I'm as excited as a white girl ordering a pumpkin spiced latte!!
Yep, the code's at the very bottom of modevents.res, holy shit
I'm so happy
My chest hurts
I'm gonna go lay down
I'm so happy
My chest hurts
[size=10]I'm gonna go lay down[/size]
Exciting times ahead everyone, let's hope it's what we all wanted :)
Do you think this is related to the moon base stuff? I haven't played any of the beta maps but don't they involve escorting bots in a way similar to a moba?
VaskieExciting times ahead everyone, let's hope it's what we all wanted :)
It probably won't be for a while (or ever). Who knows though, we'll have to wait and see.
It probably won't be for a while (or ever). Who knows though, we'll have to wait and see.
Lines 3301-3321:
//-----------------------------------------------------------------------------
// Purpose: returns true if we are running highlander mode
//-----------------------------------------------------------------------------
bool CTeamplayRoundBasedRules::IsInHighlanderMode( void )
{
#if defined( TF_CLIENT_DLL ) || defined( TF_DLL )
// can't use highlander mode and the queue system
if ( IsInArenaMode() == true && tf_arena_use_queue.GetBool() == true )
return false;
return mp_highlander.GetBool();
#else
return false;
#endif
}
int CTeamplayRoundBasedRules::GetBonusRoundTime( void )
{
return MAX( 5, mp_bonusroundtime.GetFloat() );
}
Pretty sure that that's a guarantee.
Also,
ConVar mp_highlander( "mp_highlander", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Allow only 1 of each player class type." );
[code]//-----------------------------------------------------------------------------
// Purpose: returns true if we are running highlander mode
//-----------------------------------------------------------------------------
bool CTeamplayRoundBasedRules::IsInHighlanderMode( void )
{
#if defined( TF_CLIENT_DLL ) || defined( TF_DLL )
// can't use highlander mode and the queue system
if ( IsInArenaMode() == true && tf_arena_use_queue.GetBool() == true )
return false;
return mp_highlander.GetBool();
#else
return false;
#endif
}
int CTeamplayRoundBasedRules::GetBonusRoundTime( void )
{
return MAX( 5, mp_bonusroundtime.GetFloat() );
}
[/code]
Pretty sure that that's a guarantee.
Also,
[code]ConVar mp_highlander( "mp_highlander", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Allow only 1 of each player class type." );
[/code]
VaskieExciting times ahead everyone, let's hope it's what we all wanted :)
Be interesting to see whether they do something with tickets for items/other features as they did with MvM
Be interesting to see whether they do something with tickets for items/other features as they did with MvM
WaldoLines 3301-3321://----------------------------------------------------------------------------- // Purpose: returns true if we are running highlander mode //----------------------------------------------------------------------------- bool CTeamplayRoundBasedRules::IsInHighlanderMode( void ) { #if defined( TF_CLIENT_DLL ) || defined( TF_DLL ) // can't use highlander mode and the queue system if ( IsInArenaMode() == true && tf_arena_use_queue.GetBool() == true ) return false; return mp_highlander.GetBool(); #else return false; #endif } int CTeamplayRoundBasedRules::GetBonusRoundTime( void ) { return MAX( 5, mp_bonusroundtime.GetFloat() ); }
Pretty sure that that's a guarantee.
I'm usually pretty skeptical because CTeamplay is used a lot around MvM team code, but that's really fucking exciting to see it with mp_highlander and IsInArenaMode.
Edit: Doing some looking around otherwise, but there isn't much else to speak of. A lot's in there defining mp_tournament and how to deal with team sizes and stuff, but it's hard to distinguish fully what CTeamplay use is referring to MvM and what isn't, and not really any way to tell when some of this was added, so I can't hype as much as I want to. :(
[code]//-----------------------------------------------------------------------------
// Purpose: returns true if we are running highlander mode
//-----------------------------------------------------------------------------
bool CTeamplayRoundBasedRules::IsInHighlanderMode( void )
{
#if defined( TF_CLIENT_DLL ) || defined( TF_DLL )
// can't use highlander mode and the queue system
if ( IsInArenaMode() == true && tf_arena_use_queue.GetBool() == true )
return false;
return mp_highlander.GetBool();
#else
return false;
#endif
}
int CTeamplayRoundBasedRules::GetBonusRoundTime( void )
{
return MAX( 5, mp_bonusroundtime.GetFloat() );
}
[/code]
Pretty sure that that's a guarantee.[/quote]
I'm usually pretty skeptical because CTeamplay is used a lot around MvM team code, but that's really fucking exciting to see it with mp_highlander and IsInArenaMode.
