Threw it at me like Testaverde.
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SteamID64 | 76561197982872121 |
SteamID3 | [U:1:22606393] |
SteamID32 | STEAM_0:1:11303196 |
Country | United States |
Signed Up | July 28, 2012 |
Last Posted | July 9, 2024 at 9:34 AM |
Posts | 1663 (0.4 per day) |
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I've been thinking about getting the game as I've always been down for MK, but after they dropped support for X on PC I'm pretty leery of buying again - is PC support still way behind consoles?
If it makes you feel better, the starcraft player MVP plays without any feeling at all in his right (mouse) hand - due to chronic nerve damage from CT. He said in an interview that he knows he's double clicking because "it burns in my neck" he still was placing fairly high in tournaments 3-4 years ago. Hope it gets better soon!
I would be the first to try and get DJC or CBEAR back in (getting to cast with Cbear was like the coolest AND it was on granary) but he hasn't been online in 3 years :( DJC even longer in so far as I know - I removed him after the first year since he just kinda disappeared. Bloodsire would be bad ass. Salamancer was last online 7 weeks ago :( but I could pry get in touch with him if he popped back on.
the department of education gets all of my refund every year big plays.
I realize it's a big opportunity for TF2, but the best approach to establishing a new league would be to take the ESEA ruleset wholesale and graft it to whatever league will be its successor for at least the first season. The primary problem of running a league isn't the ruleset, map pool, or whitelist, it's getting players to play there and the day to day stuff that comes with actually running such a league like: scheduling matches, scheduling matches, playoffs, and seasons around holidays, ensuring uniform rule enforcement and having working mechanisms that are fair and understood by the player base, trustworthy, active, and accessible admins, and many other very tedious and unsexy things.
Until a potential successor league can demonstrate that it could actually sustain the greatly increased workload of being the primary TF2 league for NA, it's not really worth discussing what that league ought to look like because it's way easier to deliver on "we have an experimental whitelist" than to demonstrate that one possesses the infrastructure required to run such a league well - which is the important part.
This isn't an album, but there are several parts here that he hits notes that almost always makes my eyes tear and I'm not exactly sure wtf is going on so there is that. https://youtu.be/0q2ijYcbuxc
AGES ago, like not even available on youtube because that wasn't really a thing yet, there was a repository, I think on the CEVO website, for upper level teams' comms. There was one particular recording of a team, I can't remember their name, but it featured a scout named Rico. Basically every new team ~2009-2010 listened to those comms with the demo of granary that they belonged to over and over again.
A fun anecdote.
As a private individual I used to think I was pretty good at generating passwords and stewarding my various financial transactions on the internet and so far, I haven't had a major breech or financial set back.
But since becoming responsible for the administration of a company credit card - from the same bank I've always used as a private individual - it has been stolen 4 times in 3 years. Luckily the bank has caught the offending transactions before they ever cleared all 4 times, but clearly I wasn't doing enough.
This year has been p-wack on the bad shit end.. Granted the good is nearly equal so life is crazy.
Mom had a second heart attack.
2 car accidents (minor).
Put down my dog.
Girlfriend broke up with me.
The problem with the crossbow is that the "flow" of the game has been changed by it too greatly.
The original design intention, in tf2, since the beta when kritz heals were introduced, was that players would engage each other, and then either commit fully to dying for frags and be penalized by a respawn timer, or back up to be healed by their medic. The players who backed up and took a breather would be rewarded for this behavior by receiving more, and faster, heals and not be penalized by a respawn timer.
When you introduce the crossbow you ruin that whole arrangement due to the amount of healing it puts out, and the way in which arrows are typically dealt with (hiding behind props somewhere while standing still). It allows for you to re-enter fights much more quickly and also doesn't force you to collapse around your own medic (or health packs) for healing. So you end up with mid-fights that last longer, and scenarios where pushing off of damage alone are much more difficult.
Let me take you back to a time when you could peek badlands choke, and if you hit 2 solid rockets on the other team's pocket or demo (who would be spamming like a dummy from that choke) you could push regardless of the situation because you knew it was going to be at least 10 seconds before that guy could ever do anything productive without risking his life. Now he just stops moving and takes an arrow and all is well. The same occurs frequently with heavies on lasts. The old scenario far more interesting than the current situation where teams never to very rarely push off of somebody just getting hurt badly..
It's not rose colored glasses - it's objectively superior. Damage actually means something, and the game naturally flows between engagement and reorganization, and retreating is part of a wider and deeper thought process than finding a spot to stand still to take an arrow right quick. Preserving the game's flow is why kritz-heals were introduced all those years ago, and for some reason they decided to throw it out the window in a bid to give medic something else to do.
Agree fully with lucrative.
240 ms and I've had 4 beers. I'm a 30 year old god Owl.
The only time I really saw it in action with any regularity was when we still played cp_ashville - some teams go-to strat was to time out the round if you ended up on last because it was so hard to push out to second and not lose by team death or back cap, so you would just sit there for 10 minutes - it worked especially well because last was really hard to push, so it was fairly reliable that you could weather 5+ pushes and redo mid as a reward.
Certainly looks interesting - i was excited from the trailer all those years ago, glad to see they've been hard at work.