Limbomilehighmilitiahopefully killing will realize he rushed this decision and allow the invite captains to vote on the QF ban like they vote on every other ban in the game.
Because giving the choice to a division of the league that loves the quick fix when the rest of the league seems to not want it is totally a good idea. Make it a league wide poll like map votes imo.
The lan teams didn't run QF because they liked it (except for mixup). They ran it out of necessity. It's already been explained pretty thoroughly why the quickfix in it's current form is too strong. It's the best medigun to run at mid if you actually plan on going to mid, it always builds at full speed, the medic gets buffed when it's uber is popped and the only thing able to reliably outdamage the healrate is heavy, it also negates all knockback while still allowing you to cap, and unless you have a heavy or a full kritz ready to go, you're more than likely not going to be able to kill them before they cap/kill you. There's more to it as well, but most of it has already been explained and I don't feel like regurgitating any more of what has already been said.
I don't understand the mentality behind the support the quickfix got in the first place when it was so blatantly powerful after the buff. You can blame bl4nk and slin for starting a bandwagon all you want, but you either have to be ignorant to how powerful the quickfix actually is now in 6s, or hopelessly delusional enough to think that Valve will actually support 6v6 if we "change up the meta." Either way this unlock does not positively affect the game in it's current form, and don't expect Valve to make any changes to it anytime soon.
I'm glad it was banned and it should have been banned right when it was updated. The same thing happened with crit-a-cola when that got buffed and I have no idea why it wasn't the same for the quickfix.