Menachem
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Signed Up October 31, 2015
Last Posted August 10, 2024 at 7:31 AM
Posts 1187 (0.4 per day)
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#17 ZZ's idea for making 6s better in TF2 General Discussion
saamThe problem is this gives an even bigger advantage to teams attacking 4th/last points. Imagine you are holding gullywash last with even ubers. You have to sit back while you build your uber because going too aggressive in lobby is an easy way to get wiped and lose the round. Unbeknownst to you the other team spawns a heavy and puts him on top of second point, and at this point you've already waited around for a bit after getting an uber expecting a sac. At this point it doesn't matter that the enemy team also doesn't have uber, they have no chance of a successful push out of last when they have a weak or no uber to get thru chokes and force an even fight. I think defensive offclasses are a good way of making sure that while winning mid gives you a good advantage in a round, it's not a free win, but this change would mean you can just wait for both teams to lose uber and then do whatever dumb shit you want (slow pushes on process far right with a sniper where they can't uber trade into you, bombing soldiers on to point on gullywash and walking a heavy in up to, etc)

As it is, if you want to push last you either need a sizable uber ad or you need to keep sacing players until you create one, or give up and go for the sniper. I don't see why uber degredation makes bringing a heavy to push into last any more viable than before, but even if it does, I feel that giving attacking teams a reason to push (as opposed to standing around waiting for picks) is a positive change.

More importantly, I don't think that teams actually losing uber would be a major factor with this change, as long as the uber drain is slow enough. What this really encourages is players getting caught out. In your example of holding Gully last, yes, holding your whole team in lobby is an easy way to get wiped--but you don't really have to do that. In order to maintain your uber, both teams would just need one dude standing close enough to consistently take spam. This isn't enough to guarantee a team gets wiped trying to maintain uber, but it does give the other team a better reason to play aggressively, trying to catch that risk player.

Sure, one team could decide to just sit around and not spam, but that would let the other team get really close and execute effective sac plays.

posted about 7 years ago
#10 ZZ's idea for making 6s better in TF2 General Discussion

Obviously there are some implementation issues with this idea that others have pointed out, but developed properly I don't see why uber degradation can't be used as a way to encourage fights. The issue this idea tries to address is that no team wants to risk using an uber while risking being unable to pop the other team's uber, nor do they want to lose players trying to force and give the opposing team a chance to push. So an easy solution is to make uber something you have to pop.

What if uber only built while healing hurt players, and slowly drained while not healing or giving overheals? Would be even more effective at encouraging fights if self-damage didn't count towards uber.

A couple of details to consider; trying to avoid minor issues that people are gonna want to harp on.

1. While not healing, ubercharge drains at a rate of 1%/sec. I think that should be the max rate considered, slower might be better.
2. Uber does not charge while giving overheals.
3. After a certain time period of giving overheals, uber will start to drain. I'm thinking at least 10 seconds.
4. Self damage does not count as uber heals. Keeps teams from settling into the exact same stalemates as always except with one player who's just shooting himself in the face constantly

So now teams can still slow down here and there, which I think is important for both players for thinking things through and commentators so they can maybe say some interesting things, but the no-risk eternal turtle hold dies since at least one player needs to get close enough to consistently take damage from enemies and risk getting caught out.

posted about 7 years ago
#9 Who do you want to win Rewind LAN? (Strawpoll) in TF2 General Discussion

my favorite team is #thirdplaceb4nny

posted about 7 years ago
#13 Selling mice in Hardware

I'm down to buy the dm1

posted about 7 years ago
#48 $20 250GB WD Blue SSD in Hardware

aaaand order cancelled. I bet a dollar fahren's contacting customer support finally made them come through on it :)

I swear to god screwball if your order actually comes through you are such a lucky fuck

posted about 7 years ago
#41 $20 250GB WD Blue SSD in Hardware
fahrenheitwhile i still do have order confirmed emails that do not appear to have been cancelled, they haven't shipped yet despite being ordered Jan 4th

anyone else in the same boat?

yuuup :(

posted about 7 years ago
#46 Esports Arena Rewind announced in News
ireThe current world champions of TF2, Se7en comes Stateside to defend their title against a much improved froyotechBasically discounting every other team

i mean, those are easily the two favorites...

posted about 7 years ago
#34 $20 250GB WD Blue SSD in Hardware

I just got an "order confirmed" email, still says $20 on there. thank you based screwball

posted about 7 years ago
#8 selling ssd in Hardware

i bought a whole pc from this dude, and it works! nutty!

posted about 7 years ago
#29 Good games to play whilst listening to music? in Off Topic
riotbzSerendipityriotbzportalwould u say the first or the second would be better for thisthe first has much less important dialogue to the story/gameplay so probably the first

I mean if you've already beaten both games the dialog doesn't really matter.

I'd say the 2nd tho, not because of the story mode but because of the community maps. It's really hard to forget the puzzles in the portal games, so ya gotta play new ones. There are so many good maps out there, it's ridiculous. I doubt you could play them all without several hundred hours. And as for shit maps, they're extremely rare in the right quickplay queues, easy to spot out 99.999% of the time before you really get started, and you can skip them in an instant.

posted about 7 years ago
#9 What is a soldier main's favorite kind of watch? in Off Topic

whats snipers favorite watch?

hes watching you, ya drungus http://i.imgur.com/UzDmmsC.gif

posted about 7 years ago
#6 DOOM (2016) Game Review in Other Games
fahrenheitMenachemit's a mindless shooter where you're basically impossible to kill and you can't run out of ammo. what's not to like?

everything i said is factually correct :(

its factually correct if youre playing on like easy where meleeing monsters gives you 20 hp back

even on the harder difficulties most enemies have trouble hitting you if you just do some basic circle strafing. plus with most of the big fights they drop big ass health packs all over the map. it's super fun but its not super hard unless you're on whatever that hardest difficulty is called

posted about 7 years ago
#2 DOOM (2016) Game Review in Other Games

it's a mindless shooter where you're basically impossible to kill and you can't run out of ammo. what's not to like?

everything i said is factually correct :(

posted about 7 years ago
#21 Most aids log? in TF2 General Discussion

thank you sigafoo http://logs.tf/1566269

posted about 7 years ago
#19 revolutionary ninjaneer in The Dumpster

Threads like this are why I'm 100% certain TF2 only lives due to 12 year olds taking advantage of its ftp status

posted about 7 years ago
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