Pirateer5
Account Details
SteamID64 76561198017114970
SteamID3 [U:1:56849242]
SteamID32 STEAM_0:0:28424621
Country United Kingdom
Signed Up March 30, 2021
Last Posted August 28, 2024 at 12:36 AM
Posts 21 (0 per day)
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In-game Sensitivity 1
Windows Sensitivity 6/11
Raw Input  
DPI
800
Resolution
1920x1080
Refresh Rate
240Hz
Hardware Peripherals
Mouse Logitech G Pro X Superlight
Keyboard Corsair K63 Compact
Mousepad Zowie G-SR
Headphones Beyerdynamic DT 770 PRO
Monitor BenQ ZOWIE XL2546 24.5 Inch 240 Hz
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#19 rahThread: Comp is not viewed well to casuals in TF2 General Discussion

6v6 is like a completely different game compared to casual TF2, there is almost no overlap, even down to the maps that people play (payload vs 5cp/koth) and the flow of the game. No casual TF2 video watcher/casual TF2 player is ever inspired to try out true competitive 6v6, they might dabble in highlander to try out their favourite class in a semi competitive way, or play valve's """"competitive"""" and get turned off from 6v6 altogether

Comp isn't viewed well by casuals because the pyro pubber, demoknight, and spy main essentially can't play 6v6, on top of that there's dozens of weapon bans and class bans as well as a strict meta and balanced 5cp/koth maps - these are all things that are completely antithesis to normal casual TF2 (12v12, payload-focused, variety of classes and weapons, etc)

On top of that, it requires some dedicated effort to get into 6v6 TF2 compared to other games as Valve's competitive mode is a meme, so a causal player will need to invest time into finding a Discord group, setting up everything to join a PUG, learning how 6v6 plays, and it takes a long while for a truly casual player to transition into a decent 6v6 player that won't frustrate teammates.

There are also no 'jump in and play' newbie 6v6 TF2 options, as TF2Center is usually filled with deceptively good players, other pickup websites are for mid/high+, and Valve competitive isn't standard 6v6. So there are no options outside of actively looking for a Discord newbie PUG group, or joining an NC team and dedicating time each week for scrims/officials

I played many pugs in TF2CC at NC/AM for fun for a few months, and whenever a new player joined or a pubber tried out 6v6, it was 99% of the time a disaster and they would get destroyed, teammates annoyed, and leave after 1 or 2 games never to be seen again (and this is in potentially the most newbie-friendly PUG environment outside of maybe pure Newbie Mixes). This is even more prevalent in mid+ pugs where players will be sure to let you know if you aren't performing to their standards

Most players that get into 6v6 TF2 are usually already competitively minded and they're actively looking for comp TF2-style gameplay to begin with, whereas casual players are simply not playing the game in the same way. They play for fun, they use classes and weapons that aren't even available in 6v6, they play on popular maps that aren't played in 6v6, and for the most part they don't need as much skill to perform well in pubs compared to being even somewhat useful in 6v6

RahmedWhich results in 6s looked down upon, often making casual players look more toxic than the game's comp community which is rare, and 6s players just don't care to bother with them - which means less players would want to join in the first place, and so the community very slowly dies out

There is definitely a feeling in the casual community that competitive TF2 is pretty toxic and not forgiving/welcoming to new players, especially medics trying to get into 6v6. Would love if there were some more events that could introduce players to semi-competitive TF2/6v6 TF2, events like Seasonalander bridge the gap with 9v9 content creators playing Highlander but not sure if similar events exist for 6v6 TF2, and certainly none at the scale of Seasonalander (even though the event is also fairly small)

RahmedMy bad guys, maybe casual gamers being more toxic than comp players are more common than I thought

Also just confirmed ZestyJesus is willing to debate, DrHappiness is probably gonna do it if he finds the time
Anyone wanna join in? My discord is: rahmed

I'm a nobody in the community but would be up to debate as someone who used to play lots of 6v6, played lots of TF2CC pugs with NC/AM and saw new comp players' experiences, and someone who now plays pretty casually with a very casual-focused TF2 youtube audience

posted 2 months ago
#37 Tips from a 4k hr medic to help meds do their job. in TF2 General Discussion

https://i.imgur.com/2LKbNOc.png

posted about 2 years ago
#101 Thank You Letter to RGL in TF2 General Discussion

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posted about 3 years ago
#98 Thank You Letter to RGL in TF2 General Discussion

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posted about 3 years ago
#4 whats the best scout crosshair and why (help me) in Customization

I just use a basic green cross, many people use this too as it's simple and effective, easy to see, doesn't obstruct your view. Also used dot crosshairs in Overwatch/TF2 which worked well but sometimes you can tend to lose track of it (maybe just me), also many people use konrWings variants which seem to be useful on scout since if any part of the crosshair/wings is on an enemy, you know you'll be doing damage. Usually keep it simple, relatively small, and a bold colour that stands out against the map (green, white, pink, etc)

posted about 3 years ago
#11 Warning to all streamers in TF2 General Discussion

Sorry for bump, but -hushsteam means you can't use unlocks in local tf2 servers, would streamers still be safe by just being invisible on Steam or do you need both? Would you need to remove -hushsteam when playing on local tf2 servers, then add it back when you're playing normally? Cheers

posted about 3 years ago
#42 TF2 update for 9/16/21 in TF2 General Discussion
aboOodClaymore-aboOodanyone else stuck on the loading screen?It's related to the script which auto-deletes sprays after disconnecting from a server. Purge the materials/temp folder yourself and it should be gone, note that preloading will take longer because of this script.
Thanks for the help, but the clean up method by Mastercoms seems to have done the trick. :)

This one https://docs.mastercomfig.com/9.5.2/setup/clean_up/

Is there a way to fix this loading bug without fully resetting/cleaning up TF2? Tried deleting materials/temp and no difference

EDIT: Never mind, fixed, you need to delete both materials/temp and download/user_custom

posted about 3 years ago
#2 looking for feedback on custom HUD in Customization

looks pretty nice

i love the loadout screens, loadout menu, tourny spec ui
ingame hud reminds me of rayshud which looks great

posted about 3 years ago
#37 Thoughts on new RGL ping guidelines? in TF2 General Discussion

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posted about 3 years ago
#25 Valve is getting in contact with Mod Devs in TF2 General Discussion

I mean it's only in Valve's benefit to let these mods continue development and let these modders work on the game that they've pretty much abandoned, it would be ridiculous if they nuked all these mods instead of just making a few legal changes. Maybe further down the line Valve could add finished parts from these mods to the base game as like a modder's update, like how they add workshop content

posted about 3 years ago
#2306 mastercomfig - fps/customization config in Customization

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posted about 3 years ago
#2305 mastercomfig - fps/customization config in Customization

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posted about 3 years ago
#6 Warning to all streamers in TF2 General Discussion

Cheers for this

posted about 3 years ago
#2294 mastercomfig - fps/customization config in Customization

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posted about 3 years ago
#9 How has upgrading from 60hz to 144hz effected you? in TF2 General Discussion

60hz>144hz is a crazy difference, it's hard to play on 60hz any more, just feels laggy and strange. you don't get mechanically better just from using it but aiming and gameplay is so much easier and clearer that it's definitely an advantage
144hz>240hz is noticeable and nice but not necessary, spend the money on other hardware instead

posted about 3 years ago
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