Osiris
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SteamID64 76561197960734408
SteamID3 [U:1:468680]
SteamID32 STEAM_0:0:234340
Country Netherlands
Signed Up April 11, 2014
Last Posted August 14, 2024 at 7:19 AM
Posts 356 (0.1 per day)
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#266 cp_logjam (5CP) in Map Discussion
popcorpYou can still do that rollout from flank, shutter opens quite fast, allowing both demo and soldier to rollout.

It won't open fast enough for you to surf through the doorway right on top of or very close to the health pack, which adds literally seconds of walking time from shutter to the health pack to your rollout. You also can't do it from the smoking barn side any more because the barn is in the way, which is making it slower yet again.

The house rollout was already one to two seconds slower than the fast choke rollout when you could still do it from the smoking barn side, so it makes it practically unviable to do the house rollout for demoman now; it's just futile because the other demoman doing fast choke rollout can get a sticky onto your exit without having to guess where you're going to pop out, as he can put two or even three down to cover all of the exits by the time you get to lower exit or ramp exit.

posted about 9 years ago
#263 cp_logjam (5CP) in Map Discussion

Nice to see this is still getting worked on, kudos.

I noticed you've added what I would call a smoking barn and a shutter, on the far right and left of this picture respectively. While I'm sure this makes sense from a gameplay perspective with sniper lines and spamming and all that, I'm kind of disappointed that these have now nullified the demoman rollout into house; both from main and from the smoking barn side. I always like to see maps which have at least one flank as a viable rollout for the demoman, besides choke.

I liked this rollout specifically because it allowed you to either go up the ramp from house to middle(maybe even taking the healthpack in shack) or go lower, take the pack in house next to lower exit and surprise the other demoman. Now you can really only go to middle as demoman, which is just making the demoman battle a bit stale. If you went through lower you could surprise the other demoman with your positioning and get closer to him, then go left under the bridge and join up with your medic there while the bridge protects you from projectiles(a bit like going through elbow to meet up with your medic on Gullywash middle). Just some food for thought, I guess.

posted about 9 years ago
#702 HUD editing: short questions, quick answers in Customization

Does anyone know what the event name for Vaccinator übers is? The little bars all change colour when you get a "quarter über" and the number ticks up, so I assume there must be a name for it somewhere, even if I can't find it.

And I guess on a more general note: Is there a way to find the name of any event you're curious about outside of looking it up somewhere on the Internet or finding it in hudanimations_tf? Thank you in advance.

posted about 9 years ago
#837 rayshud in Customization

I can't seem to be able to get Low Ammo Pulse to work with the latest version. AmmoInClip and AmmoInReserve both switch to their "low" colour counterparts, but there is no pulse back and forth. HudAnimations_tf reads as follows:

event HudLowAmmoPulse
{
Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075

Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.000

Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.000

Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.000

RunEvent HudLowAmmoPulseLoop 0.25
}

// call to loop HudLowAmmoPulse
event HudLowAmmoPulseLoop
{
RunEvent HudLowAmmoPulse 0.0
}

event HudLowAmmoPulseStop
{
StopEvent HudLowAmmoPulse 0.0
StopEvent HudLowAmmoPulseLoop 0.0

Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0

Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0

Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0
}

If I replace this with my own script, the ammo pulses but it refuses to stop pulsing once the ammo is replenished. Is anyone else having this problem with the latest version? Thank you in advance.

EDIT: Never mind, now I'm not in a rush to get out of the house I realise that what's above just changes the colour and doesn't actually make it pulse, silly me. My apologies.

posted about 9 years ago
#164 Legend of Korra in Off Topic

What a monster; both the mech and Kuvira, damn boy.

posted about 9 years ago
#33 ESEA-I S18 Happenings/Predictions in TF2 General Discussion

Thank you for all of the entertaining finals and seasons in general to mix^ and their players over the years, good luck to all of you.

posted about 9 years ago
#8 Best Power Supply? in Hardware

If you want a decent quality power supply, I implore you to check who the actual manufacturer(often listed as the Original Equipment Manufacturer) of the power supply series is. A very large portion of PSU producers don't actually make the PSUs themselves and will use units from various manufacturers. This means that you can get great variety in quality between series of the same producer; some of them actually use this as a marketing tool by using very good and expensive manufacturers' units for their high-end products and lesser quality, cheaper units for their lower-end products. This way they can still have a good name(most of the press is usually focused on the more expensive products a company sells), while cutting costs on the bulk of the products they sell. Conversely, some very cheap power units made by primary and secondary producers you've never heard of might actually be really good, but this is always a bit more risky if you don't know anything about said producers.