Edit: Doing some looking around otherwise, but there isn't much else to speak of. A lot's in there defining mp_tournament and how to deal with team sizes and stuff, but it's hard to distinguish fully what CTeamplay use is referring to MvM and what isn't, and not really any way to tell when some of this was added, so I can't hype as much as I want to. :(
ARE WE REALLY OUT HERE?
HAVE WE MADE IT?
HAVE [url=https://www.youtube.com/watch?v=jhenogvNrno]WE MADE IT?[/url]
can't wait to still wait a billion hours for highlander queue
this is still great news though, i'm excited as well~
this is still great news though, i'm excited as well~
Kanecopls not only hl
HL is closer to Pub and Tf2 is mostly a casual pub game, putting a 6v6 into Official Matchmaking will confuse all pub players and they will just go any class they want, no medic, or no demo, 2 spies, 2 snipers etc.
So it's better to start off with Highlander, because it's easier to adapt to it.
Oh and i want to know, even if they do implement Tf2 Matchmaking, what about Whitelists? is it going to be Pick and Ban system? any info in a code?
HL is closer to Pub and Tf2 is mostly a casual pub game, putting a 6v6 into Official Matchmaking will confuse all pub players and they will just go any class they want, no medic, or no demo, 2 spies, 2 snipers etc.
So it's better to start off with Highlander, because it's easier to adapt to it.
Oh and i want to know, even if they do implement Tf2 Matchmaking, what about Whitelists? is it going to be Pick and Ban system? any info in a code?
I can see it only being highlander to start off, but if it's successful I can't see why they wouldn't add 6v6 down the line. From my experience with TF2Lobby and TF2Center, Highlander feels like an organized pub and 6v6 is (usually) a clusterfuck of people either not knowing what they are doing or offclassing constantly. So I think starting with Highlander is by far the safest bet since it's a much easier transition.
EDIT:
popcorpOh and i want to know, even if they do implement Tf2 Matchmaking, what about Whitelists? is it going to be Pick and Ban system? any info in a code?
For some reason reading this made me realize that having a matchmaking system will finally help Valve understand the balance (and lack thereof) of certain weapons. Here's to hoping that this system exists, is successful, then proceeds to help balance the game.
[spoiler]Globaloonicorn here I come![/spoiler]
EDIT:[quote=popcorp]Oh and i want to know, even if they do implement Tf2 Matchmaking, what about Whitelists? is it going to be Pick and Ban system? any info in a code?[/quote]
For some reason reading this made me realize that having a matchmaking system will finally help Valve understand the balance (and lack thereof) of certain weapons. Here's to hoping that this system exists, is successful, then proceeds to help balance the game.
Honestly even if it was HL only that would still be enough to boost 6v6's playerbase. Also, playing 9v9 highlander matchmaking would be so much more fun than pubs.
If this comes out I'm gonna go into every lobby I can and tell every single pubber about 6s. Highlander makes me sad but it's really good new regardless
Red_If this comes out I'm gonna go into every lobby I can and tell every single pubber about 6s. Highlander makes me sad but it's really good new regardless
chng ur alias/wepn names 2 tf.tv
obv
maybe they'll add in game tournament support like CSGO
and fix stvs and stuff too maybe :)
chng ur alias/wepn names 2 tf.tv
obv
maybe they'll add in game tournament support like CSGO
and fix stvs and stuff too maybe :)
The Spy vs Engineer Update
Select your side and start fighting.
Features
New comic (?)
Quests
-Quest Loadout!
--Objectives
---Kills
---Headshots
---Friends list kills
New items
War Journal (Purchasable)
Team Engineer Helmet
Team Spy Balaclava
The War Pistol
New weapons for spy and engineer
and more..
Competitive mode
New matchmaking and ranking
Some of these might not make into the update. Nothing is %100 guaranteed to get in. I will be updating this post later to include possible new stats for the weapons.
from the facepunch thread
edit: this shit is practically confirmed holy fuck
http://pastebin.com/kG97th2w
Select your side and start fighting.
Features
New comic (?)
Quests
-Quest Loadout!
--Objectives
---Kills
---Headshots
---Friends list kills
New items
War Journal (Purchasable)
Team Engineer Helmet
Team Spy Balaclava
The War Pistol
New weapons for spy and engineer
and more..
