MrWheatley
Account Details
SteamID64 76561198401390385
SteamID3 [U:1:441124657]
SteamID32 STEAM_0:1:220562328
Country United States
Signed Up May 21, 2018
Last Posted February 2, 2024 at 1:42 PM
Posts 32 (0 per day)
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Windows Sensitivity
Raw Input 1
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#8 Viewmodel editing in Customization

Here's a short clip of me editing it:

https://www.youtube.com/watch?v=EZ3eQEZd5ts

I can do a more in-depth one of you want.

posted about 5 years ago
#6 Viewmodel editing in Customization

It's a lot easier then you think. You just move it. That's it.
And I'll try to make a video when I can.

posted about 5 years ago
#4 Viewmodel editing in Customization
ThatGuyInADressPLEASE TELL ME WHAT YOU DID
I am willing to edit every animation there is to achieve this, please tell me

What I did was imported the animations. (dh_draw, dh_fire, etc)
Went into edit mode.
Selected everything but the root bones, and moved everything else to the right and forward.

I can try to make a video if you want.

posted about 5 years ago
#2 Viewmodel editing in Customization

I tried getting it as close as I could with my very limited knowledge of Blender. You do have to set your viewmodel_fov to 60 - 70 and you need tf_use_min_viewmodels to be set to 1. It only works with the rocket launcher and somethings are messed up and I don't know why.

https://www.youtube.com/watch?v=49bp7Fh3NyI

Download

posted about 5 years ago
#5 HUDS! in Customization

If you want something for Medic, medHUD could be a good choice;
https://github.com/Hypnootize/medHUD
As for the others, you could probably and easily mix and mash different HUD elements together from the ones you like.

posted about 6 years ago
#6 Left hand on screen with high ''The Original POV'' in Customization

Just made this today. https://gamebanana.com/skins/165167

https://i.imgur.com/Z0iKcLR.jpg

posted about 6 years ago
#65 collyhud in Customization
ConchiIt kind of worked, the bar came to the center of the screen, but so did the charge percent it's normally under, i assume the 2 are pinned together somehow, any idea on how to separate them?

Oh, sorry, I forgot some parts in hudmediccharge.res

I edited these as well:

Show Content
"ChargeLabel"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"font" "hp38"
"fgcolor" "216 216 216 255"
"xpos" "160"
"ypos" "50"
"zpos" "5"
"wide" "96"
"tall" "66"
"visible" "1"
"enabled" "1"
"textAlignment" "center"
"labelText" "#TF_UberchargeMinHUD"
"textAlignment" "center"
}
"ChargeLabelShadow"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabelShadow"
"font" "hp38blur"
"fgcolor" "0 0 0 150"
"xpos" "160"
"ypos" "50"
"zpos" "5"
"wide" "96"
"tall" "66"
"visible" "1"
"enabled" "1"
"textAlignment" "center"
"labelText" "#TF_UberchargeMinHUD"
}
posted about 6 years ago
#63 collyhud in Customization
morjust 3 little things
https://i.imgur.com/OTnNkhK.jpg

*killfeed is above the contract
*chat is above the class hud
*Pulsing Cross pls.

You can easily add/fix those yourself.
And also, I think those are deliberate. Except for maybe the killfeed.

Edit:

ConchiHow would i go about moving the medic charge meter in between the health and charge percent where it is in a lot of huds. When i move it past a certain distance to put it there it just cuts off. Any suggestions?

I had to edit hudmediccharge.res and hudlayout.res in order to make it work. It is janky the way I did it but it works.

