Messing_Around
Account Details
SteamID64 76561198126730893
SteamID3 [U:1:166465165]
SteamID32 STEAM_0:1:83232582
Country Vietnam
Signed Up December 19, 2016
Last Posted May 24, 2019 at 9:22 AM
Posts 164 (0.1 per day)
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#5899 stream highlights in Videos

b4nny warcry
https://clips.twitch.tv/TenderCrispyRavenWOOP

posted about 6 years ago
#8 koth_pain in Map Discussion
cegrDon't know if you got my pm or not so here are some things I noticed: https://imgur.com/a/eQ9cT
Perhaps a little trivial, so ill try and get a lobby going for more feedback.

yeah sorry, i didn't see the notification,
here's some mid layout update, hope it works

B4:
Turn the ramp back into a bridge (it provides too much cover and height advantage)
https://i.imgur.com/pSL6CEw.jpg

B5: tech update
+ Cap time reversed to 24s (from 12s):
After a mid fight, with longer cap time, your teammates can take advantage of the fast respawn time (4s) and then regroup with you on point, while the enemy team still busy respawning (8s)

+ Remove the wall cover on this flank route, and make it chokier. Easier to control, enemy can't free pass through
https://i.imgur.com/Mf9DnGp.jpg
https://i.imgur.com/Uc0bG7P.jpg

+ Nerf the water flanks
+ Raise the coffin's platform height, no coffin shield anymore
+ Fix the pillars and broken roof, and other standable highground
________________________________

B3 version just incase: https://tf2maps.net/downloads/pain.5747/download?version=13479

posted about 6 years ago
#6 koth_pain in Map Discussion
sageSome feedback from lobby
Its hard to see whats going on at mid due to the cap point and all the walls and stuff
Flanks seem too big
Theres too many entrances to mid

thank guys, i'll see what i can change

posted about 6 years ago
#4 koth_pain in Map Discussion

B2 + B3 - the fps drop update

Direct: https://tf2maps.net/downloads/pain.5747/download?version=13479

Changes:
Art-pass the "Long yard" and the Pyramid
Remove the unnecessary third spawn route
Move the small ammo pack from Long yard to mid, now there're 4 small ammo packs around the point

Screenshots:
https://i.imgur.com/SQTZ41N.jpg
https://i.imgur.com/qULoQIU.jpg

B4 plan:
Open another route on spawn area to prevent spawn camping
Adjust the captime (waiting for the playtest)
Some clipping

posted about 6 years ago
#497 Quake Champions Closed Beta in Other Games

https://www.twitch.tv/videos/247754193?t=12m00s
dev stream from Pax, awkward af, like there's no script for them to speak
______________________________________________

- New Duel map with Ruins of Sarnath theme
- New Super Nailgun skin: Plasma gun
- New champion: Strogg

Gameplay and Intro
https://www.youtube.com/watch?v=A7SNQ_cj_gg

Health:150
Armor: 100

Passive:
On kill, a small health pack is dropped (25hp)
Can be picked up by the enemy's Strogg

Active: Peaker or Peeker (!?)
Strogg becomes invisible (still glowing red), immobile and still vulnerable, if you died the Peaker died too

Summon a big drone that can be controlled
The drone can fly freely around
The drone shoots projectile, deals 10dmg per shot, has very high rate of fire and can kamikaze to deal burst dmg
The drone can "spot" enemy team, allow your teammates to see them through the wall

The drone can be get shot down
Visor can see Strogg but not Peaker

posted about 6 years ago
#3 koth_pain in Map Discussion

B1 - hit beta phase

Direct: https://tf2maps.net/downloads/pain.5747/download?version=13396

Changes:
My dumb-ass just realised that the Cap time was twice normal (24 seconds), and it's been like this since A1, no wonder why players have a hard time trying to retake the point
- Reduce cap time to 12s from 24s
- Make the balcony surfaces buildable
- Remove the danger sign in the danger zone, make the danger tape bigger and add bulletblock brushes
- Art-passing the spawnroom

Screenshots:
https://i.imgur.com/h50Uwzk.jpg
https://i.imgur.com/9OwvCuC.jpg
https://i.imgur.com/fbAbqAG.jpg
https://i.imgur.com/ZTg5Z5U.jpg

posted about 6 years ago
#75 Competitive Matchmaking Discussion in TF2 General Discussion

vJill answered
https://www.reddit.com/r/tf2/comments/8a632g/the_comp_coordinator_seems_to_be_working_now/

posted about 6 years ago
#2 koth_pain in Map Discussion

A13 - the lucky number

Direct download: https://tf2maps.net/downloads/pain.5747/download?version=13354

Change logs:
Bring the broken part of the bridge pack up, and make it look more realistic
Add an alternative path to the sneaky route
Put some props at choke
Move the resupply lockers closer to the doors
Move the columns and stacked bricks to block some Sniper sightlines

Screenshots:
https://i.imgur.com/hOI6388.jpg
https://i.imgur.com/yMDDRws.jpg
https://i.imgur.com/4zfLW2i.jpg
https://i.imgur.com/CKqpvBp.jpg
https://i.imgur.com/IppmrG4.jpg
https://i.imgur.com/xfAO01B.jpg

posted about 6 years ago
#1 koth_pain in Map Discussion

koth_pain, an Egyptian theme koth map

Starts out as an inspiration from a Quake 3 map "House of pain" or q3dm2.
After many big changes and playtests, I feel like the map currently is pretty balanced, but I also want to hear some feedbacks from the competitive players, really appreciate.

The a5 version of the map was also participated in Beater's map making contest
http://www.teamfortress.tv/45156/meet-your-map-competitive-map-making-challenge

Screenshot: https://i.imgur.com/olr4QUa.jpg
Current version: koth_pain_b6
Map thread: https://tf2maps.net/downloads/pain.5747/
Direct download: https://tf2maps.net/downloads/pain.5747/download?version=13619

posted about 6 years ago
#78 TF2 update for 3/28/18 in TF2 General Discussion

the dragon fury hitbox is still much bigger than normal projectile
but you have to hit directly to get bonus damage so i think it's fine

Edit: the energy ball seem isn't as OP as i think, it flies really fast and the radius is kinda small
but hiding in spawn shooting balls out would be annoying
oh it will vanish in a short range

posted about 6 years ago
#63 TF2 update for 3/28/18 in TF2 General Discussion

faith restored

posted about 6 years ago
#7 TF2 Blog: "Jungle Inferno News" in TF2 General Discussion

ok Valve you "fixed" the Pyro, now "fix" the Heavy, and we all can quit the game for good

posted about 6 years ago
#495 Quake Champions Closed Beta in Other Games

https://quake.bethesda.net/en/news/6ASbNsdf2MYkqe0saAUYIe

patch note is up,
Anarki got nerf to hell while Sorlag got buff (!?), also a lot of changes to other champions but no balance for weapons

posted about 6 years ago
#23 Trickle-Down Balance - Uncle dane in Videos

holy shit, til there're 8 tiers in the game

https://i.imgur.com/1KTf8NE.png

posted about 6 years ago
#15 What cartoon has best soundtrack in your opinion? in Off Topic

https://www.youtube.com/watch?v=mMfWC2PvaL0

posted about 6 years ago
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