Phi
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SteamID64 76561198039117675
SteamID3 [U:1:78851947]
SteamID32 STEAM_0:1:39425973
Country United Kingdom
Signed Up February 22, 2013
Last Posted February 19, 2020 at 12:23 PM
Posts 427 (0.1 per day)
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#15 Shoegaze bands? in Off Topic

A few of my favourite contemporary shoegaze-inspired bands:

Nothing - https://nothing.bandcamp.com/album/guilty-of-everything

Pity Sex - https://pitysex.bandcamp.com/album/feast-of-love

Dæphne - https://daephneboston.bandcamp.com/album/full-circle

King Woman - https://theflenser.bandcamp.com/album/doubt

posted about 8 years ago
#176 cp_reckoner (5CP) in Map Discussion

Going to be pushing an RC1 of this very soon, aiming to release shortly after the end of the ETF2L finals. Direct any feedback here or to my Steam profile. Thanks!

posted about 8 years ago
#73 Scream Fortress VIII has arrived in TF2 General Discussion

at least they committed the Sunshine fix

but I'm seriously taken aback by their decisions in regard to MM this update. that's really unbelievable.

posted about 8 years ago
#10 does corsair make good mice in Hardware

I've been using the Corsair Vengeance M65 mouse for the last three or so years. I'm very rough with my mice and I travel a lot, so I needed something durable that would stand how much I move it around. It's been incredibly tough and it's lasted for quite some time not having any issues. Wonder when it'll give, all technology does eventually.

I never noticed anything wrong with it while using it for those years, and I've used it a lot. Of course, take this with a grain of salt, it's just one person's experience. Its shape is somewhat different to a deathadder, though, so may take getting used to.

posted about 8 years ago
#28 TF2 update for 10/12/16 (10/13/16 UTC) in TF2 General Discussion
DoomLordsunshine got updated, too!

Whoops. I accidentally put the wrong texture there and it messed things up. Shot Valve an email, hoping it gets fixed. So sorry to everyone I made the slip-up. The two texture names were 1 character different, one is stock one isn't - I accidentally used the wrong one. Going to be fixed.

Regardless, I hope when this texture glitch is fixed that the minor changes I made impact gameplay in a positive way. I'm sure they will.

posted about 8 years ago
#17 sigafoo's Challenge Cup in TF2 General Discussion

if you need suggestions of maps outside of vanguard to play, since it says "might switch this out": reckoner's fully there for all ya to take the piss out of each other in if that sounds desirable

posted about 8 years ago
#173 cp_reckoner (5CP) in Map Discussion

cp_reckoner_b3a

Download: https://tf2maps.net/downloads/reckoner.974/download?version=5983

• Fixed minor asymmetric clipping bugs
• Fixed 3d sky showing in a place it wasn't supposed to
• Made entirety of flat portion of bridge over mid opaque

If anyone has connections to ETF2L admins, please poke them about this for me, thanks

posted about 8 years ago
#172 cp_reckoner (5CP) in Map Discussion

Uploading a b3a version shortly for hopeful use in OzFortress and ETF2L seasons, fixes the asymmetrical clipping bug and a couple other assorted fixes.

posted about 8 years ago
#56 cp_cardinal (5CP) in Map Discussion

Here we go: a3.

DOWNLOAD HERE (a3)

As always, let me know what you think, and if anything's wrong! Thanks for all the feedback.