Competitive mode
New matchmaking and ranking
Some of these might not make into the update. Nothing is %100 guaranteed to get in. I will be updating this post later to include possible new stats for the weapons.[/quote]
from the facepunch thread
edit: this shit is practically confirmed holy fuck
http://pastebin.com/kG97th2w
Lunacidefrom the facepunch thread
Link to the thread?
from the facepunch thread[/quote]
Link to the thread?
http://pastebin.com/kG97th2w
VaskieSomeone on the Facepunch forums who has leaked multiple updates so far (and has always been right so far) has leaked a couple of things:
I got no confirmation on any of the information, i just read it on Facepunch myself, hopefully it will be true, if not, here is so conspiracy
First, the following was added on yesterdays update:
"competitive_victory"
{
}
"competitive_skillrating_update"
{
"index" "short" // entindex of the player
"rating" "short" // skillrating
"delta" "short" // skillrating adjustment
}
(from resource/modevents.res)
Second, he said that the following is happening:
Competitive mode
New matchmaking and ranking
Verifying - testinglol is an extremely reliable source. I'm dead serious when I say that.
I got no confirmation on any of the information, i just read it on Facepunch myself, hopefully it will be true, if not, here is so conspiracy
First, the following was added on yesterdays update:
"competitive_victory"
{
}
"competitive_skillrating_update"
{
"index" "short" // entindex of the player
"rating" "short" // skillrating
"delta" "short" // skillrating adjustment
}
(from resource/modevents.res)
Second, he said that the following is happening:
Competitive mode
New matchmaking and ranking[/quote]
Verifying - testinglol is an extremely reliable source. I'm dead serious when I say that.
Valve will need a shit ton of servers if they implement a such matchmaking system
Wasn't testinglol an old valve employee or something? My facepunch lore is relatively out of date.
kevARE WE REALLY OUT HERE?
HAVE WE MADE IT?
https://www.youtube.com/watch?v=YYxzRYMrcVc
these are the updates that i've grown to love. i think the last true update we had that i was actually stoked for was the War! update. it's been too long.
HAVE [url=https://www.youtube.com/watch?v=jhenogvNrno]WE MADE IT?[/url][/quote]
https://www.youtube.com/watch?v=YYxzRYMrcVc
these are the updates that i've grown to love. i think the last true update we had that i was actually stoked for was the War! update. it's been too long.
SpycyValve will need a shit ton of servers if they implement a such matchmaking system
Just transfer the thousands of useless mvm servers to matchmaking, there, fixed...
Just transfer the thousands of useless mvm servers to matchmaking, there, fixed...
This would be really cool if this came from all of the buzz surrounding i52 and GXL. Either way it's been a long time coming, so many new players will be introduced into the comp scene. Tftv's gonna get a lot bigger
LunacideThe Spy vs Engineer Update
Select your side and start fighting.
Features
New comic (?)
Quests
-Quest Loadout!
--Objectives
---Kills
---Headshots
---Friends list kills
New items
War Journal (Purchasable)
Team Engineer Helmet
Team Spy Balaclava
The War Pistol
New weapons for spy and engineer
and more..
Competitive mode
New matchmaking and ranking
Some of these might not make into the update. Nothing is %100 guaranteed to get in. I will be updating this post later to include possible new stats for the weapons.
from the facepunch thread
edit: this shit is practically confirmed holy fuck
http://pastebin.com/kG97th2w
My donger is so raised rn
Select your side and start fighting.
Features
New comic (?)
Quests
-Quest Loadout!
--Objectives
---Kills
---Headshots
---Friends list kills
New items
War Journal (Purchasable)
Team Engineer Helmet
Team Spy Balaclava
The War Pistol
New weapons for spy and engineer
and more..
Competitive mode
New matchmaking and ranking
Some of these might not make into the update. Nothing is %100 guaranteed to get in. I will be updating this post later to include possible new stats for the weapons.[/quote]
from the facepunch thread
edit: this shit is practically confirmed holy fuck
http://pastebin.com/kG97th2w[/quote]
My donger is so raised rn
GoobledegakThis would be really cool if this came from all of the buzz surrounding i52 and GXL. Either way it's been a long time coming, so many new players will be introduced into the comp scene. Tftv's gonna get a lot bigger
Then where will I go when I want to be surrounded with the elite?
Then where will I go when I want to be surrounded with the elite?