I have personally always used PSUs manufactured by SeaSonic and have never had any problems with them. They also supply a lot of units to Antec and Corsair, but just check who the OEM is before you buy anything sold by a secondary manufacturer. Also, if you're charmed by "be quiet" brand PSUs it is even more important to do this check, as they have an enormous disparity in quality between different models within the same product series, which is very peculiar... especially since they are quite a large and reputed brand; other companies in the same quality tier tend not to do this.

Hope that helps.

posted about 9 years ago
#43 ESEA S17 LAN - Day 2 in Events

Well, that was quick. Thanks to the players, casters, streamers, production crew and sponsors.

posted about 9 years ago
#6 AsiaFortress - An Idiot's Guide To Competitive TF2 In Asia in News

Thanks Sideshow. I'm curious to see the match.

posted about 10 years ago
#50 Legend of Korra in Off Topic
BonafideWill this season also have 12 episodes? the wiki doesn't say anything so I thought 5 was going to be the last already (it already seemed so short and weird) you guys know more about this?

It was said previously the season would have 13 episodes.

Bonafideatla just did everything so right

I think that is partly due to the nostalgia others have mentioned, as ATLA had many problems of its own: Unsettled story lines(they did release the comics eventually), an insignificant plot device(Aang didn't really solve anything if you think about it) which was then solved by a deus ex machina(energy bending) which they had time to prepare for throughout the entire last book but only introduced at the end, etcetera. What ATLA did have was a bunch of nice philosophical ideas and the characters to represent and vocalise those thoughts.

posted about 10 years ago
#67 No more camwhores on twitch in Off Topic
Huck"Dr. Tracy Stokes, will be able to do some little aesthetic fixes for me too! Potentially even adding an internal bra for more support."

Dear god...

I think the money should go towards a lesson in the usage of commas.

posted about 10 years ago
#1111 GXL LAN Fall 2014 in News

Thank you to all of the staff, casters, players and the great line-up of sponsors. Extra thanks to those who were involved with this in the long run like TheFragile, eXtine, Dashnerr, Lange and Airon.

posted about 10 years ago
#93 CEVO LAN Finals @ theGXL in Events
mustardoverlordsnip

Yeah, I was just giving my viewing perspective of things. I think a lot of people stop listening to commentators after a while. It's nice to have in-depth analysis but my point is that it doesn't "ruin" the cast(as some people are suggesting) if it isn't there, as long as the newer viewers are still guided through the game properly so they don't stop watching out of confusion; I think that's the main job of a caster. Though analysis is preferable, it is not the main job of a commentator, in my opinion. I did prefer having The Fragile next to Gecks, but I wasn't tearing my hair out like some others seem to have been when it was just Gecks and Getawhale, if you see what I mean.

As for the "not saying anything bad" part, I was referring to iffy comments which may make the organisation(in this case eXtv and TFtv) look bad. I agree that casters should just call what they see and explain things even if it may be negative towards a team's performance or abilities. I just think that not every invite player would be... appropriate on the microphone. Long story short I think Gecks and Getawhale do a good job of representing our community, which I find more important than providing in-depth analysis.

posted about 10 years ago
#90 CEVO LAN Finals @ theGXL in Events

When it comes to commentators I don't really listen to the analysis after a month or so of following the game(whatever that game may be; e-sport, sport or game), so I just find it important that they appear professional in the sense of not saying anything bad and that they are good hosts. I think Gecks and Getawhale are both absolutely fine for the newer players and are good faces for the game(which I'm sure not all invite players would be).

As for the HUD; I like it. It looks a lot more modern than the modified ompHUD, which I think is what people need to get used to. It is slightly wider and the top-left corner of the screen is taken up by a scoreboard, but you can actually read the player names without them getting cut off and the scoreboard is just top-left versus top-right corner. Perhaps the scale could be reduced slightly, but I think it's just a matter of getting used to it.

Thanks to everyone who worked on any part of the production, organisation or presentation.

posted about 10 years ago
#10 A more simple process pogo rollout in TF2 General Discussion
Pharaohhttp://www.twitch.tv/pharaoh__/c/3802597

You can actually just jump directly up to their sewer door if you change your height and det timing slightly on the normal pogo rollout. Your average speed is probably fractionally too low to get there before anyone notices you if you do it as shown in the video.

As for the OP, let me ask you this: If you can't be bothered to practice a crouch jump enough to do it consistently, can you be bothered to practice a pogo jump enough to do it consistently?

posted about 10 years ago
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