Lunacidefrom the facepunch thread
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Account Details | |
---|---|
SteamID64 | 76561198056325999 |
SteamID3 | [U:1:96060271] |
SteamID32 | STEAM_0:1:48030135 |
Country | United States |
Signed Up | June 22, 2014 |
Last Posted | November 6, 2016 at 12:48 PM |
Posts | 54 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.5 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1000 |
Resolution |
1920x1080 |
Refresh Rate |
144 Hz |
Hardware Peripherals | |
---|---|
Mouse | idk it looks like fucking lightning man |
Keyboard | Whatever came with my hp pavillion 5 years ago |
Mousepad | a pretty long table |
Headphones | blue |
Monitor | Acer 144hz thing and a shittier one on the right |
Lunacidefrom the facepunch thread
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WaldoLines 3301-3321://----------------------------------------------------------------------------- // Purpose: returns true if we are running highlander mode //----------------------------------------------------------------------------- bool CTeamplayRoundBasedRules::IsInHighlanderMode( void ) { #if defined( TF_CLIENT_DLL ) || defined( TF_DLL ) // can't use highlander mode and the queue system if ( IsInArenaMode() == true && tf_arena_use_queue.GetBool() == true ) return false; return mp_highlander.GetBool(); #else return false; #endif } int CTeamplayRoundBasedRules::GetBonusRoundTime( void ) { return MAX( 5, mp_bonusroundtime.GetFloat() ); }
Pretty sure that that's a guarantee.
I'm usually pretty skeptical because CTeamplay is used a lot around MvM team code, but that's really fucking exciting to see it with mp_highlander and IsInArenaMode.
Edit: Doing some looking around otherwise, but there isn't much else to speak of. A lot's in there defining mp_tournament and how to deal with team sizes and stuff, but it's hard to distinguish fully what CTeamplay use is referring to MvM and what isn't, and not really any way to tell when some of this was added, so I can't hype as much as I want to. :(
Yep, the code's at the very bottom of modevents.res, holy shit
I'm so happy
My chest hurts
I'm gonna go lay down
Extremely simple edit, but I love it so much:
Deetrhttps://www.youtube.com/watch?v=NuxnT4ojNIE
I feel like I'm a bit late, but I took a couple sound clips to use as hitsounds, dom/revenge sounds, and killstreak sounds out of that.
TechDuderamjam is an fps bitch
Woo 50fps fights!
I'd be okay with it if it was at least consistent. I get over 120 frames on most of the map, but as soon as I see the point I drop to 30/50, and with how soldier-and-spy-centric the map feels, I can only reflect or catch the Spy about half the time I should be able to.
omniTrying setting "paintbackgroundtype" to "0", or set the "border" to "noborder" and give it some background colors instead.
None of the buttons I want to edit seem to have those options, and adding them does nothing to it.
Here's what I have for the details button:
backpackpanel.res"DetailsButton"
{
"ControlName" "CExButton"
"fieldName" "DetailsButton"
"xpos" "634"
"ypos" "340"
"zpos" "20"
"wide" "80"
"tall" "20"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "0"
"tabPosition" "0"
"labelText" "#BackpackShowDetails"
"font" "hudfontsmallbold"
"textAlignment" "center"
"textinsetx" "50"
"dulltext" "0"
"brighttext" "0"
"Command" "showdetails"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
}
How do I go about making these buttons not have rounded corners?
http://i.gyazo.com/97fb4128a5e7fae3f5477bf6c66fa996.png
I've tried changing every instance of draw_corner_width and draw_corner_height I can find to 0, and it's changed everything I've wanted it to except for generic buttons like that. I've also looked around and changed a lot of vtfs, but nothing's worked yet.
flamesv_cheats 1
vgui_drawtree
I've never seen that mentioned in a HUD editing tutorial, and you just saved me hours of randomly changing a number to see what it fucks up.
huhyVetoscan we get an upload of that compilation/speech by Lange at the end of last night's GXL stream? the twitch VOD is muted and everybody was talking about it afterwards, I feel like I missed out.Already up!
https://www.youtube.com/watch?v=A3c2b6KRyHE&feature=youtu.be
Holy shit that gave me chills, I regret not being there so much now.
http://i.imgur.com/0MmbtH2.jpg
Starting to slowly go through broeselhud_blue and make it into my own thing, and the first part's just about done!
Andzo-snip-
How would you edit broeselhud_blue's main menu to make it look like this:
-snip-
Is it possible?
Not very easily. I tried to start tweaking things around with what's there, but it turns out you've basically gotta remake the entire mainmenuoverride.res from scratch and play with gamemnu.res and clientscheme.res a lot to get things how you want them; afaik no drag-and-drop from one to the other would work without having to gut it anyway.
I feel really stupid for not being able to figure this out, but I'm trying to move around and change buttons on the main menu to customize a bit, and I can't get anything to change. So far CreateServerButton and MainMenuBGPanel are the only things that I've tried to edit that let me, and everything else stays the same even if I completely remove it. Is there something more to it than mainmenuoverride and gamemenu?
Edit: I decided to make a menu from scratch. I know being unable to edit it had something to do with button_kv though.
Would it be possible for the casters to have keybinds set up to swap to a specific player? Something on the numpad maybe, so when something surprising happens the casters can swap to the right POV faster instead of having to click through multiple people.