CHANGELOG:
• Added small ledge to jump up in 2nd yard
• Made high ground on mid smaller so as to make it easier to spam and contest
• Added bit to the open-choke from mid to second to prevent incredibly large explosive jump plays and to segment bombers to individual point zones rather than spanning the choke
• Removed dropdown entirely
• Added small staircase room to the right (attacker's perspective) of where dropdown was, this way retreaters can go back up into lobby
• Reduced overall size of lobby, including pulling in back wall and ceiling
• Reduced whole length of second and yard by 80 units
• Reduced whole length of last by 64 units
• Moved the second point down, opening up the entire area
• Changed the area linking second point to second yard slightly
• Made small shack next to second able to be stood on
• Shifted around right side of second (defender's perspective) to remove cheeky sightline
• Many bits of detailing and polish

Screenshots:

https://dl.dropboxusercontent.com/u/84556731/cardinal/20160918204102_1.jpg

https://dl.dropboxusercontent.com/u/84556731/cardinal/20160918204116_1.jpg

https://dl.dropboxusercontent.com/u/84556731/cardinal/20160918203949_1.jpg

https://dl.dropboxusercontent.com/u/84556731/cardinal/20160918203958_1.jpg

https://dl.dropboxusercontent.com/u/84556731/cardinal/20160918204125_1.jpg

https://dl.dropboxusercontent.com/u/84556731/cardinal/20160918204152_1.jpg

https://dl.dropboxusercontent.com/u/84556731/cardinal/20160918204220_1.jpg

https://dl.dropboxusercontent.com/u/84556731/cardinal/20160918204242_1.jpg

posted about 8 years ago
#54 cp_cardinal (5CP) in Map Discussion

Okay - gathered some feedback from various players via good pugs and other sources; building an a3 at the moment.

I've made changes to lobby (size), dropdown (reworking into a two-way path), mid (reduced size of high ground), open choke (has a height blocker in the centre similar to sunshine? i guess), various other changes - what I'm looking for is more feedback..

One of the biggest things I've been told by a few players is that the map might be a bit expansive. I haven't been able to pin down exactly where, yet - and cutting length/width from certain areas is going to be pretty hard since certain structures can only be moved/changed so much before I have to remake them.

So: the question remains, where do you think needs the biggest size changes? What I mean by this is something like "the yard from second to mid," "lobby," "second's playspace", "last", etc... I can most easily reduce size on last right now but I'm not sure if that's where the map actually needs the reduction. I've been told second -> mid could use some changes, but that's certainly a large undertaking, and I want to get some second opinions on it.

Thanks for testing and helping me iterate.

posted about 8 years ago
#29 hit.tf - new site for hitsounds in Customization
prdo the downloads carry over from dingalings?
https://i.gyazo.com/95e11f2e4b81e50857eb4960b9772e49.png
or is this just a bug

I think the "views" is only for the permalink. You can download the hitsound from the mainpage without actually "viewing" it. Or maybe "views" is "plays", not sure, but downloads > views makes sense if views is direct permalink viewing.

posted about 8 years ago
#580 cp_sunshine (5CP) in Map Discussion

With ESEA S23 coming soon, I'm going to fix a number of glitches and visual bugs as well as some slight changes for gameplay based off of recent feedback:

- Ammo placement on mid will be edited so that there are more available options for teams
- Wooden arch coming out from valley will be able to be stood and jumped over again

If anybody has anything (including the smallest of bugs) they'd like to see fixed for the update, let me know either here or in Steam PMs! Thanks.

posted about 8 years ago
#170 cp_reckoner (5CP) in Map Discussion
consumonnKinda sucks that we didnt get to see much (if any) reckoner play at i58.

Yeah, I was a little sad but honestly, it was expected, and in the end it wasn't anybody's fault. The map's new - the NA and AU teams wouldn't have played any of it officially beforehand, and the EU teams most likely all felt more comfortable with other maps. I can't blame them for not picking it (a near-wildcard map) in such a close tournament where the teams were so even.

posted about 8 years ago
#168 cp_reckoner (5CP) in Map Discussion

Definitely can't do anything about it now for the preseason matches (thought for sure I clipped that but... oops) but I will update to b3a before etf2l s25 starts so it won't be in the map during the season. Apologies for the bug.

posted about 8 years ago
#23 koth_bagel in Map Discussion

Would definitely like to see tests run on this map; especially by decent-level players, looks like it might have a chance at being a good koth map for 6s (finally).

posted about 8 years ago
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