My team plays a lot of Borderlands 1 & 2 (both are good, especially with the DLC), Far Cry 3 (sucks that they turn it into a linear shooter but it's still kinda fun), Payday 1 & 2 (I prefer the first by a solid margin, but both are great with friends), and Unturned (meh). I've heard good things about the Serious Sam's co-op modes.
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http://esreality.com/post/2696537/showmatch-strenx-vs-cypher/
It's going on this Friday. I imagine some folks here might be interested.
d_bthis community drove away its most popular streamer because of how cancerous it is just sayin
Didn't people lash out against him because we thought he wasn't being nice enough?
Could we get a stickied thread or some resource in the LFT subforum designed for new players? As amusing as it is to see someone with 200 hours wander in looking to main spy, I'd rather we not alienate newer players who are actually interested in joining comp. If there was something very briefly explaining class restrictions, leagues, and linking to more useful recruiting forums, you'd be able to lock these threads and provide useful information before they become too much of a shitshow.
phraxDoesn't ugc 6s have an almost open whitelist? why don't we ask them how their 6s meta runs
My gold team was god awful but we won a fair few scrims and a couple of matches by running 24/7 quickfixed heavy.
I used to play a lot on Chocolate Hammer, which was an offshoot of a fairly large gaming forum. They actually used to have an ESEA Open team. Unfortunately most of the regulars died off and now the is pretty dead. I've been trying for years to get some of the survivors interested in comp but to no avail.
Hero88goKevinIsPwnif you think that door is the spawn then... i don't even know what to sayYes, he shoots multiple stickies at the spawn door in the video. As far as I know the courtyard traps aren't spawnkilling. For a more in-depth explanation of our spawn killing rules see http://teaminterrobang.com/content.php?9-server-rules
At no point in that video does he ever have a line of sight to spawn or even the opportunity to put sticks on the spawn door.
eXtinePeople have admitted that 6s has some serious problems. It pushes away pub players who want to main spyro and it necessitates having many items banned which is discouraging for Valve to include our input into their balancing. Robin Walker has clearly stated that he'd like to see some sort of pick/ban dynamic in Competitive TF2. When every other Valve employee in the room shuts up to attentively listen to what Robin has to say, maybe we should too.
I want to preface this by saying that I enjoyed watching the AR pugs, if there was a league I would probably make a team, and I don't have anything against the format as a whole.
That being said, I don't see how AR/trying new formats is supposed to be the answer to pubbers not being able to run "spyro.". A little over a year ago 4s was in the exact same spot as AR seems to be now. People were excited about it because changing the class limits and team sizes was supposed to make a more dynamic playing experience with a constantly shifting meta. It had many less restrictions, and was supposed to appeal to pubbers. A year later, I can say with confidence that 95% of 4s teams think of the format as a joke. People quickly realized that the problem with pyro and spy wasn't that the 6s community was unwelcome towards them, it was that they simply don't work in the fast-paced team-based atmosphere that comp TF2 creates. Despite the early excitement (maybe even obsession) with making a fulltime pyro/spy/engie/whatever viable, teams quickly realized that scout, demo, med, and soldier were still the best options for the vast majority of situations. 4s petered out quickly, if it ever really got off its feet in the first place.
So what makes us think that AR is going to come out any differently? I love watching 6s, and I'm always frustrated that the community (outside TFTV) is constantly trying to find new "gimmicks" to "improve" comp TF2. We look at other games to try to poach mechanics from them without actually thinking about why those mechanics work for their individual games in the first place. A pick/ban system in TF2 is going to mean very different things than it does in games with over 100 pickable classes. When CS:GO was struggling, we didn't see people saying it should introduce a pick/ban weapon system, an economic system in Quake would make 0 sense, and an item build system in SC2 would be horrendous. It just seems to me that the TF2 community is self-conscious about our main format in a way that other communities aren't. We've done amazing work to raise thousands of dollars for charity, had 6s leagues for longer than some TF2 players have been alive, and funded 3 international LANs, all with minimal interest or notice from Valve. To me, those all sound like the actions of a thriving and active competitive community that clearly love the format we've created.
Once again, AR sounds like fun and I love that we have community members invested in creating new ways to play the game we all love. But some of the people excited by these new formats do so due to criticism of 6s that is unfounded and inaccurate, and probably aren't going to stick with 4s/AR/ultitrio/whatever once they realize that they're not structurally sound and likely will not wave a magic wand to make Valve notice us and bring a higher percentage of the playerbase into comp. eXtine, you've done so much more for the community, 6s and otherwise, than I ever will, but I still don't think we should rush to throw ideas at a wall without first recognizing that the 6s community has created some amazing things and stayed alive for longer than it has any right too.
I've made less flowery love poems than this. Thanks for all your work and these criticisms aren't directed towards you. I think I just get a little tired of hearing new players who have never played comp explain why the format is broken. Probably spend too much time on the TF2 subreddits.
I didn't have the opportunity to look at the actual data because it prompts my old university's web system to come up for god knows what reason, but a quick Google search reveals that with GDP, the most commonly used metric for measuring size of economies, the US is still nearly twice the size of China's economy.
Even if China does surpass the US in economic size, I'm not too concerned. China's "rise to economic dominance" isn't the outlier, it's the fact that China was so hobbled for so long. This is a return to what you would expect, not a an anomaly. And good luck sustaining those growth rates over the next twenty years without fracturing your country.
That being said, I'm glad this article was brought up here because I'm sure a community of TF2 players are equipped with the tools to discuss this insight in a rational manner.
I stand by my word , when all of u figure out what u have done...I pray to GOD u can live with yourselves!
https://twitter.com/FnaticDevilwalk/status/539090048680202241
Anyone have any input on this? I wonder if it's because they're convinced Kioshima is cheating or something of that nature.
FanofAngelsThe one you put your sticker on
I believe in C9
I feel like this is an elaborate setup to get fnatic portrayed as a movie villain to be taken down in the grand finals by the "good guys" in order to spike viewership. Right? That's the only answer that makes sense to me here if LDLC was not allowed to talk to admins and fnatic were.
Shooshhttp://gfycat.com/HighHandsomeFreshwatereel
Also what was the verdict? Retry/DQ?
Still hasn't been announced.
Here's what the rules have to say about the punishment for pixel walking:
"The following actions are strictly prohibited during a game and will result in round loss (the
amount is determined by the tournament director) which will be deducted at the end of the match,
and a warning"
Source here.
So if they do force a rematch, it'd be ignoring the rules. The way I'm reading this, LDLC should be given the win.
Is this pixelwalking or no? http://i.imgur.com/AROrw0u.jpg