syckness and slardel
those were the only 2 guys i would ever get nervous to play against, because i knew what was about to happen
Account Details | |
---|---|
SteamID64 | 76561197960286784 |
SteamID3 | [U:1:21056] |
SteamID32 | STEAM_0:0:10528 |
Country | United States |
Signed Up | August 20, 2012 |
Last Posted | April 20, 2018 at 2:49 PM |
Posts | 277 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 3.1 |
Windows Sensitivity | default |
Raw Input | 0 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Logitech MX518 |
Keyboard | Razer Lycosa |
Mousepad | Razer Goliath |
Headphones | Sennheiser PC350 SE |
Monitor | Asus VG248QE GSYNC mod |
syckness and slardel
those were the only 2 guys i would ever get nervous to play against, because i knew what was about to happen
http://play.esea.net/index.php?s=stats&d=match&id=1380553
This match went into overtime and lasted almost 90 minutes. Both teams had literally been within a hair of capping last points several times...also i believe the winner of this decided the 4th spot in playoffs. Favorite TF2 match of all time.
Also got this gem out of the match
bmanPeople want to ban a weapon that gives medics an opportunity to enjoy comp as much as frag classes? The quickfix is a blast. Personally, the amount of fun that my team has had from running qf since the update has been a breathe of fresh air.
This^^
Scrimming with it (nd against it) the past few nights have proved to be some exciting rounds. Play seems to be much more aggressive, medic play is more dynamic, and it throws some new strats into the mix. Anything that can make medic more attractive to play is a good thing.
It has it's upsides and downsides, and can be countered by a coordinated kritz (or running QF of your own)...so it's not as invincible as some think it is. I hope everyone gives it a chance in the off season before jumping on the ban wagon.
No more Phaser's Canal after July 30th.
The dream is dead.
london_callingthe results tonight were not expected.
I'm adjusting better!
- Escape Plan
- Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
First person to mod this effect with Segal's face from this picture is my fucking hero.
32 @_@
When i played TFC, there was a guy in my clan from 99-03 that was 56...hopefully i'll still be a strong backup/benchwarmer in 2030 like him.
I remember you said you were in PA ghost...but wow you're like literally 40 mins away. Absolutely sickening how some insurances work. Definitely try to talk to people who have been in similar situations. There's definitely people out there that can help...medical bills may look outrageous but there are ways to pay them down without losing everything. I know people who have been in similar situations, and there's always hope. My thoughts and prayers are out to your family.
If you need someone to talk to let me know, i can always meet you somewhere since you're so close to me.
http://www.youtube.com/watch?v=8oikjF9ucLI
An oldie i know, but still one of my fav.
bump - still available for IM if anyone needs a player.
First part time job - when i was in highschool i was a bus runner at a local bar in town in walking distance from my house. The place was a complete shit hole, but they payed under the table and i worked with a really cool group of people. The owner payed all the health inspectors off pretty much on a yearly basis...everyone loved the food there but if they would have seen the kitchen or freezes like i did, they would literally never eat there again.
First real job (full time)- right out of college i worked for GNC's help desk for 2 years. This was hands down, out of any job, the worst place i ever worked at. For the 2 years i was there we went through 3 CEO's...closed 1500 stores, and was in constant fear of losing our jobs (therefore there was a lot of backstabbing from everyone). A month after i quit, 67 people on my floor were let go...good timing i guess.
I think Arx's idea/screenshot is definitely on the right path. Along with a 9v9 highlander and 6v6 traditional, you could add a 6v6 comp as well - rule sets could be added etc. I mean there's numerous ways Valve can go about this, but ultimately they are going to go with what caters to the masses (don't be suprised if it looks exactly like the MvM system). The issue being for Tf2 is the mass has always been the casual pub player. They honestly don't need to draw people to the game at this point with comp, simply because the steam store and the chance of getting unusual hats has really carved it's own stamp. TF2 is really just a money dump for valve now...i would love to see how much (total) the steam store generates on a monthly basis.
TF2's biggest success is that it's a relatively easy game to just pick up and have a good time with. You don't need to be at even a high open level to just go into a pub and do well...people like that, and it makes for a fun time as a casual gamer. All you need to do is look at steam stats...TF2 is consistently in the top 3 played games ranging from 30k-70k gamers daily.
Now unfortunately, an incredibly small percentage (probably around 5%) of that is comp players. I don't want to come straight out and say Valve doesn't care at all about comp tf2...but they certainly have never done enough to promote it. I can count the number of times on one hand 6v6 has been mentioned on teamfortress.com. I'm still at a loss after all these years as to why they never even tried...with such a big audience to advertise to, they could have turned a lot of people onto the game and made an entirely new niche for themselves. The problem is they've had their chances, but as in the past, they tend to cling to one game and really promote the hell out of it (see Dota 2 - 1 million dollar challenge, and now upcoming 2 million dollar challenge). Hell if they even had a TF2 10k challenge, just think of the amount of people that would bring in.
I know it's a bit late now that the season started, but if you need an active backup i'm your huckleberry. Can play anything except medic (trust me you don't want me as your medic). Can start if needed, but i don't get on typically until after 10pm est which i know can be prime scrimming time.
Numerous seasons of IM/Invite experience...would like to stay mid/high IM like last season but if i can find a really cool bunch of guys looking to build a solid team i may be down.
add me on steam if u wanna talk
Waldono one is dumb enough to use it in ESEA/IGL/CEVO/UGC/
If video games have ever taught me anything, it's that there's always someone dumb enough
I too have always had it set to 1 until i read this thread. I just pubbed for an hour with 0 and seemed to have way better hit reg on shotty/scatter. Something i've always struggled with was up close shotty aim...always seeing sparks like it hits but does absolutely nothing or hitting for the dreaded '9' dmg....seems like i had alot better results just now, but since this is only my first time using this it could just be coincidence. Interesting none the less , i will have to mess around with this some more.