Thanks static, I used the second one, I'll be sure to return the favor when I can.
Account Details | |
---|---|
SteamID64 | 76561198027659555 |
SteamID3 | [U:1:67393827] |
SteamID32 | STEAM_0:1:33696913 |
Country | United States |
Signed Up | November 6, 2012 |
Last Posted | July 6, 2014 at 12:31 AM |
Posts | 25 (0 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 0Â |
DPI |
|
Resolution |
1440 x 900 |
Refresh Rate |
75 hertz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Logitech Internet 350 Keyboard |
Mousepad | |
Headphones | Turtle Beach EAR FORCE x12 |
Monitor | DELL S1909WX |
Woah, this is really nice of you. Count me in!
Would something like this be about right?
http://cloud-2.steampowered.com/ugc/633045353706637530/016879EC4680DC2AD049D416ECCEA09412359F08/
Tweaks/changes/more centralized/anything you want done to it?
DL as it is now: https://www.dropbox.com/s/3a6vhgcypipypjf/audiething.zip
Played it a couple times with some friends, and overall it was pretty fun, but there were a couple things that I felt needed to be addressed. For one, I felt like the respawn timer lasted just a bit too long, not sure if that's just my own personal gripe or really an issue.
But the big thing I wanted to point out was this bug (/feature?):
Not sure if this was intentional or what, just figured i'd bring it up because I don't think anyone else has.
Teamwork
Although I'm not entirely positive, I think what you're looking for might be HudObjectiveStatus.res
Sorry about the belated response, but I have no clue which files those would be. Hopefully someone who's more proficient with huds could help you.
I'm not exactly in a position to test this, but this fix might work/be a step in the right direction.
If you were to open your HudPlayerHealth.res in your userstuff/resource/ui folder and look for the element that looks like this:
"HudPlayerHealth"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerHealth"
"xpos" "c-212"
"ypos" "c89"
"zpos" "2"
"wide" "150"
"tall" "150"
"visible" "1"
"enabled" "1"
"HealthBonusPosAdj" "35"
"HealthDeathWarning" "0.00"
"HealthDeathWarningColor" "232 68 68 255"
}
And after you've found that, try changing the "HealthDeathWarning" value to "0.49" or any value that suits you.
In short, it's the percent of health at which you're at when the "Death Warning" will activate. In this case it would be just slight less than half (half being "0.50").
Again, if that doesn't work, i'll try to look more intently for a solution when I'm in a position to do so.
Definitely a cool cat; knows his way around medic and the game in general. A good pickup for any team, that's for sure.
I'm pretty sure I scoured the entire thread and didn't see an answer to this, but do you think you could add an optional replacement for the engineer's on screen building display in which the building elements are located in the top left of the screen rather than the middle? These being the building elements which tell you your buildings health, whether it's sapped, and stuff like that (hud_obj_sentrygun, hud_obj_dispenser, etc.).
Not to undermine the purpose of the thread, but this is a pretty cool site for stuff like this http://soundsjustlike.com/
Although there may be other, more efficient ways, I know you can type "sv_cheats 1" and "thirdperson" into console on pov demos to get a third person shot, and through the use of some "cam_" commands, you can manipulate it further.
cam_idealdist
cam_idealdistright
cam_idealdistup
cam_idealpitch
cam_idealyaw
Not sure if that's exactly what you're looking for, but yeah.
Strange; the more you know. I could fix mine but you have a perfectly working script right there :)