Show Content
Show Content

Here are the stuff I changed:
In hudmediccharge.res

Show Content
"ChargeLabel"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"font" "hp38"
"fgcolor" "216 216 216 255"
"xpos" "160"
"ypos" "50"
"zpos" "5"
"wide" "96"
"tall" "66"
"visible" "1"
"enabled" "1"
"textAlignment" "center"
"labelText" "#TF_UberchargeMinHUD"
"textAlignment" "center"
}
"ChargeLabelShadow"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabelShadow"
"font" "hp38blur"
"fgcolor" "0 0 0 150"
"xpos" "160"
"ypos" "50"
"zpos" "5"
"wide" "96"
"tall" "66"
"visible" "1"
"enabled" "1"
"textAlignment" "center"
"labelText" "#TF_UberchargeMinHUD"
}
"ChargeMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ChargeMeter"
"font" "Default"
"xpos" "30"
"ypos" "80"
"zpos" "2"
"wide" "76"
"tall" "1"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
"fgcolor_override" "216 216 216 255"
"bgcolor_override" "0 0 0 100"
}

In HudLayout.res:

Show Content
HudMedicCharge
{
"fieldName" "HudMedicCharge"
"visible" "1"
"enabled" "1"
"xpos" "c-70" [$WIN32]
"ypos" "c40" [$WIN32]
"wide" "9999"
"tall" "120"
}
posted about 6 years ago
#46 collyhud in Customization

Random question; Is collyhud just a re branded qtcui? Or is it completely something else? Because I like the look of it and is hoping when you finish working out all the bugs in collyhud, and find some spare time, you could work on qtcui. It's fine if you want to do your own thing though.

posted about 6 years ago
#5367 HUD editing: short questions, quick answers in Customization
tujacan some1 update this hud https://www.dropbox.com/s/vqo62fxtweom7x6/HUD_oldbroesel_YaHUD_I_THINK.rar?dl=0 ?

Hypnootize had updated a lot of HUDs and it's most likely in here:
https://github.com/Hypnootize?tab=repositories

posted about 6 years ago
#41 collyhud in Customization
collyMrWheatleyWhat happened to the payload progress bar?
https://cdn.discordapp.com/attachments/346495717591744512/442090514230018048/unknown.png

https://i.imgur.com/XhGNouo.jpg
would you like me to go to a smaller one like before? if so and if other people want it too let me know

You should add the option to choose either one, because when there are options, they are bound to have some people preferring that over the other.

posted about 6 years ago
#22 collyhud in Customization

What happened to the payload progress bar?

https://cdn.discordapp.com/attachments/346495717591744512/442090514230018048/unknown.png

https://i.imgur.com/XhGNouo.jpg

posted about 6 years ago
#6 [HUD] Flarepunch in Customization
Iatginkhow do you make the menu icons not look blocky?

https://i.imgur.com/HBhVGXS.png

I think it's because the .vtf for the icons have level of detail, which makes them lower quality depending on your texture settings.

If you have VTFEdit, then you can modify the files in materials\vgui\replay\thumbnails. Just check the "No Level of Detail" on the left hand side. The files you want to modify are menu_twitch.vtf, menu_store.vtf, menu_server.vtf, menu_items.vtf, and menu_exit.vtf.

I think.

posted about 6 years ago
#1392 mastercomfig - fps/customization config in Customization
fizzwhizDamn, I thought the mastercomfig project died already. /s

And now teasers are being made for mere configuration files? (HYPE 300 fps on Intel Celeron) From the looks of it, it seems like mastercomfig is getting a GUI frontend? I hope it isn't unnecessarily bloated or anything, and that the good old installation method will still be supported (unless the upcoming way turns out to be objectively superior).

What were the significant changes from version 5 to 6 (and from 4 to 5 and 3 to 4 and so on)?

Edit: The current Low preset seems to disable player outline effects even though I have set glow_outline_effect_enable 1 in custom.cfg.

Put xrays_high in your custom.cfg

read more here: https://github.com/mastercoms/mastercomfig/wiki/Modules

posted about 6 years ago
#1378 mastercomfig - fps/customization config in Customization

How do I get my game to look like this? I am using the medium-high preset with mat_phong 0 and r_rimlight 0 in my custom.cfg file. So far, it just looks like the default lighting but in the 3D model in my HUD, it looks like it has mat_phong 0, same thing with the 3D models in the loadout panel.

Also, without using this config, mat_phong 0 worked.

Edit: I fixed it by going though your config and setting the default light settings.

posted about 6 years ago
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