SeagullThe match vs froyo last night had more stalemates than my entire previous week of games (including the bo3 vs epsilon in our showmatch). The majority of posters in the update threads want slower gameplay, and that's what they're going to get.
Personally, I'm disappointed with the recent patch. I was enjoying coming up with new ways to defend in transition fights as well as new ways to push without uber, but now we're back to the same old uber gameplay. However, the sticky nerf significantly increased the skill cap of roamer, so I'm a bit biased.
As a spectator and not a player, I have to say that yes, I did want slower game play to some degree. I don't know if this goes for everyone who enjoys watching TF2, but I like it because it combines the elements which make other FPS successful. There's the positioning you get from tactical shooters, mobility you get from arena shooters and still the gun play is solid as well, which makes the DM fights fun to watch.
In my opinion, the way Valve effected the nerf lessened the quality of some of the elements I just mentioned. There seemed to be more of a focus on raw DM fights and less on positioning and carving out space carefully. I also feel that a lot of the transitions and übers were tactically uninteresting to watch and ended up being sloppy quite often. There were a fair amount of Gullywash stalemates yesterday, yes, but I enjoyed the match immensely. On the other hand, I do understand that as a player it can get boring having a stand-off while waiting for a pick. I suppose this is true especially for the roamer, since you're often the one who ends up having to bomb in and die, sometimes several times without getting any return on your efforts.
I think there is room for a nerf which lessens stalemates while still allowing for a nice balance of DM fights and tactical play(on some maps or even some specific points there is maybe too much of a focus on über pushes indeed), but it wasn't the one Valve implemented. Do you feel that if there were a lesser nerf implemented, the game would still open up a bit more to off-über pushing and less Demoman-focused defence during transitional plays, or would it have to be quite a drastic change to allow for that to happen?