Mighty
Account Details
SteamID64 76561198134899613
SteamID3 [U:1:174633885]
SteamID32 STEAM_0:1:87316942
Country United States
Signed Up January 27, 2015
Last Posted August 13, 2021 at 8:30 AM
Posts 393 (0.1 per day)
Game Settings
In-game Sensitivity 3.37
Windows Sensitivity 3/11
Raw Input  
DPI
1600
Resolution
1920 x 1080
Refresh Rate
74.5Hz (Overclocked)
Hardware Peripherals
Mouse Zowie FK1
Keyboard Ducky DK2108 Shine (Cherry MX Red)
Mousepad Steelseries QcK Mass
Headphones HyperX Cloud I
Monitor ASUS VS238H
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#116 /r/tf2 posts that make you cringe in The Dumpster
fatswimdudeMightylethargistMightythanks master mge for the wonderful shitposting tipslol its hard to find a place in between tf2pug.me and newbie 6s. I don't feel like going to tf2center.
Is it okay if I have adblock on so I don't give them Money? 8)
dude what the fuck are you talking about

some crack

posted about 9 years ago
#114 /r/tf2 posts that make you cringe in The Dumpster
lethargistMightythanks master mge for the wonderful shitposting tips

lol its hard to find a place in between tf2pug.me and newbie 6s. I don't feel like going to tf2center.
Is it okay if I have adblock on so I don't give them Money? 8)

posted about 9 years ago
#33 tf2utorial how to get a 20 kill streak as scout in Videos
obe_sentries, of which there are always at least two

If you really find that many sentries in pubs, then I'm here to tell you that Payload isn't TF2's only gamemode.

posted about 9 years ago
#112 /r/tf2 posts that make you cringe in The Dumpster
fightMightyI think we should organize a raid on TF2Reddit and make fun of some their crap one of these days.
idk why you think the answer to 12 year olds making you cringe is to sperg at them

In the old community I was in, we did a raid on the grand chase forums. Sh*tty people in a sh*tty game that have a sh*tty attitude against us for no apparent reason. Nobody could stop laughing their asses off for a straight week. The point is not to full bash everything, but to make fun of people like "thats ez lol". Even just a slight shift in mentality will make them really paranoid. If you go on full asshat then you'll have like, 12 12 year olds at your doorstep.

Show Content
don't -frag me for shitposting in a dumpster lmao
posted about 9 years ago
#110 /r/tf2 posts that make you cringe in The Dumpster
parkedit actual content time, just scroll through this kid's reddit https://www.reddit.com/user/Buster-The-Nanobot?sort=new the most delusional person ive ever seen

https://www.reddit.com/r/tf2/comments/3av6zh/where_the_hell_did_this_attitude_about_comp/

That isn't even the funny part. The funny part is that people believe him, LOL. He obviously must've been squeaking on the mic or some shit to get kicked.

posted about 9 years ago
#28 tf2utorial how to get a 20 kill streak as scout in Videos

???
scout is probably the best class for pubstomping that isn't pyro.
even though I have under 30 hours on scout, I can easily get 25 killstreaks in pubs.

posted about 9 years ago
#270 Why it’s time to say goodbye to TF2Center in TF2 General Discussion
saamhttp://steamcommunity.com/groups/newbie6v6pug

How newbie do you have to be to qualify? Steel/Silver 6S bad, or straight from pubstomping bad?
my gamesense has been even more cancerous after taking a week long break from tf2c.

posted about 9 years ago
#8 Static and/or alpha viewmodels also pre law rl in Customization
roboprodI want to know if there's anyone that would support this cause of adding static viewmodels as an official thing into the game like in cs 1.6.

static viewmodels are so much less intrusive than viewmodels with the sh*tty animations. The only problem is that I think it would be awkward reloading, although I wouldn't know since I've only tried it in Quake, a game with no reloading.

posted about 9 years ago
#15 Jump Clips Thread in Videos

https://www.youtube.com/watch?v=YLjamkB8THI

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don'tlaughatmyterriblejumps
posted about 9 years ago
#5 Spectator HUD messed up in Customization
ammo888I'm currently using Hudas Iscariote's hud, and the spectator gui is messed up.
http://i.imgur.com/okSNKrp.png?1
And here are the settings in SpectatorTournament.res:
http://i.imgur.com/Z49nJuF.png?1

I've tried modifying the offset_x for the blue part but nothing happens.

Start from scratch. Extract the original file from tf2_misc_dir.

posted about 9 years ago
#257 Why it’s time to say goodbye to TF2Center in TF2 General Discussion

I'm not even good enough for tf2pug.me
where to go???

this is a srs question.

posted about 9 years ago
#19 TFTV Community HUD Proposal in Customization
nickleThis font would be cool.

http://www.dafont.com/neou.font?text=1234567890
tnmhttps://www.google.com/fonts/specimen/Russo+OnerephoriaQuick update: broke my tailbone. Didn't forget about you guys. Hopefully I can get this thing started soon. Not many votes on the fonts, but here are the options to pick from. Here's the strawpoll

Neou
Russo
Roboto 2014
Century Gothic
League Spartan

I just personally want to say, that to me it looks like you're all going about debating over the fonts in the wrong way.

