Hi everyone, your boy Olgha for another theorycraft thread...
Recently Sigafoo has launched an incredible cave of datas, that is to say 6's no restriction. This league is really interesting : it's almolst as if a new game tf2 was born, and every one is trying to get which composition is the best. I'ven't played the early tf2 but this stage of the game must have been one of the most interesting, as people were trying to figure out strategies that involves 9 classes, which was really new at the time. From this period, we've built a meta composition supposingly better than the others, nowadays, what we can get from this league is :
It is not the best composition
I personaly watched "cat noises" a lot, as it is, in my opinion, the most interesting team to watch, not only because they bet Froyotech on upward week 2, but also because they're really into trying new things, which lacks like a LOT, as i already mentionned in my other threads about pyro/heavy where people would not easily be likely to play against something unique. From what i've seen so far, here's my meta composition :
1- Medic "original style" : This medic fits in the traditional 6's medic, as he has to play safe, make sure everyone get buffs.. He'll run either medigun or quick fix as the positionning remain the same for these medigun.
2- Agressive Medic : (do not even imagine a medic running at people with the Übersaw) it is a medic that runs a very different style : Vaccinator, which implies the medic to be way more agro and going deep to find 2v1 situations, which results usually in a 100% sucess rate as the vaccinator can easily nullifies a character for the time of an Ubercharge.
3- Demoman : Not much to say, it is and remains the king of dpm, king of sentry destruction, king of zoning... he seems to be mendatory in every game as he's the destructive force in each single team fight.
Now we have to go a bit further in my analysis as it is not that simple for the rest of the composition, it heavily depends on two factors : The player's skill on the class, and the situation. as obviously someone who is dog shit as sniper will not go sniper even if the situation is better for sniper.
so
4- Combo Flex : This player has to deal with medigun ubers and protecting the medic, i've seen plenty of options for this one: Pyro, Heavy, soldier with banner, scout, even an another demo... it has to be player having a strong dm, and good capacities to lead the team/ubercharges
5- Objective flank player : This is kinda of the bad role, as it the player dealing with the objectives, taking engineer if needed, pushing cart, dealing with flank and player behind, this player has to be really aware and have a reallly good knowledge of the game overall.
6- Pick entry player : for all of you spy and sniper mains, you have your place in this meta, and especially sniper as any open space of a map can be used well for a competent sniper, he's the threat in long distance, and keep the other team outside of sight lines. i don't have a map in mind where sniper is useless, especially with jarate, but if it were, he could go spy, or any other class he feels confident on to make an entry for his team.
I'm truly excited to see your replies on this, and also give your own composition, what it could be...