Does anyone actually know where the meter positioning is for the Shields? I tried to use HUDDemomanCharge inside the hudlayout.res, but it doesn't do anything at all.
I really can NOT get over the fact that its in the bottom right corner.
Account Details | |
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SteamID64 | 76561198134899613 |
SteamID3 | [U:1:174633885] |
SteamID32 | STEAM_0:1:87316942 |
Country | United States |
Signed Up | January 27, 2015 |
Last Posted | August 13, 2021 at 8:30 AM |
Posts | 393 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 3.37 |
Windows Sensitivity | 3/11 |
Raw Input | |
DPI |
1600 |
Resolution |
1920 x 1080 |
Refresh Rate |
74.5Hz (Overclocked) |
Hardware Peripherals | |
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Mouse | Zowie FK1 |
Keyboard | Ducky DK2108 Shine (Cherry MX Red) |
Mousepad | Steelseries QcK Mass |
Headphones | HyperX Cloud I |
Monitor | ASUS VS238H |
Does anyone actually know where the meter positioning is for the Shields? I tried to use HUDDemomanCharge inside the hudlayout.res, but it doesn't do anything at all.
I really can NOT get over the fact that its in the bottom right corner.
I think you could get some ideas from these:
http://www.wesleytack.com/wp-content/uploads/2010/12/hud_crosshairs01.jpg
http://thumbs.dreamstime.com/z/crosshair-icon-isolated-white-background-32433745.jpg
http://media.moddb.com/images/games/1/25/24272/8_Weapon_Crosshair_Concepts.png
Mighty
I just tried to use it, and its only moving the Stickybomb/Loose Cannon charge meter.
plserino helperino nowerino. only broken part of my hud atm.
I just personally want to say, that you should take a long, hard look at m0re's fps config again. Despite yours giving me higher FPS, m0re's is making the game a lot smoother for me.
I don't think you should acually measure everything based on FPS, since FPS doesn't mean smoothness in all cases.
N1ghTRawrsorMightyMightyHow do you move the f**king Demoman charge meter?
am talking about the one in huddemomanpipes.res
Also, how do you make the Health Number turn Red when its low and Blue when it's overhealed?
How do you change the color of the Ubercharge % when you don't have Uber and when you do have?
scripts\hudanimations_tf.txt for the colors and the demoman charge is in hudlayout.res (ctrl+f HudDemomanCharge)
Be careful with the meters in hudlayout.res It not only moves the meter, but also the stickybomb count. It is kind of pain to work with. I've had to edit almost all charge meters with every HUD I used.
I just tried to use it, and its only moving the Stickybomb/Loose Cannon charge meter.
Gunbladehuds that clearly spent 90% of time developing the main menu and 10% everything else to be generic yahud ripoff bs
but hey man. european (swedish?) designs r sick right?
I feel like I'm guilty of doing that. What do you think are some good ideas outside of yahud?
N1ghTBe careful with the meters in hudlayout.res It not only moves the meter, but also the stickybomb count. It is kind of pain to work with. I've had to edit almost all charge meters with every HUD I used.
Oh, that's all I needed to know. Thanks.
Foxi feel like that looks like a very awkward spot to put it, even more if people use long names or a lot of things happen
To be honest, I kind of agree. Is there any way to center the text/shapes in it so its always on the center of my Health? I feel like it would look worlds better, especially since I have the Health text centered.
Alright, what do you think of the Positioning of the Death Notice? I tried to change it up a bit and put it under the health.
http://i.imgur.com/xsobJZZ.jpg
also, does anybody know how to move the Chargin' Targe Meter? I can't seem to find the entry for the positioning.
Knuckles_MightyThe closest is BWHud, but it hasn't disabled floating damage numbers. You disable it in the file, not the HUD. There's a specific way to do it I asked about in another thread. Here's my HudDamageAccount.res, just adjust the font/font sizes to your liking:
http://pastebin.com/RFh7Sa9C
adding "visible" "0" is 10x easier than what I was doing. Haha was kinda learning by trial and error. Will fix my post
"delta_item_font" ""
"delta_item_font_big" ""
Don't put a name/value in those two commands, this is under "CDamageAccountPanel" in HudDamageAccount.res
All you have to do then is position the Damage number and the shadow if you have one, and you're good.
enigmaMightyPersonally, I think an amazing element is having no floating damage numbers, and the hud's damage numbers positioned right below the crosshair.have a link to a hud with this feature?
collycatenigmap sure its in bwhudMightyPersonally, I think an amazing element is having no floating damage numbers, and the hud's damage numbers positioned right below the crosshair.have a link to a hud with this feature?
d_bgood damage numbers
MaxillawsKnuckles_enigmaMightyPersonally, I think an amazing element is having no floating damage numbers, and the hud's damage numbers positioned right below the crosshair.have a link to a hud with this feature?
I don't have a HUD with that but I can tell you how to do it.
Goto tf/custom/yourhud/resource/ui/huddamageaccount.res
There should be 3 sections. Depending on your HUD the order may be different but the first one should look like this:
Show Content"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Garm3nHUDRealGreen"
"NegativeColor" "0 255 0 255"
"delta_lifetime" "2.0"
"delta_item_font" "Garm3nFontDamage"
"delta_item_font_big" "Garm3nFontDamage"
}
Or something similar. This section defined by "CDamageAccountPanel" is what shows up above the player when you hit them for damage. If you want to make these numbers go away simply change the "delta_item_font" to any font color with a 0 for the alpha value (ex. 0 255 0 0)
Okay I was wrong... Trying to figure it out. Thought I had done this in the past
edit: fixed what I was wrong about
How do you get the damage to show up below your crosshair if you disable the floating numbers?
The closest is BWHud, but it hasn't disabled floating damage numbers. You disable it in the file, not the HUD. There's a specific way to do it I asked about in another thread. Here's my HudDamageAccount.res, just adjust the font/font sizes/colors to your liking:
The damage numbers are basically impossible to miss since they're at the center of your screen. This works really well with a simple Dot crosshair. I originally thought this would be a bit intrusive, but to my absolute surprise, it's even less intrusive than normal Floating Dmg Numbers since they're not all over the f**king place like they usually are.
MightyHow do you move the f**king Demoman charge meter?
am talking about the one in huddemomanpipes.res
Also, how do you make the Health Number turn Red when its low and Blue when it's overhealed?
How do you change the color of the Ubercharge % when you don't have Uber and when you do have?
KhanKillfeed at the bottom
Most of the time you don't need to see the floor but there are going to be all sorts of people flying through the air
Do you prefer the bottom left or right?
Have you ever seen that ONE thing in a HUD you absolutely love, but can't find in any other HUD? That's what this thread is about.
Personally, I think an amazing element is having no floating damage numbers, and the hud's damage numbers positioned right below the crosshair. I just tried it out yesterday on my HUD, and I'm already in love. Its so much easier to see, and the HUD feels cleaner too.
How do you move the f**king Demoman charge meter?
am talking about the one in huddemomanpipes.res