I guess I can pipe in as a newer player too. I started one season before universal whitelist and I have to say that was the best time I had. Not because any of the mechanics are particularly game-breaking, but because the first season I played I fell in love with how streamlined and uncluttered 6s felt compared to HL (which is where I originally came from). When the unlocks got unbanned it felt a bit more like I was playing HL again with random, minorly aggravating shit - the obnoxious cowmangler rockets and sound, people randomly being jarate'd or on fire, the mini sentry memes or the rescue ranger tanking a sentry through more than it should (though to be honest I've so far been lucky to never play against someone who actually knows how to use it properly).
Has any of it like, SERIOUSLY impacted me in-game? Not really, but it's made it less enjoyable for sure. And the thing is... I would be willing to put up with all of this aggravation if there was actually ANY sign that Valve gave a shit. They're still making millions off of TF2, they made like a million bucks off of Halloween alone. How fucking much would it be to ask for them to donate $10,000 (i.e. 1% of their earnings from this game from two weeks) to the Rewind prize pool (or hell, forget the prize pool, officially subsidize some of the expenses for teams coming from far away) to ACTUALLY show that they do care and they ARE paying attention, and that our sacrifice of our enjoyment is actually going to lead somewhere?
I asked you yesterday on stream b4nny, if Valve putting in money is what was actually going to revive TF2 and you said yes and then went on to talk about how the game needs to be fixed first. I don't think they have the luxury of time anymore. OW didn't become big because it's an amazing game, it became big because Blizzard took a huge financial risk and invested in their game, invested in advertising, invested in literally buying public figures from other games to help them promote their game as a legitimate alternative, invested in a large, responsive developer team and then continued to push their game as something to be taken seriously. It breaks my heart when I go and watch someone like War or Paulsen stream and all I hear is talk of passionate, dedicated people who took their TF2 hobby as seriously as a full-time job talking about how Rewind is their last big hurrah and that they're all leaving because after years of passion and investment, they can't do it anymore. It makes me sad I wasn't here earlier and it isn't putting Valve in a good light when they are just fucking ignoring all of the amazing people who literally gave this game their life.
Is it the developer's fault? I don't think so. I think the small developer team TF2 has is overworked and understaffed and I think they genuinely care about the game. They literally have to take scraps of code and bug fixes from the community because they just don't have time to get to all of it. But Valve, the management, don't give a shit, and the developer team doesn't have the authorization, or the funds, do this game justice. And I don't think sacrificing our enjoyment is going to reach that management that actually needs to give a shit.
TL;DR: I'm all up for changing things up and having to deal with the fallout, but at this point in time, I think as a community we've already made our blood sacrifice. The ball is in Valve's court and they need to show that they actually are listening and do care about aggressively supporting this game's success.