you're a god
Account Details | |
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SteamID64 | 76561197998392954 |
SteamID3 | [U:1:38127226] |
SteamID32 | STEAM_0:0:19063613 |
Country | United States |
Signed Up | February 1, 2014 |
Last Posted | January 9, 2023 at 10:31 PM |
Posts | 183 (0 per day) |
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In-game Sensitivity | 2 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
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Refresh Rate |
Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
RainofLightMaxi-Mice - Micethat spreadsheet is so outdated don't use that
you could always use this
http://www.test-gear.pl/sensor/
i'm pretty sure all the sensor names colored blue are considered to be the best sensors on the market. also comes w/ dimensions, weight, and # of buttons
i have no idea how accurate this is though
i'm also willing to pocket again if we find a better scout. add us scout mains
PharaohIs there a current Zowie mouse that has the same coating as the monoprice am/ec1 . The coating on the the ZA-11, the FK1, and the EC1-A all felt way too slippery for me to keep them as my main mouse.
i've never heard of the monoprice am so i looked it up and found this.
is this legit or nah? seems too good to be true. $9 for a rebranded zowie mouse.
Sideshow[*] Tide Turner - demoknight is easy to avoid and kill, and booties provide the same use as this when combined with splendid screen. I can't see why you'd allow one and not the other unless you're concerned about loose cannon + demoknight combo, which I still don't think would be effective.
Digihttp://vignette3.wikia.nocookie.net/logopedia/images/0/04/Robloxlogo.png/revision/latest?cb=20130525222113
http://i.imgur.com/Fim4W9y.png
roblox and aqw used to be my jam. i stopped playing roblox because apparently it gave my dad's computer a virus(?) idk how but it doesn't matter anymore
JarateKinghttp://static.giantbomb.com/uploads/original/8/83448/1370794-sonic_adventure_2_battle_title_screen.jpg
I just played with the chao
i used to throw mine against the wall and then would wonder why it'd get upset when i picked it up.
debontheweb2008
not mine but i thought it was autistic enough for this thread
is this possible to do with viewmodel arms? i googled it but the only one i could find was a texture mod that didn't work in sv_pure 2. i tried to do it myself and just ended up getting rid of the whole viewmodel.
trashalright, now I've limited it to the fps config specifically breaking it
so, uh, don't get ppl to use comanglia's config for now
http://puu.sh/lphUT/1562ded350.txt
i can connect just fine and i'm using a slightly modified comanglia's config. i can't say which commands i messed with but maybe this will help.
launch options:
-window -noborder -novid -w 1280 -h 692 -console -dxlevel 81
edit:
used a non-modded comanglia's config and it worked fine. it's probably got something to do w/ hardware.
stabbyMarty oh hey you can change the pitch tooWhoa! How please?
in tf/scripts there's a file called game_sounds_weapons.txt. it contains sounds for most of the weapons in the game.
edit: you have to pull this from gcfscape. i don't think it comes with the stock game. also, it needs to be updated constantly. if your game's sounds break, i would advise updating this file first.
you just need to add a new line under the weapon you want the pitch changed. so for example,
"Weapon_QuakeRPG.Single"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"soundlevel" "SNDLVL_94dB"
"wave" "weapons\quake_rpg_fire_remastered.wav"
}
would be changed to
"Weapon_QuakeRPG.Single"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"soundlevel" "SNDLVL_94dB"
"pitch" "50"
"wave" "weapons\quake_rpg_fire_remastered.wav"
}
you can also make the pitch random by adding a comma between the two numbers
"Weapon_QuakeRPG.Single"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"soundlevel" "SNDLVL_94dB"
"pitch" "50,150"
"wave" "weapons\quake_rpg_fire_remastered.wav"
}
it will choose a random pitch between 50 and 150 (50 being the lowest, 150 being the highest)
i'm unsure if this works 100% in sv_pure 2. i'm doing it on my teams' match server but haven't done much else to test it.
lol my HL team's engi made it in