Things I have done as a steel 6s admin:
- Spoke to a team leader who had no idea that there was a way to play TF2 outside of league-scheduled matches. He literally had no idea that there was a way to arrange to practice against another team
- Explained to someone that 3:30-7:30 pm EST was not an appropriate time to expect your opponents to reschedule matches to, at which point I was told "well our player has bedtime at 8:30 EST so we really can't play later than that"
- Explained the concept of mentoring, what a demo is, how to record and retrieve one, and how one might review it to improve
- Moderated a bunch of matches that went back and forth in regards to whether they actually could or would play the match or not which ended in multiple reschedules or attempts at playing it
- Provided servers that I pay for out of my own pocket to some teams that were having troubles getting a server or starting their match because of connection issues.
Look, I don't really give a shit about what league ends up "on top". UGC, TFCL, NATF2L, I will happily admin for whatever league ends up bringing in fresh blood into the scene because I don't have any particularly strong ties to any organization, and I just want to see the community and the scene continue. I ran a last-minute team drive for ESEA prior to the beginning of last season while also being a UGC admin. I want new players to get into whatever league they will have more fun in and for those particular players it happened to be ESEA and so I tried my best to help them network so they could have teams to play on. But if you think a bunch of 14-year-olds with bed-times at 8:30 EST who don't have the slightest idea about how running a team works are just gonna flood ESEA the second we kill a "redundant" free community league, you're in for a bad surprise. Yes some people might jump in immediately into a 3-month, 5 night a week commitment and thrive in it, but the vast majority of people new to competitive can't or won't. Players who are too immature, young, inexperienced, busy or broke rely on the free community leagues where they can reliably spend a little bit of time developing their interest while maturing and finding ways in which they can accommodate the increased demands of their new hobby.
I have tried since I took over, to my best ability, to instill the idea that playing matches and learning from them is considerably more desireable than forfeits and rule-lawyering, and that accomodating your opponents, when possible, is the right thing to do. So far my steel matches get played any time between Tuesday to Saturday on the regular, the teams trying their best to work out a solution. A couple of teams have actually come to me this season to ask if I could reverse their forfeit win so they could reschedule their match to play it out instead. Hopefully this kind of a flexible environment will allow them to become more interested in competitive TF2, take it more seriously, and move to more competitive and demanding environments (whatever those may be) when they build up a bit more skill and confidence. Blaming it for the "demise" of competitive TF2 is absolutely unfair.