anyone know how to style the quickplay server results list?
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SteamID64 | 76561198060818596 |
SteamID3 | [U:1:100552868] |
SteamID32 | STEAM_0:0:50276434 |
Country | Canada |
Signed Up | December 28, 2014 |
Last Posted | June 16, 2018 at 12:04 AM |
Posts | 158 (0 per day) |
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made some target IDs
http://i.imgur.com/73UQy0V.jpg
http://i.imgur.com/WxdJHOq.jpg
franchesNope, not that. There is just a wierd blur around everything. When I press esc to acces the main menu, the viewmodels pop back up to normal again, and the blur goes off. As soon as im inside the game, where I can shoot stab whatever, it has a sort of blur in the distance. (not the viewport ones, as I said)
I believe that refract textures (that make the viewmodels transparent) always have a slight blur to them. I noticed this when using them for my HUD. AFAIK there's no way around it.
http://i.imgur.com/nmUmDBh.jpg
done with loadout selection menu
flatlineI removed it because the (q) looked awful in Big Noodle Titling (and that's how you trigger it). I might explore options in the future to bring it back.
I might make it a customization option but for the moment it's just gone. I don't understand why anyone would want it.
What you can do is make a duplicate button with the &q thing and just move it off screen, then you don't have to worry about it looking bad.
fiestaLucky_Benderfiestahttps://github.com/Rawrsor/MaterialHUDRawrsor
Can... Can we get a DL as soon as it's ready?
Net Graph
Yey, thanks, and sorry for being lazy to use search.
upd. But unfortunately, a lot of things in this hud seems to be broken. I wonder if I could take only menu from this hud. I'm using rayshud atm.
May I ask what things are broken? This was just a quick upload for a friend so its an old version and things might be fixed now
WiethoofdThat looks amazing!
Please tell me you did that through #base includes for the clientscheme (that should be possible if you haven't set that up already, changes like that should persist after HUD updates and don't require touching the defining color scheme files).
Define color names in Color {} section, and #base include to set a 'MenuBackgroundColor' in the BaseSettings to be 'Green' or whatever colorname was defined in the Color {} section in clientscheme should work.
I actually haven't tried anything with #base yet, I'm not 100% how it works. Is there any documentation on it?
i revamped my clientscheme so that colors are easier to customize
http://i.imgur.com/RgyzTAB.jpg
shorasAny idea how stuff like this could be fixed?
I think this is due to scripts/tf_English.txt not being updated in the HUD. If it doesn't make any super significant changes already, I would just delete it.
the transmutation thing isn't showing up, I've added all the necessary things to hudanimations_tf.txt
http://i.imgur.com/zVv4SC2.jpg
took smesi's advice and gave it the dark treatment, plus a few adjustments here and there. Just need to do a few more things
http://i.imgur.com/z5cGxyb.jpg
http://i.imgur.com/eX7ytBE.jpg
just a WIP but at least it's progress
http://i.imgur.com/B7ZwDqh.jpg
polar_snipingHow do you change the text names of the store, quickplay, co-op etc.
those would be in /resource/gamemenu.res
StaticVoidIs there a simpler method to editing the main menu and loadout screens than editing the .res, closing the game, and reopening just to see the changes? hud_reloadscheme has never worked for me, and my old method of doing _restart in console seems to crash the game now.
Unfortunately for loadout screens, no. With the quickplay/mvm menu however, you can just exit out and re-enter the menu for the changes to take place.
vermsthe new watergate hud elements are fuckin amazing
http://i.imgur.com/dCNj0i9.png
yes, yes they are
http://puu.sh/kFzqr/8e82c9ee87.jpg