Edit: I just realized this was already talked about but I stopped reading after the first page. Disregard this post.
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SteamID64 | 76561198032639387 |
SteamID3 | [U:1:72373659] |
SteamID32 | STEAM_0:1:36186829 |
Country | Canada |
Signed Up | February 13, 2013 |
Last Posted | February 3, 2017 at 9:30 AM |
Posts | 106 (0 per day) |
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Small mistake under the dK description:
A look at their matchups list a devastating loss against mTs on Glassworks
We had a bye week during Glassworks week. We lost to mTs in Ashville.
Also is any game being casted tonight? Maybe mTs vs $$?
DOS protection euros pls. I guess you don't have as many people wanting to attack servers but this is just frustrating now.
tr_medic_agility is pretty fun. I wanna play more stages now.
I'm kinda confused with the controls of the airshot area of tr_medic_xbow. I enabled airstrafing just to test it, then disabled and the spawned soldiers seemed to just sometimes stop all momentum so I would miss the crossbows. It might be something else since I was testing all the settings but a little bit more explanation would be nice.
Hopefully no more missing window textures @_@
He reprogrammed Earthbound (my 2nd favourite game after Mother 3, it's sequel) singlehandedly from scratch saving the project after others had given up. Those games have had a pretty big impact on me and I'm grateful he made it happen. And that's just one of the things Iwata did for Nintendo. RIP a great man.
JBHuds need to be updated to support the playerhealthbar and playername.
Healthbar is an element in spectator.res and spectatortournament.res called "spectator extras"
The playername requires a font that's probably missing in clientsheme.res called "SpectatorVerySmall"
You can grab both from here.
Anyone else having problems with the outlines making the screen way darker and covering the models with red/blue instead of outlining them?
Thanks! Adding those elements and font worked.
Is it just me or does he look a bit like weird al in that picture. It might just be the crazy eyes and cheekbones.
Same thing here. Around the day of release when I was using default hud it worked correctly, but then I tried the updated 7Hud and Hudas Iscariote and I can't see the hp bars or names of players. If I enable the cart glow outline (glow_outline_effect_enable 1) I can see the outline of players but nothing else. I have tf_spec_xray 1 (this seems to be a server cvar) and tf_spec_xray_disable 0.
rdjsuikaare the buffed stickeis an actual thing now since valve hasn't fixed them?Maybe they just haven't gotten to it. Also the arcs of pipes and stickies seem odd (lower?) since the mettle update started, is that just me? I don't see it listed in the bug thread.
Xan says the same thing. Grenades and stickies fall faster so you have to charge them for longer to reach the same distance as before. Any other demos feel a difference?
BLoodSireAlso is it possible that if you do die on your own last close to uber and you knew it was safe to get back, if you spawn with kritz does the medigun stay? And if it does...what an advantage for the defending team.
Yeah it stays.
If a team fails a non-uber push to last (say they push because the opposing team was 3 up but they ended up delaying enough for their respawns), but managed to kill the medic at the last second. The medic will have spawn and can pick up either the medigun of the opposing team or his own depending on which one had a higher %. It makes pushing without uber extremely risky as well.