then the same old stuff like the past seasons.

And since everyone has to adapt, there will be no unfair advantages, using the promod would give me a sign that TF2 comp will die very quickly because it would turn into an very small "elite" club of players that use the same old strats instead of a lot newer players with fresh ideas.

If we should do one thing it is probably allow the tide turner.

posted about 10 years ago
#763 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

If I'm really honest, in scrims/officials I played since the update, all I notice is that I need to be more alert and precise, I think all of you need to stop focusing on getting the old back, and instead improve your demoman skill, Work on better movement/aim & positioning, AND might Valve ever bring back the old sticky launcher damage, then you're only a lot better right? ;)

posted about 10 years ago
#720 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

If I'm really honest you people are blind for The Real Threat that will take over Competitive.

posted about 10 years ago
#5 cp_logjam | Fast demo rollout in Map Discussion
reillyWhy not just post it in the map thread
http://teamfortress.tv/thread/14370/cp-logjam-5cp

Maker contacted me, so I just posted it.

posted about 10 years ago
#4 cp_logjam | Fast demo rollout in Map Discussion
marmadukeGRYLLStoo much walking after the 1st sticky jump. could add a jump to the pill and then just do a double sticky jump to get to the pack, or air pogo it

Maybe in a dream world where demo has more than 175 health without booties.

posted about 10 years ago
#1 cp_logjam | Fast demo rollout in Map Discussion

https://www.youtube.com/watch?v=V7AC2s3bwg4

Discuss ;)

posted about 10 years ago
#24 New weapons in TF2 General Discussion
grci wonder how B.A.S.E Jumper will effect jump maps

We already had a discussion about this and speedrun servers (tempus) will simply block it.

posted about 10 years ago
#18 New weapons in TF2 General Discussion
kirbyWhen it says "independent of zoom", this implies headshots are possible without zooming? I barely played TFC, so I don't remember how it worked exactly.

I guess it charges like jarate, bonk etc. so you can't MLG quick sc0pe 5 people in a row, but you can quickscope 1 fully overhealed solly, or heavy, but can't bodyshot a medic because of the -10%

posted about 10 years ago
#11 Koth_King Airpogo in Videos
HiveMindExquisiteStoneHiveMindnow let me see your loadout so i can really judge youThe time I recorded it, I had a Max head (Team spritit)And a Dangeresque, Too? (Team Spirit)

Sold the max

disgusting

Who are you to judge me kid

posted about 10 years ago
#9 Koth_King Airpogo in Videos
HiveMindnow let me see your loadout so i can really judge you

The time I recorded it, I had a Max head (Team spirit)And a Dangeresque, Too? (Team Spirit)

Sold the max

posted about 10 years ago
#7 Koth_King Airpogo in Videos
Lunedat skybox doeee

All maps should have skyboxes like this tbh

posted about 10 years ago
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