Mighty
Account Details
SteamID64 76561198134899613
SteamID3 [U:1:174633885]
SteamID32 STEAM_0:1:87316942
Country United States
Signed Up January 27, 2015
Last Posted August 13, 2021 at 8:30 AM
Posts 393 (0.1 per day)
Game Settings
In-game Sensitivity 3.37
Windows Sensitivity 3/11
Raw Input  
DPI
1600
Resolution
1920 x 1080
Refresh Rate
74.5Hz (Overclocked)
Hardware Peripherals
Mouse Zowie FK1
Keyboard Ducky DK2108 Shine (Cherry MX Red)
Mousepad Steelseries QcK Mass
Headphones HyperX Cloud I
Monitor ASUS VS238H
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#26 CHANGING WEAPON SOUND (WORKS IN SV_PURE 2) in Customization
OnenRegarding the RL sound on the Original, I put this on custom/whatever/scripts/game_sounds_weapons.txt and sometimes it works, but other times the Original shoots rockets with the normal sound. I've only tried with sv_pure 2, though.

I tried it, its REALLY weird.
This needs to be figured out

posted about 9 years ago
#22 CHANGING WEAPON SOUND (WORKS IN SV_PURE 2) in Customization
SpannzervillainEdit: Does someone know if you can get quake live sounds to work?It'd be really nice to have the Q3 shotgun sound to work with the Scattergun/Shotgun.

To my knowledge, I don't think its possible, because it would involve a custom sound file.
But Enforcer/Diamondback/Bazaar Bargain to Shotgun is beautiful.

posted about 9 years ago
#12 CHANGING WEAPON SOUND (WORKS IN SV_PURE 2) in Customization
BenroadsBonafideChange the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"

I'm like 95% sure that both of these things are impossible since there are no calls for sounds in the tf_weapon_invis.ctx file and in the medigun file there are only calls for healing and no heal target available.

This works on same concept as the particle scripts do, you can replace one particle with another one from TF2. At best you will probably be able to replace some reloading/shooting sounds with other ones from TF2. I can't see why anybody would ever do this as so many of the sounds are unique for a reason and none of them are distracting anyway.

How do you convert .ctx to .txt, or edit .ctx files?????

posted about 9 years ago
#11 CHANGING WEAPON SOUND (WORKS IN SV_PURE 2) in Customization
BenroadsBonafideChange the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"

I'm like 95% sure that both of these things are impossible since there are no calls for sounds in the tf_weapon_invis.ctx file and in the medigun file there are only calls for healing and no heal target available.

This works on same concept as the particle scripts do, you can replace one particle with another one from TF2. At best you will probably be able to replace some reloading/shooting sounds with other ones from TF2. I can't see why anybody would ever do this as so many of the sounds are unique for a reason and none of them are distracting anyway.

It looks like valve patched it before it even happened haha.

emkayextract them like you would with WinRar

never. NEVER.
jk thanks.

posted about 9 years ago
#4 CHANGING WEAPON SOUND (WORKS IN SV_PURE 2) in Customization
d_bcan you change the original sound to the default rocket launcher tyvm

My first guess would be yes, but as of now I don't know where the direct hit file is, and I've only tried Direct Hit to RL.
but that's another change that I loved to death, its 10/10 worth.

posted about 9 years ago
#1 CHANGING WEAPON SOUND (WORKS IN SV_PURE 2) in Customization

So, I actually saw in the No Explosion Smoke Script that they had mentioned sounds in the .txt files.
Kind of brings me back to the time I 'discovered' changing weapon sounds for the first time, made a thread about it, BUT I THOUGHT IT WORKED IN SV_PURE 2 AND IT DIDN'T. Oh god, the cringe.

I replaced the sound files shown in my direct hit file with the one in my rocket launcher file, and it ACTUALLY changed the sound and BYPASSED sv_pure on valve servers.

If you think I'm lying, try it for yourself.

Copy this into tf_weapon_rocketlauncher.txt:
http://pastebin.com/UbiTmp2k

------------------------------------------------------------------------------------

I initially thought of just posting this into the other thread about the no explosion smoke script, but then I kind of thought about it and then decided that it deserves its own thread.

I would appreciate it if someone would let me know where to find all the weapon files. There are a TON of sound changes I've tried before, and have absolutely adored, most of which involve the enforcer's sound.

I also feel like I hit 200% more things with the Black Box's sound on the Rocket Launcher.
There's some real placebo over 'ere I tell ya.