Good-Looking Fonts ≠ Fonts that are good in TF2.

After experimenting with at least 15 Fonts in my custom HUD (All in the course of a day), it took me about 5 fonts to realize that there are so many important aspects of a font that you can't judge its usefulness in TF2 by simply looking at it on a white background. What we need to do is actually implement the fonts into an absolutely basic HUD like broeselHUD so we can judge if it looks right with a basic menu, if the numbers are visible without directly looking at them (a characteristic of only certain, very good fonts), if they're legible, and if the spacing is right.

I think its a better plan to give an example of the fonts usage in a HUD so we can accurately judge it based on how practical it is rather than how good it looks.

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Exo Bold 2: https://www.google.com/fonts/specimen/Exo+2

Screenshots (These are of Exo Bold V1, but the differences are near unnoticable without looking up close and Exo Bold 2 improves visibility and legibility at smaller text sizes):

Gameplay: http://i.imgur.com/8OpHNZa.jpg
Menu: http://i.imgur.com/oCqwKAf.jpg

Basically, its edgy enough to look futuristic, but not so edgy that its illegible.

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Right now, I it looks like ya_hud is the golden standard for TF2 HUDs today because of its simplicity, legibility, and darn good looks. To back that up, look how many ripoffs there are of it.

Random boxes, even transparent ones are frowned upon by lots of players that like minimalistic HUDs, and there are lots of them. Its not a good idea to go too wild and throw boxes all over the place like in Hudas Isacriote, despite how good-looking they may be.

I tried to get some opinions on things that should be included in HUDs listed here: http://www.teamfortress.tv/thread/26033/things-you-wish-you-saw-more-often-in-huds

The number 1 thing people wanted was better 4:3 support, so if there's a community hud we're gonna have to support all the resolutions and not just 16:9 which is the norm.

A more abstract concept that I've tried out and loved was keeping the top half of the screen open, since you usually don't find things on the ground, but there are "all sorts of things flying through the air." Some things you can consider moving are timers and the Killfeed, but it takes a while to adjust to, so its a debatable topic.

It seems like double shadows are a very subtle yet elegant thing that can be included. This way, you can have a stylish color, AND have a black shadow for improved visibility.

You can see it in Termo's edit of m0rehud here: https://www.youtube.com/watch?v=7on3tTjqWG8

Another thing I think looks amazing but haven't tried out (because I don't know how to) is a circular health meter. I saw this in the "show off your hud edits" thread, when someone fixed one of colly's old huds. They had the health number at the same size as the big ammo number, but inside the circular health cross. I don't know how well this would go over with minimalists, but I think it looks fabulous. Maybe decreasing the text + ammo circle size would make it look more minimalistic.

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Pretty much sums up my opinions on HUDs in general. Congratulations if you survived reading the insane wall of text I have here.

posted about 9 years ago
#1581 HUD editing: short questions, quick answers in Customization
NokkEdit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.

I tried to do that, but when doing hud_reloadscheme after I changed the values, vgui_drawtree 1 showed that huddemomanpipes was in the same place and nothing changed. And no, I didn't forget to save.

HudLayout.res: http://pastebin.com/i9J2BSEV
HudDemomanPipes.res: http://pastebin.com/c8m1LuBw

qq am I doing something wrong, or is it some sort of bug?

posted about 9 years ago
#1528 HUD editing: short questions, quick answers in Customization
cinderMightycinderImage:
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Does anybody know how to edit the colour of the background (back pannel, whatever it is) of the News Header in MOTD. I could find it in neither ClientScheme.res nor MainMenuOverride.res?

And is there any special trick to how to get the buttons on the bottom to work? Because I checked them with like 2 different custom HUDs and most of the definitons were the same, though they still don't want to work.

EDIT:
MightyDoes anyone actually know where the meter positioning is for the Shields? I tried to use HUDDemomanCharge inside the hudlayout.res, but it doesn't do anything at all.

I really can NOT get over the fact that its in the bottom right corner.

Should be in HudDemomanPipes.res. Under ChargeMeter, change xpos and ypos.
It had no effect.

Strange. It does for me. Make sure you have "ControlName" "ContinuousProgressBar" and "fieldName" "ChargeMeter". Probably don't have to remind visible, enabled, wide and tall. Other than that, I dunno.

That did the trick. The names were off. Right now, when I try and set it to how I desire it to be, it goes way off the screen. The vgui_drawtree shows that the box/panel for huddemomanpipes.res is too small, and it'll get cut off even if I move it an inch up. How do I enlargen it?

qq is this like, an impossible thing to fix?

posted about 9 years ago
#9 UGC Plat: Dunning-Kruger Effect vs. MenaceToSociety in Events
BISONshit i posted something stupid

filthy casual, you have to commit to your retard posts.

posted about 9 years ago
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