Osiris
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SteamID64 76561197960734408
SteamID3 [U:1:468680]
SteamID32 STEAM_0:0:234340
Country Netherlands
Signed Up April 11, 2014
Last Posted February 19, 2025 at 8:12 AM
Posts 358 (0.1 per day)
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#49 ESEA S16 LAN - Day 2 in Events
MankoMaroon3dI really hope the guys at TFTV, or even Sal, will do a Youtube broadcast of the rounds being missed.Not sure if that's possible since there is no stv; no stv, noone can watch the demo. Not sure though.ESEA-ShooterMixup in the port forwarding, getting fixed right now. Good part, the demo is recording.

Seems like local STV is recording but remote STV isn't working.

posted about 10 years ago
#1152 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
SeagullThe match vs froyo last night had more stalemates than my entire previous week of games (including the bo3 vs epsilon in our showmatch). The majority of posters in the update threads want slower gameplay, and that's what they're going to get.

Personally, I'm disappointed with the recent patch. I was enjoying coming up with new ways to defend in transition fights as well as new ways to push without uber, but now we're back to the same old uber gameplay. However, the sticky nerf significantly increased the skill cap of roamer, so I'm a bit biased.

As a spectator and not a player, I have to say that yes, I did want slower game play to some degree. I don't know if this goes for everyone who enjoys watching TF2, but I like it because it combines the elements which make other FPS successful. There's the positioning you get from tactical shooters, mobility you get from arena shooters and still the gun play is solid as well, which makes the DM fights fun to watch.

In my opinion, the way Valve effected the nerf lessened the quality of some of the elements I just mentioned. There seemed to be more of a focus on raw DM fights and less on positioning and carving out space carefully. I also feel that a lot of the transitions and übers were tactically uninteresting to watch and ended up being sloppy quite often. There were a fair amount of Gullywash stalemates yesterday, yes, but I enjoyed the match immensely. On the other hand, I do understand that as a player it can get boring having a stand-off while waiting for a pick. I suppose this is true especially for the roamer, since you're often the one who ends up having to bomb in and die, sometimes several times without getting any return on your efforts.

I think there is room for a nerf which lessens stalemates while still allowing for a nice balance of DM fights and tactical play(on some maps or even some specific points there is maybe too much of a focus on über pushes indeed), but it wasn't the one Valve implemented. Do you feel that if there were a lesser nerf implemented, the game would still open up a bit more to off-über pushing and less Demoman-focused defence during transitional plays, or would it have to be quite a drastic change to allow for that to happen?

posted about 10 years ago
#1098 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

I hope it's because someone at Valve reads these forums, because that would mean that they read all the alternatives people have suggested in this thread, not just that people didn't like the nerf... which would also prevent another unbalanced nerf next time they decide to tweak the weapon.

posted about 10 years ago
#4 Bluscreened while playing TF2 in Q/A Help

It would help to know what the text on your screen says. If the error on the blue screen says something along the lines of "a processing unit has failed to receive a clock interrupt", you might want to clean your processor and graphics card. Consistent blue screens while gaming that only come on after a while are very often caused by parts of your graphics card or processor overheating(due to dust or something else) and often that specific blue screen will come up.

posted about 10 years ago
#1 CEVO Spring Classic Grand Finals in Events

I'm glad to see that the Grand Finals are being covered, it seemed that the rest of the tournament was overshadowed a bit by the Twitch Invitational(not that I'm complaining :-D).

posted about 10 years ago
#498 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

I think the sticky nerf might actually work better with a root function ramp up than with a linear ramp up. This means that at the start of the two-second period the damage would increase quickly, but at the end of the period it would take much longer to ramp up the damage. This would mean that by the time the sticky is primed, it will do ~50 damage instead of 19 damage, but after that you'll actually have to wait a significant time(allowing the other player to move) to get a nice big hit off on your target.

They could also have raised the base damage(which seems to be 19) to something around the 50 damage mark, which would solve the problem of crit stickies not being able to drop a medic(3 x 50 = 150). Note that a root ramp up would also do this, because by the time the sticky is primed, it would be at 50 damage.

