I feel like something is still wrong with sticky jumping. It's as if a hand keeps gently pushing you up during the first part of the jump. Maybe it's just my imagination because the jumping was so underpowered before, but it still feels wrong.
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MR_SLIN#20 in California I found a spot like that in Death Valley when there was no moon out. It was so dark that I literally could not see my hand in front of my face, but the view of the stars was amazing.
Death Valley is one of the listed Dark Sky Parks, indeed. There are a few of them in the USA, seeing as you have quite vast national parks there.
For anyone else wondering if they're near a good place, you can find recognised reserves, parks and communities on the left side-bar here. The reserves are the most dedicated to low light pollution, but the parks are essentially naturally devoid of light pollution because they're far away from civilisation. As Mr Slin empirically confirmed, they are no less amazing places to visit. Have a look-see if there is one near you if you're interested. A lot of the Dark Sky Communities are near national parks and have all sorts of activities going on around astronomical events such as solstices and equinoxes, including night-time guided tours out in the parks.
This may be slightly off-topic, but still worth posting:
If any of you are interested, there are places on earth where local authorities and residents have made a commitment to reduce light pollution and maintain it for the foreseeable future. They are called Dark Sky Reserves and you can read more about them here. On still-air, moonless nights, you can see the disc of stars that is our Milky Way galaxy with the naked eye in these places, as a band in the night sky; and many other objects, of course.
If you feel any sort of connection with the night sky and our distant surroundings, I can not recommend enough that you visit one of these places at least once in your lifetime. It is one thing looking at pictures or working with a computer telescope, but a different matter entirely to see it directly with your own eyes and perhaps a cheap, simple telescope. You will be surrounded and part of it all, as it were. It's a completely different experience which I hope some of you will not only try, but also enjoy and share with others.
Another place great for stargazing and many more otherworldly experiences is the Atacama high plateau, for the most part located in Chile. If you ever have the chance to go there, grab it. Though you might want to ensure at least some level of physical fitness if you want to fully enjoy it!
I hope this helps someone have an amazing, inspirational, relativistic time.
tscOsirisJust throwing an idea out there: How about trying the option of a three-minute freeze time(like a time out) at the start of a new round(once per map, once per team), using the EU ruleset? You could make a chat command which has to be given before the next round's freeze time stops or before the next round begins, just like pauses.
The problem with utilizing pre-round freeze time is that the map timer does not stop (and cannot be stopped manually with how it's implemented by Valve), so any such timeout eats into map time, which is ripe for strategic abuse.
Ah, that's a real bummer. Would it be impossible to add five minutes of map time when the freeze is initiated? I guess you could just do it with a pause if it's impossible.
Just throwing an idea out there: How about trying the option of a three-minute freeze time(like a time out) at the start of a new round(once per map, once per team), using the EU ruleset? You could make a chat command which has to be given before the next round's freeze time stops or before the next round begins, just like pauses.
http://www.teamfortress.tv/thread/26554/retf2-tournaments-in-july
It's sort of odd eXtine hasn't posted anything yet.
I think the weapon pick-up thing was designed so players who don't have a certain unlock can pick it up and try it out for as long as they stay alive and get to play around with it. However, imagine what this means for competitive: You could go Kritzkrieg, kill the enemy medic before their team gets über as you're supposed to do with Kritz and then take the enemy medic's Medigun so you're back on regular über. I don't think that's a great prospect; part of the downside of going Kritz is that you need to walk back to spawn or accept that you're stuck with it for the rest of the round or until you die.
Also, not being able to shoot weapons to move them around seems kind of stupid. It's removing something unique from the game which was kind of cool and useful.
Thank you for continuing to pump out so many of these quality videos, Beater. I like how clean they are and your choice of music always seems to go quite well with the frags, as well. The only time I give a video a 'like' before watching it is when it's one of yours.
Will there be a YouTube VOD for this?
riot124300 ping for eu, 200 for na what's the difference???
100
Teapot_It's just the first couple of minutes that have no audio (after the sections with muted music). Otherwise there is audio for the full match.
Ah, I forwarded to the first mid and there was no audio, so I assumed the whole thing was bugged because of the muted music. Sometimes it mutes the whole VOD and not just the red parts. Thank you for the clarification.
Is there a local recording of this that will be uploaded to YouTube? The Twitch VOD seems to have no sound for me.
After the extensive bouts of schizophrenia Jagex have been having since ~October 2007(where they do something no-one is asking for because they think they are always right and no-one else can possibly be right, and then reverse it only after everyone quits to try to get them to come back) I refuse to touch anything their studio has had a hand in ever again.
Have they ever credited a user on a bug fix before? That's kind of nice to see.