------------------------------------------------------------------------------------

NOTE: If this is actually common info and I'm a retard, am very sorry :(.

I haven't seen anybody mention it, so I thought it might be worth mentioning.

posted about 9 years ago
#1697 HUD editing: short questions, quick answers in Customization

How do I get RED and BLU buttons in my backpack? I can't find a legit answer anywhere.

posted about 9 years ago
#30 Is 'Placebo' Bad? in Customization
BonafideOne of the biggest placebo's is people still playing on 4:3 because they're "used to it" it literally only has downsides and people keep using it, unless you really need it on 4:3 for fps it's dumb to still have it on

While experimenting with my resolution, I've found that 4:3 keeps everything closer to the center and is easier to focus with. It honestly feels pretty nice playing with.

clckwrkI am actually beginning to think no one knows what a placebo is

This thread to me is really about Feel vs Numbers
screw placebo.

posted about 9 years ago
#15 Is 'Placebo' Bad? in Customization
Bucakethe markC fix does does absolutely nothing if you have EPP disabled in windows.
some (very old) games force EPP on, even if you have unchecked the box in mouse options. what markC fix does is change EPP to be linear, so when it gets forced on by the game, you won't have any acceleration (as if EPP is still off).

another placebo, it made it feel more smooth.

Also, I never said I perform BETTER with viewmodels off, because I don't. I actually think I perform DIFFERENT, which is why I toggle viewmodels when I'm dying alot/losing on scout.

To me, this thread still has a valid point, even if lots of the things are not placebo. The point was to see if people go solely on numbers, or also judge based on their feels. There really shouldn't be a debate on whether x is placebo, because its just a simple poll to see how the people on this forum think.

Judging by your posts, you along with Comanglia seem to be people who only rely on numbers. Am I wrong?

posted about 9 years ago
#9 Is 'Placebo' Bad? in Customization
janedoei cant ctap as well with the original

If you're talking about horizontal ctap, then that actually isn't placebo. Since the rocket launcher is to the right, you can move your aim 90 Degrees and be aiming behind you using the rocket launcher, which makes horizontal ctap easier vs the original, where you have to move 180 to properly shoot behind you.

posted about 9 years ago
#10 Player-wise stats by class, powered by logs.tf in TF2 General Discussion
Charles32Tevsmixup reborn

PLSSSSSSSSSS plat on solly.

posted about 9 years ago
#3 Is 'Placebo' Bad? in Customization
JarateKingYou linked the results of the strawpoll, not the strawpoll itself. Just saying.

rip my hubris.

posted about 9 years ago
#4 problem with viewmodel in Customization

screw that, I just tried r_drawtracers_firstperson 0 and it feels great.

posted about 9 years ago
#1 Is 'Placebo' Bad? in Customization

http://strawpoll.me/5172628/

The Original vs Rocket Launcher thread back there kind of reminded me of a thread I wanted to make, and it was about placebo. Over the past couple of days, I've really been wondering how people take their feelings of placebo. I usually do take my feelings of placebo into account when I make decisions in TF2. For me, these feelings of placebo include:

    1. The original makes me feel disoriented
    2. I can't hit things with the original.
    3. Raw Input makes my aim feel different vs Windows 10 + MarkC Mousefix (http://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html)
    NOTE: I have heard that there is some evidence pointing to the fact that Valve's raw input has unavoidable smoothing, this one may actually not be placebo.
    4. Toggling my viewmodels on and off changes my scout gameplay
    5. m0re's config feels a lot smoother to me than chris/comanglia's.
    6. Placing my forearm on the edge of the table and keeping my arm straight gives me better reaction time and higher APM than resting my palm on a palmrest/the table.
    7. Claw grip gives me way faster reaction times
    8. The Null-Void Movement Cancel script when used in a certain way is a game-changer for scout. The movement patterns I create with this allow me to play on-par with and sometimes even beat scouts in DM and MGE gamemodes with hundreds of hours more than me, despite only having 30 Hours on scout.

As you can see, I actually base a lot of things off of 'placebo'. About none of these are proven to make any difference at all, but I perceive a difference myself and think its worth doing it for the feeling.

I was just wondering what the personal relations actual good players have had with placebo, and what they think of it.
Most of anything that's unproven to make a difference counts as placebo in my book.

EDIT: Meant to post this in general discussion. fml.

posted about 9 years ago
#44 ESEA Allowing medigun pickups? in TF2 General Discussion
saamyou're allowed to swear on the internet btw

I thought it was cool to censor yourself with symbols...

posted about 9 years ago
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