For me Mercenary Park has been fine, while others are kinda boring TBH
Also would some of them be viable in 6s/HL?
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For me Mercenary Park has been fine, while others are kinda boring TBH
Also would some of them be viable in 6s/HL?
Can you tell what fixes you've tried, and do you use a custom HUD?
Chubbabubbi dont think u guys understand the question... i had enough stable fps and a fps config before the update, but a couple days into the update my tf2 drops started dropping fps for seemingly no reason. a new fps config wont do anything
You might want to test out different ones. I use Maxframes, and it works well. No FPS drops or any similar issues.
This was more funny in my morning tired head than now when I look back to this
My b
I think you should try FPS configs if nothing else has helped. Something like Maxframes should help, at least they've helped my game.
Mantreads with all classes sounds silly, since it's useless with most of the classes.
But on the other hand, stomping people as Heavy would probably be fun.
Pokemon Platinum, especially since it got me into TF2 indirectly.
Wackyfireballhttps://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Glock_17C_cropped.jpg/220px-Glock_17C_cropped.jpg
??? What do u mean
Since TF2's coming soon, and it showed 9 classes, I think they gave us enough footage to speculate their roles.
Heavy has a minigun, which means that he might be unavaible to move while shooting. This makes him a defensive class for sure
Spy is self-explanatory; he spies the enemy place, and might have a device where he can tell the teammate about the position of enemy class and weakpoints of ther defense.
Scout might have a similiar job, expect he's on frontlines and comes back to own team to tell the enemy position. He might also be so fast that he can dodge bullets pretty well.
Demoman has explosives, and can probably break walls for attacks.
Engineer probably is made to fix these damages
Medic can heal with his needles, but seems to be unable to use guns.
Sniper simply snipes.
Soldier seems to be similiar to Demoman, but seeing him raging with shovel, he might have a rage meter where if you kill too quickly and too fast, he goes berkserk and is unable to shoot for some time.
Pyro might have a similiar mechanic where if you shoot too much, flamethrower will overheat and explode, and Engineer needs to repair it.
Remember that these are just speculation, and we cannot be 100% sure yet
What do you guys think?
calxhttp://steamcommunity.com/id/Carred20
Aryanne (Believe it or not, I'm not actually racist or a nazi)
I can see that.
Also the taunts are great, especially the one where you turn into Yeti.
Overall, decent update, maybe little underwhelming, but that's probably because I overhyped little bit.
Contracts have alot content, and seem to be really fun. They certainly motivate me to play Casual.
War paint's a cool concept.
Weapon balances of these weapons weren't on my own priority list, but they're certainly a step to right direction.
Pyro's fixes are great, and they have made playing Pyro much more fun. Haven't tested his new weapons yet, but they also seem great.
Only downisde is that everyone plays Pyro. Hopefully it will settle down to normal pretty soon.
I'm also sad that there weren't MM fixes, since it'd have made it even greater to play Casual. I hope they'll be fixes for it soon.
I really hope they'll pull some surprises for next day.
Otherwise this update, although decent, will be pretty underwhelming
If they don't pull surprise MM fixes in this update, I'll be pretty happy for the update.
If they do, I'll be very happy for the update.
Once Upon a Time a Space intro is amazing as well
https://www.youtube.com/watch?v=vN2wLbNYnHI