some Pyro tips, looks like he broke in a new way
https://www.youtube.com/watch?v=qAu6kAe3QHY
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SteamID64 | 76561198126730893 |
SteamID3 | [U:1:166465165] |
SteamID32 | STEAM_0:1:83232582 |
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Last Posted | May 24, 2019 at 9:22 AM |
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competitive aside, I believe they're trying to make the Pyro a flanking, positioning class; instead of focusing on his aiming skills. "Because he is a close range class, so if he manage to get close to you, he deserved a kill", stuff like that
but maps in TF2 are mostly tight & chokey, so unlike class like Heavy, that needs to know his place to avoid getting killed in 3 secs, Pyro pretty much just needs to w+m1 and still be as effective as anyone else. He's like a reverse version of the Sniper, at least headshot takes skill
idk how a flanking class should be like, less health more speed?
and people still buy their games, and then complain, why?
4hpyeah but how does that result in me getting hit from behind there?
particles slide off the wall, get stuck on the corner, floating there
you run backward, touch them floating flame and die
(remember there's glitch that make a single particle deals multiple damage)
lol looks like we have a new flamethrower strategy
4hpbtw the lingering flames bullshit interacts really weirdly with the backburner and results in you getting faceburned sometimes. Clip for example https://clips.twitch.tv/RoundDelightfulEggplantOSsloth
wait, you don't know that flame particles can wall-slide now?
https://youtu.be/aIIgr_qt8mw?t=90
ground and roof too, don't know if it's a good thing or not
i think just simply scale down the particle hitboxes can fix the "no skill wm1" problem
inb4 the flamethrower has a slow firing rate (of particles) and slow traveling speed, so the huge particle size is ok
https://i.imgur.com/9mu6SeL.jpg
in the jungle update, they triple (maybe more) the amount and speed of those particles
https://i.imgur.com/RKSZr8Jg.png
so it's a bit ridiculous to keep the same hitbox size like that, reduce each down to 1/3 or even 1/4 could make the flamethrower harder to use
https://i.imgur.com/PPputKc.jpg
yes apply to both direct hits and rolls
https://youtu.be/ii0bCKMXWw4?t=72
from wiki - "In addition, they have a 15% smaller blast radius (except for the Demoman who fired it) and a 30% shorter fuse time, allowing players to create short-term ground traps with the Iron Bomber's grenades."
knuckDo people really not consider the fact that every second you're shooting the pocket pistol you AREN'T shooting the best weapon in the game? I'm gonna run it in scrims and matches but it really doesn't have this god tier usability that everyone seems to imagine
so the gun is not OP because you can't use your primary at the moment!? you have to compare it with the stock man
(not like because the PBPP is so good now people will start to put away the Scattergun and use pistol the whole match)
Scouts use pistol to: long range spam or finish off weak player;
not just Pretty boy does those stuffs better thanks to fast firing rate, but you also gain health (guarantee 30-40HP every clip), and the downside is just having 3 bullets less
even if they fix the health bug, you still gain full 7HP in medium range, just like the Black Box (20HP for 90dmg)
can i complain about the main menu here?
non-important stuffs like friends, level, featured,... take the whole screen
while all the important buttons got pushed to the edges. "Find a game" got put on the top right corner is the worst
i wonder why "Items" and "Shop" have better treatment, but the other 9 buttons have to make a small line on the right bottom
Jungle Inferno':
https://i.imgur.com/T00vCaz.jpg
Classic:
http://vignette3.wikia.nocookie.net/teamfortress/images/c/c4/Main_menu_with_the_Sniper_TF2.png/revision/latest?cb=20130805054530
looks so messy, also kinda funny because i did use TF2 old menu to complain about QC's one is so hard to navigate
https://i.ytimg.com/vi/ji7I_DroWEk/maxresdefault.jpg
Can you make a video shows every changes in this update? really appreciate
Valve's balancing logic:
* Before:
+ 5HP per hit
+ No fall damage
- 25% slower fire rate
- 20% damage vulnerability
*After:
+ 7HP per hit
+ 15% fire rate
- 25% smaller clip size (-3 bullets)
RacsoThe new flamethrower is so stupidly good. It just shreds everyone. It feels weird that pyro is actually a threat now.
well just treat him like when you see a Scout, Soldier or Demo
oyeawtf is up with this airblast
if you want to push people up, aim down their legs
Menachemthe jetpack is just a jetpack and is super lame
Show Contenti think the new flamethrower is cool tho
yeah the delay is too much, it would x10 better if you can instant switch & click and instantly fly away without having to hold the jetpack's controls in hand
i can't play the game right now
but have anyone tried these codes to see how the new flamethrower's particles work?
Sv_Cheats 1
Tf_Debug_flamethrower 1
like this https://www.youtube.com/watch?v=KmrtbUO0deI
does it shoot straight forward like a plasma gun?