Not_Matlock
Account Details
SteamID64 76561197992848125
SteamID3 [U:1:32582397]
SteamID32 STEAM_0:1:16291198
Country United States
Signed Up August 8, 2012
Last Posted October 6, 2019 at 5:32 PM
Posts 1627 (0.4 per day)
Game Settings
In-game Sensitivity 1.859504
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
120Hz + lightboost
Hardware Peripherals
Mouse Razer Deathadder 2013
Keyboard Razer Lycosa + Razer Orbweaver Keypad
Mousepad Razer Goliathus Speed Extended
Headphones Razer Megalodon
Monitor Asus VG248 / Samsung SyncMaster T240
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#6 Turret Ammo Dispenser Refill in TF2 General Discussion

Valve already discusses this in a blog post.

The first was a new building internally known as the Repair Node. We gave Engineers the ability to replace any current building (teleporter entrances and exits were considered one building for this) with the Repair Node instead.Despite the design choices we had available, we were never really able to get the Repair Node to feel balanced for the attacking team. TF2 maps tend to be designed with very specific predicted Sentry placement locations and length of Sentry survivability. The Repair Node distorted old favorite maps and made testing new ones more difficult by exaggerating intentional choke points and creating new choke points where they didn't previously exist.

http://www.teamfortress.com/post.php?id=3539

posted about 11 years ago
#53 Interp Toggle Exploit in TF2 General Discussion
n0gravIs there a way to bind mouse2 to toggle interp and zoom in?

Yes, but then half of the pause is wasted while the scoping animation plays and you're left with only a quarter of a second to aim and fire rather than half a second.

posted about 11 years ago
#1 Interp Toggle Exploit in TF2 General Discussion

I don't know if this is an already known exploit, but I figured I'd post it here since I didn't know about it until I discovered it, and no one on my friends list knew about it.

http://youtu.be/qBXQwmazf-o

Basically it involves toggling your interp from a low value to the max value. I wrote a script that changes it from .033 to .5. This causes player models to pause for half a second. The result is easy headshots as you can see from the video.

Here's the script I was using in the video:

bind "mouse3" "interpswitch1"

alias interpswitch1 "cl_interp .5; bind mouse3 interpswitch2"

alias interpswitch2 "cl_interp .033; bind mouse3 interpswitch1"

I'm sure that it could be done easier with a bindtoggle, but I was too lazy to look up the correct syntax at the time so I improvised with some of my text spam scripts.

When I first discovered it my initial reaction was to tell no one and keep it my dirty little secret. Unfortunately for me it shows up in pov demos. I figured that if someone found out, a shitstorm would likely blow up over it, so I'm letting the community know about it.

I've only been using it for the past week or so in pubs and a couple UGC scrims.

Here's some back story on how I discovered it.
Months ago there was a thread I found on SPUF where a guy was playing around with interp settings and found out that setting the interp to its maximum of .5 made hit detection much better, especially for sniping. A friend and I tried it out for a while in a 2Fort server and discovered that yeah, hit detection was greatly improved, but since you were 500ms behind the server, you would get killed by things before you even saw them. We eventually gave up on it since the downsides were too great.

I forgot about it until a few weeks ago when I was looking at my different configs. I've been using interp scripts for a long time in my class configs and my crosshair switcher to change my interp settings when I switch weapons. It's only between .0125 for projectile and .033 for hitscan based on what weapon I select. There's no noticeable pause because the values are too low to notice.

I decided that I could make a script that would toggle between .033 and .5 that I could use to increase my hit detection when I was in a safe place and wasn't going to have to worry about being half a second behind the server. Eventually I discovered that the script could make player models pause, and with a little practice was able to really exploit it.

I do believe that this is a hugely unfair advantage, and should be fixed. I just want it to be done in a way that doesn't interfere with small interp changes like the ones I use in my crosshair switcher script.

posted about 11 years ago
#8 M y computer wont power on in TF2 General Discussion

To be honest, This problem could be caused by any failing piece of hardware. I've experienced this with dead processors, RAM, PSUs, and GPUs.

You can try taking the entire computer apart and attempt to switch out parts in attempt to find the broken piece, but in my experience it's easier just to take it to a shop and have them run a diagnostic on it.

posted about 11 years ago
#5 Youtube stops buffering when i pasue the video in Off Topic

It happens to me too. Also, videos will randomly switch to the lowest quality shortly after it starts playing.

posted about 11 years ago
#8 Mid-High team in desperate need of a demo/roamer in Recruitment (looking for team)

Stealthy is a cool guy!

Git on ther teem!

posted about 11 years ago
#122 next gen xbox reveal in Off Topic

http://art.penny-arcade.com/photos/i-zBmWNnQ/0/950x10000/i-zBmWNnQ-950x10000.jpg

posted about 11 years ago
#43 Greatest Movies Of All Time(Opinion) in Off Topic

http://gamepodunk.ipbhost.com/uploads/gallery/album_6/gallery_5_6_66633.png

Kung Pow

posted about 11 years ago
#35 What class is the most 'fun' to spectate for you? in TF2 General Discussion

I like watching whoever's doing something interesting.

posted about 11 years ago
#57 Tf2 Dream Team in TF2 General Discussion

My dream team would include Jeager and Fragga.

posted about 11 years ago
#2 That feel when 27" 2560x1440 @ 120Hz for $317 in Hardware

That sounds awesome. What kind of response time does it have? Any features available that are similar to LightBoost?

I really like the higher resolution, but I think for gaming, response time, and having a clear picture is more important. I might want to wait until these kinds of monitors become more common before I upgrade.

posted about 11 years ago
#119 next gen xbox reveal in Off Topic

http://i.minus.com/iBzvb2JSpQNRM.gif

posted about 11 years ago
#90 next gen xbox reveal in Off Topic

http://youtu.be/KbWgUO-Rqcw

posted about 11 years ago
#86 next gen xbox reveal in Off Topic

https://twitter.com/OpTicMICZ/status/336878841601589249

posted about 11 years ago
#78 next gen xbox reveal in Off Topic

THE PEOPLE HAVE SPOKEN!

https://twitter.com/razzadoop/status/336908730958503936

http://i.imgur.com/NVS8i3M.png

posted about 11 years ago
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