The defense classes seem dumb, and I'm glad the article touched on that. There are interesting, dynamic movement options for most classes. And then there is bastion and torbjorn, which don't do much except sit in an area and make sure people can't come through a choke. Because engie and heavy are so much fun in tf2.
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Can't you have players lock in their loadouts/class, and put loadout or class changes on a cooldown? Its more interesting than more bans.
"tying Medics' heal rate to damage done". what does this mean?
It bothers me that it "doesn't have quake in its DNA", but tf2s hard counter system is fucking retarded. I'm glad blizzard did away with it.
Realistically, Valve will just sit on their hands and continue to make obscene amounts of money from cosmetics they dont even design anymore.
What scares me most is the defense\offense distinction they made. In tf2 defense classes are boring to play as, unfun to play against, and generally bad as player skill increases. I wonder if blizzard can make it work.
XenA hero based FPS with CP maps, Payload maps and the default gamemode is 6v6.
But, can I rocket jump?
I think the rocket character has a jetpack.
http://youtu.be/F1oAoczHjKU?t=1m38s
Showing off some of the classes/heroes.
A video would be nice.
This looks like a 13 year old's fantasy
He wouldnt say he was 3.8k then. He would know his true power.