Glad to see my boyfriend make it so far. :')
Account Details | |
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SteamID64 | 76561198066449789 |
SteamID3 | [U:1:106184061] |
SteamID32 | STEAM_0:1:53092030 |
Country | Canada |
Signed Up | June 5, 2014 |
Last Posted | March 6, 2021 at 1:49 PM |
Posts | 73 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2.5 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
bad |
Refresh Rate |
bad |
Hardware Peripherals | |
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Mouse | okay |
Keyboard | bad |
Mousepad | okay |
Headphones | okay |
Monitor | bad |
9:28 PM - akemi :3 #mcm: fuzion has autims
this all sounds way too over-complicated and too much of a hassle to implement to be worth it
You really don't actually understand how fast you can strafe around when you have your parachute activated. It starts slow but if you just wiggle your way you start to go really fast, it's not actually easy to airshot + if the soldier just high bombs you can only really chip him while he provides a constant threat and distraction without really being able to be properly shut down. It's overpowered and isn't fun to play against at all.
lucrative's kryptonite and part-time motivational speaker when your team's down 0-3 at halftime
main criticisms are it feels like he gets nervous sometimes and misses rockets he should pretty much be guaranteed to hit (though that's off and on), and tries to let other people do stuff with the ubers that should be his
he's a good teammate who'll actively try to improve everyone on the team in all aspects
Needs to keep on working on his jumps. From watching him there're lots of times he wants to or could do something really good but doesn't have the mechanics to execute it. While I did only see him on roamer, it still applies on pocket especially if he still plays with lower heals like it was mentioned in an earlier post.
change is the homie, only problem I ever had was him sniping at weird times but that was a long while back so it should all be good
slide me that canada flag real quick
thanks bud
If the dude plays medic he's gotta be faster on moving when he needs to and not be afraid to leave/play in a safe position if his teammates are off on adventures, from what I saw playing in a scrim with him. All of that is super easily fixed though so as long as he works on that he'll be alright.
what the fuck nursey
what the fuck corsa
CitricWould the rescue ranger be less frustrating if you couldn't fire it from inside spawn, and you couldn't carry buildings into spawn while it's equipped? I think as is, it's just too frustrating and overpowered (without taking much skill to use) on last holds, and should probably be banned again, after this full season of serious in-match testing has demonstrated its effect on 6s
If you mean firing the bolt from inside spawn, that actually doesn't really matter. On spawns like Sunshine last you're gonna be standing outside the doorway to heal your gun and it makes next to no difference. I think the problem of healing at a distance (and I don't mean just at long ranges, but even close-medium range) is much bigger than actually yanking the gun, because it means that the engineer isn't vulnerable to most of the spam that the gun's taking that he can take when he's trying to wrench it. Like you can't fire your rockets at the side of the gun to pressure an engineer away from healing a lot of the time now, or pipe the gun and damage him.
Most of the times if the gun's yanked it's already taken a decent amount of damage and redeploying it takes too long if the other team's pushing, unless their push is really bad/it's a really slow dry push.
first friendly pootis in invite ama
leviathanKavhow can dps over time possibly be higher if it has both a larger clip and less damage per clip than stock
the only things is has on stock are being able to hit closer to targets and range but that really doesnt make up for the lower dps in my experience
By more damage over time, i meant that it could hit lets say, a demo, with 3 rockets (at mid range), but still have two left to maybe hit a rocket on the med, and with the stock, you literally can jump in, hit two rockets max, and jump out. Also, the secondary slot is opened up since you don't have to use gunboats anymore.
that will amount to 60-80 with how much damage the ll does. you could do more than that super easily with stock in just two rockets and actually be able to kill him or something. the self blast damage reduction is honestly useless as you won't be able to clean up anything you do with your ll or charge a conch with the pitiful damage output or anything really. the damage it does honestly just makes it completely inferior.
pretty underpowered I think.