Vulcanwi would also like to contribute an idea:
a gamemode to simulate a 1v1 situation at last point. one player has to defend a cp while the other player attacks
the attacking player wins by either killing the defending or capturing the point (harder to accomplish but its good practice to juggle players off the point)
the defending player wins by either killing the attacking player or delay the them corresponding to the map arena's spawn times
https://wiki.teamfortress.com/wiki/Respawn_times#Control_Point
eg. if the attacker doesn't accomplish killing the defender or capture in 10s on process last, they lose
ideally halves are taken where attackers/defenders switch roles. but i'm not sure what a good "best of #" would be
The tf2 equivalent of csgo retake, learn map knowledge smokes, bases, aim, and basically everything
yeah bingo