bhopping does work, it makes you a few percent faster. But you have to get it perfect.
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SteamID64 | 76561198032197871 |
SteamID3 | [U:1:71932143] |
SteamID32 | STEAM_0:1:35966071 |
Country | United States |
Signed Up | December 12, 2012 |
Last Posted | March 4, 2014 at 11:39 AM |
Posts | 166 (0 per day) |
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Does anyone make alt accounts and name them after famous players? Like just set the name to "stabbystabby -ts-" and sign it yourself. Damn there could be some major humor potential there.
I have an EVGA 680 Superclocked, the one with two fans. I forget what they call it. There are like 14 variants of the 680 by EVGA but they are all great. I have had zero problems with it...so far. It was a tad more than $400—480 IIRC but that was a few months ago.
They look pretty shitty, also pretty sure they aren't allowed to sell those without Valve's permission.
I guess this explains why jumping over heads works perfectly about 50% of the time.
A nice trick is to have a "normal" config called "normal.cfg" where you bind everything to your default or standard settings and at the top of every class cfg just put
exec normal.cfg
and then put all of your custom stuff below. That way you won't have any strange stuff left over when you switch classes.
One time in high school we had women's self defense day in gym class and I accidentally gave a girl a black eye :/
atmoAll of the IPS panels' limitations have been overcome as far as I know.
Except that it can't run over 60 Hz. Unless you take a gamble on overclocking korean Apple reject monitors.
Yeah but tf2 wouldn't be fun if it wasn't a casual, trollish joke game. Imagine how lame it would be if it had the same olive drab military visuals of every other team fps out there (and how the original design iterations had planned).
The best way to grow competitive 6s right now is probably through new maps. New(er) maps like Process seem like they really reward higher skill levels on all classes and speed up the game, plus make it more exciting. More spectator features would be nice: ability to do a split-screen easily, or to jump to a specific player instantly, for example.
Also, a lot of the seemingly haphazard rules about weapon and class bans exist for a reason—other options were tried a long time ago!
I think highlander just has too many people to be viable. First, as others have pointed out, it's just a clusterfuck all the time. At any given moment, 3-4 people on each team are dead, and it's hard to know who to watch to see the big plays happen. Additionally, getting 18 people online for a match is a huge mess. I understand that it is more like pubs, but I still think fewer numbers is better for a competitive fps, as evidenced by pretty much every other competitive fps now and previously.
Next up on "Reasons to play on #tf2mix"...
The BenQ monitors have a nice ability to swivel, slide, and tilt, which can be handy if you like to move your monitor around. The only downside is that it doesn't really tilt downward much, just every other direction