There are many options, but I think the base damage of stickies is just a little bit too low now. If instead of the two-second ramp up, they just slightly reduce the maximum(to around 100-110 damage which I think is currently 138 on a centered direct hit and 120 on a far-end-of-the-model direct hit) and ever so slightly reduce the maximum fall-off damage(to 40-50 instead of I think 60 on player damage now), I think it would be much better. It definitely needs some tweaking, but the concept of slightly nerfing stickies isn't a bad thing, in my opinion. It's just how they did it.

posted about 10 years ago
#400 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

"Osiris suicided. (crit)"

I was rocket jumping with Gunboats equipped, shot a random crit and took crit self-damage. ~80 hp > 0 hp. Is this a bug or is crit self-damage a thing now?

posted about 10 years ago
#67 14 minute short uploaded! in TF2 General Discussion
ComangliaOsirisI don't understand why you would want a plot from the short. What's funny about TF2's "story" is that Valve made the game and the story was a complete afterthought, so they decided to just make it as stupid and incoherent as they possibly could while still offering an explanation for what appears in-game. If you really expect a heart-wrenching drama from a group consisting of an overconfident Boston boy, redneck army man, mentally-ill pyromaniac, perpetually drunk Scottish demolition man, gun loving Russian brute, Texan oil drill engineer, insane German "doctor", creepily prideful Australian mercenary and sneaky French assassin/charmer, you really need to rethink if you're directing your expectations at the correct thing here.

tl;dr Go watch a film instead of playing a cartoonesque FPS for your narrative needs.

If you ask me this sounds like the perfect cast for a great action-thriller movie.

Exactly, but that is why action-thrillers don't have a gripping story: because that's not what you expect or want from them. It's about the action and the thrills, not about the story. The story is just a medium for the action, which is exactly what Valve does with the comics and short videos. I just don't understand why people expect a narrative in a TF2 short, it's like expecting a Jean-Claude van Damme film to win an Academy Award for best writing. You end up with a Call of Duty single player campaign disaster when you ask for that; I'd much rather have something which is just entertaining and knows what it is than some pretentious and uncharacteristic grand work.

posted about 10 years ago
#61 14 minute short uploaded! in TF2 General Discussion

I don't understand why you would want a plot from the short. What's funny about TF2's "story" is that Valve made the game and the story was a complete afterthought, so they decided to just make it as stupid and incoherent as they possibly could while still offering an explanation for what appears in-game. If you really expect a heart-wrenching drama from a group consisting of an overconfident Boston boy, redneck army man, mentally-ill pyromaniac, perpetually drunk Scottish demolition man, gun loving Russian brute, Texan oil drill engineer, insane German "doctor", creepily prideful Australian mercenary and sneaky French assassin/charmer, you really need to rethink if you're directing your expectations at the correct thing here.

tl;dr Go watch a film instead of playing a cartoonesque FPS for your narrative needs.

posted about 10 years ago
#19 TF2 countdown? in TF2 General Discussion
futureOsirisWasn't the End of the Line supposed to be a space thing? A countdown would make sense for a rocket launch.
end of the line has nothing to do with space

I seem to remember someone predicting a space update for TF2 though, but you're right; it has nothing to do with End of the Line.

posted about 10 years ago
#13 TF2 countdown? in TF2 General Discussion

Wasn't the End of the Line supposed to be a space thing? A countdown would make sense for a rocket launch.

posted about 10 years ago
#18 My mouse keeps dying in Hardware

Contact Steelseries and they'll give you an RMA. I've always had good experiences with their products and customer service. Asking people on an internet forum for help with broken hardware is usually a bad idea if you've not contacted the manufacturer first. You will mostly just get biased "information" without finding out what's caused the defect or what your options are in the way of a refund or replacement.

posted about 10 years ago
#7 cp_sunshine callouts? in Q/A Help

I thought Escher(after this drawing by M.C. Escher

http://upload.wikimedia.org/wikipedia/en/a/a3/Escher's_Relativity.jpg

was a much better name for "tetris". :L I think that was used when a match on the map was cast as well.

posted about 10 years ago
#48 Runescape in Other Games

I played from early May of 2001 until just before EoC came out and probably should have quit July 2007, because that's when I found out about what they were going to do with the trading system. When Constant Tedder quit and the Gowers stopped being around as much, it really went to shit. Whenever there was a problem with the game, it would be "solved" at the cost of gameplay and enjoyment, then when Gerhard became the CEO their ego got so large that even when 80%+ of players all said they didn't want something, Jagex would go ahead anyway, reverting their non-sense months or even years later when it started to cut into their bank account because everyone was leaving the game. I was also one of those players who hated that they made everything so easy. It took me years and lots of timed clicks to max out all the skills and then suddenly people did it in a quarter of the time while afking. In my opinion, all that's left now are a few good artistic people(sound, story, concept graphics, etcetera) and a bunch of greedy managers who will milk the game until people stop playing. I enjoyed my teen years with the game, but I don't think the top level of that company deserves anyone's money nowadays. If they released a new MMO and it would become popular, I wouldn't even give it a try because I know what would happen to it in the long run. Valve definitely hasn't done badly with the monetisation and balancing in TF2, in comparison, even though half of the weapons make us facepalm a bit in a competitive setting.

posted about 10 years ago
#35 ESEA-IM Playoffs: Meat Market vs Ding Dong Daddy in Events

Fun game, especially the way viaduct started swinging back and forth as it has a tendency to do in grand finals.

posted about 10 years ago
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