i've stop playing badminton along time ago, i wonder how can i get back into playing badminton again?
maybe go play badminton?
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Last Posted | May 24, 2019 at 9:22 AM |
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i've stop playing badminton along time ago, i wonder how can i get back into playing badminton again?
maybe go play badminton?
16 people working on TF2, but most of them are artists, only 4-5 programmers
holyshit i thought that's just a joke
Make it like in the trailer: https://youtu.be/36lSzUMBJnc?t=183
Only teammate received stock Uber, the Medic has Megaheal
Normal healing rate - overheal
+25% Ubercharge rate (Basically like Kritzkrieg)
here's my tonight shrimp footage of the quick-fix medic
https://youtu.be/518Dv6VXfyQ?t=217
lol imagine 2 flying Scouts pushing together
damneasyCan we talk about classlimits next?
http://www.teamfortress.tv/36886/the-state-of-tf2-post-valve-meetings
here you go
4812622the pomson got nerfed and the drain is negligible unless you are at point blank
if you're going to run into medics to try and point blank hit them, 2shot them with the shotgun
also it doesn't penetrate anymore
engineers spam choke with this thing is the most annoying, unlimited ammo, fast reload, slow projectile
Seriously though, I understand you guys want to unban some weapons that have been nerfed recently, just to see if they gonna work again in comp, and also show Valve what's wrong for them to fix in the future balances; then continue until there's no restriction
But, there's no point to do this, on paper we already know they won't work, and some weapons mechanics are just dumb no matter how their's stats are changed every re-balance; allow them then ban again won't gain any good, but bad experiences for players who attend for that season.
Also we don't even know if Valve ever gathered any data from these type of comp matches, or they only balance things around Pubs
oh man, all these votes, look like we ain't on the same boat folks
PJCSnackI think we should just ban whatever gives a player/team an unfair advantage.
You can't gain an unfair advantage by using an item, because the other team can use it aswell.
it's called a stalemate weapon (don't know if it's the right term), which is forced the other team to use it as well, or they will have disadvantages
MR_SLINThe initial argument for removing the item blacklist was to get our competitive game to merge with Valve's competitive game so that our competitive game has broader appeal.
Some people might not like the changes to the metagame, but the comp scene will live on either way.
That's gonna be in the opposite: long-time players leave because they don't want to play against bias weapons
And friendly hoovy is still friendly hoovy, pubstomper scout with sandman and cleaver will still pubstomping, and no one give a sh*t about competitive. If pub players really feel interested in the competitive scene, they will find it out themselves
This problem relies on Valve, not us. If they want the community to use all of their weapons, then they have to listen to the community's opinions about the weapons and balance them around it. Too bad the developer is like "Meh, our ways are better..." and then they just do whatever they want; the way they "nerf" the Crit-a-cola already showed the amount of f*ck they have
And if you think unban all these weapons just to show Valve how they work in competitive games and then rebalance them, just like the "class limit" things you have argued 2 months ago, then you're so so wrong. The metagame has been developing so many years to became what it is today, there're reasons why this weapon banned or why no one run Pyro on mid; there's no need to go back to the ancient time and start it all over again, when they can just simply ask the community
Tino_Blacklist is fine. What needs to change is map pool. All 5cp doesnt do us any good.
you guys should dig in CTF, it has a lot of potential, the maps just suck