Hey, so cp_metalworks is official. Pretty cool. However, I had wanted to make some gameplay changes before it went live but ran out of time. I was able to get some last minute cleanup from RC7, but I figured now would be a good time to get community feedback for potential changes to the offical map.
Things to keep in mind:
1) While I'm certainly willing and able to make changes to the map, it is now "Valve Property™", and as such any changes I make must be approved by the TF team. Its unlikely they would veto any changes I want to make, but I can't guarantee or promise anything on their end. So, If I say that a piece of feedback sounds like a good idea and it doesn't make it into the official version, that's probably why.
2) I am still pretty happy with the state of the map, and it seems fairly obvious that the TF team is as well. Major changes or complete alterations to entire areas of the map are pretty much out of the question. Smaller alterations to things like health pack positions, door sizes, placement of props and so forth, are much more likely to be considered than "you need to make mid more like badlands spire".
3) In my old(ish?) age, I'm getting a bit grumpy. While I definitely need feedback to improve any map, please try and phrase things with a modicum of respect. Telling me I "must" change something or that a section of the map is "terrible" is unlikely to persuade me. Terse and blunt "change this" or "clip this" are also rude, and unlikely to inspire much confidence. Phrases like "I think..." or "you might consider..." are much better, and more likely to work.
What I'm working on right now:
1) I've increased the height of the ceiling in the room behind the second control point. Its about the same height as the L shaped hallway behind it, and should allow for more rocket jumping and aggression. This won't really fundamentally alter the combat in that room, but it does open up options for aerial play a tiny bit. (keep in mind, all these screenshots are WIP. lighting and shadows are messy until I go through and clean it up).
https://dl.dropboxusercontent.com/u/3492731/revenant/cp_metalworks_test_1.jpg
https://dl.dropboxusercontent.com/u/3492731/revenant/cp_metalworks_test_2.jpg
2) I'm going to be going back and reworking the door sizes somewhat. Not all doors, but certainly main entrances to last and connectors to the hallways behind second are on the list right now, as well as the balcony doorway at middle. Ignore the hole next to one of the doors. My older geo is messy and I made some changes so I have to fix it.
https://dl.dropboxusercontent.com/u/3492731/revenant/cp_metalworks_test_3.jpg
https://dl.dropboxusercontent.com/u/3492731/revenant/cp_metalworks_test_4.jpg
https://dl.dropboxusercontent.com/u/3492731/revenant/cp_metalworks_test_5.jpg
Obviously without the comp community cp_metalworks wouldn't be in game now, so a big thanks for your previous feedback and any new stuff that comes up!