FlipFTW(Hot Take?) I don't think paying the staff wouldn't be so bad if a majority of the staff of volunteers primary role was to MONITOR systems or execute FIXED RULES instead of being forced to make their own interpretation/do other heavy lifting.
What would be the point of having admins if there is 0 interpretation? This is literally the reason why admins exist is to have interpretation and say in fixed rules. Given RGLs history with set rules, don't you think it would be better for admins to be necessitated to assess these rules and situations on a case-by-case basis (especially when we fuck up)? Main stay rules as well as admin discretion, feedback, adjustment, etc. are necessary for the league to operate at all. I will say that the lack of give/assessing/patience in cases has fucked RGL in the past, so having a system automatically give people penalties for shit that may not even be in their control would be a mess in code (how do you code for every situation?) and logistically (how can we fairly interpret outcomes?). I will say the staff we have now are adjusting rules to be more specific or be more lenient as there are more cases of "x" things that happen. We've all played the game and never want to punish anyone if they don't truly deserve it.
FlipFTWIt might just be an idealistic POV, but I think if money went into development into systems that could assist/lighten the responsibility of admins, that's a better long term fix than compensating individuals for their time (I think unless RGL is looking to hire people full time, paying every staff is a slippery slope.)
I absolutely agree with investing with the development of systems. This is something that we want to take into consideration, if people don't want a large prizepool, to instead invest that money into the development of the website, match servers, etc.. I will say that the lack of automation on the RGL website (imo) takes up a lot of time as an admin, for example, it is extremely painful to do demo checks especially in the lower divs of 30+ teams, where randomizing and going through each match/player is tumultuous. We've talked about several things as admins that could lighten the workload recently, it's really just about putting the stuff in writing into action.