Sean
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SteamID64 76561198002921833
SteamID3 [U:1:42656105]
SteamID32 STEAM_0:1:21328052
Country Australia
Signed Up March 9, 2015
Last Posted June 28, 2022 at 9:51 AM
Posts 43 (0 per day)
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#5 MGE help. in Q/A Help

I've been having issues with MGE since some update in the last week,

I've updated my sourcemod and metamod, and am currently using the following versions.

SourceMod Version Information:
SourceMod Version: 1.7.3-dev+5233
SourcePawn Engine: SourcePawn 1.7, jit-x86 (build 1.7.3-dev+5233)
SourcePawn API: v1 = 4, v2 = 6
Compiled on: Aug 18 2015 16:11:35
Built from: https://github.com/alliedmodders/sourcemod/commit/a84fc6a
Build ID: 5233:a84fc6a
http://www.sourcemod.net/

Metamod:Source version 1.10.6-dev
Built from: https://github.com/alliedmodders/metamod-source/commit/05ae15c
Build ID: 942:05ae15c
Loaded As: Valve Server Plugin
Compiled on: Sep 10 2015
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/

sm plugins list shows that the MGE Mod plugin is running fine ("MGEMod" (2.0.9.2) by Lange & Cprice; based on kAmmomod by Krolus.)

But yet when I change to an MGE map the plugin doesn't work and i'm prompted to join teams as normal. There is nothing in the in-game chat suggesting the plugin is working.

Anyone have any ideas?

posted about 9 years ago
#1 sticky launcher viewmodel issues - post gunmettle in Videos

Hey guys,

went to try and record some clips from p-recs recorded pre-gunmettle, however the stickybomb launcher viewmodel now renders like this: http://imgur.com/veptY5u

its obviously rendering both the old skin and the new skin they introduced with the update.

does anyone have a fix for this?

posted about 9 years ago
#17 demos.tf - automated stv uploading in Projects
IcewindI've increased the timeout, hopefully that fixes the issue

scrimming tonight, will let you know how it goes !

posted about 9 years ago
#8 demos.tf - automated stv uploading in Projects

I've had this installed on a server for a couple of months now, and it sporadically works (https://demos.tf/profiles/76561198002921833)

However 90% of the time i get "cURL error 28", which I'm pretty sure is a timeout. Any ideas?

posted about 9 years ago
#169 Gun Mettle Bugs in TF2 General Discussion
MattI activated my ticket (which crashed me) and now I crash upon entering any servers.

update for this just dropped.

posted about 9 years ago
#167 Gun Mettle Bugs in TF2 General Discussion

crouch det/wall det stickies are still not working as they did. re: demo rollouts.

posted about 9 years ago
#321 broeselhud_blue in Customization
f_bluePlease give me at least a few days to sort everything out regarding the Gun Mettle Update. I already know the scoreboard columns are broken. You can delete resource/ui/scoreboard.res in the meantime.

Thanks for the continued work, appreciate it!

posted about 9 years ago
#597 The Gun Mettle Update in TF2 General Discussion

Anyone else having an issue where their festive weapons don't have the festive lights ?
Mine have their specialized sheens but no festive lights, however I can see other peoples and pick up other people's festive weapons.

My weapons don't appear festive to other people either.
Happens with both scattergun and sniper rifle :(

posted about 9 years ago
#11 different cap points for different classes? in Customization
Rob123Hopefully this will help, just made it so let me know if there are any issues:

https://mega.co.nz/#!Bh8DTICB!KExOhL8HamohrBIqPhPEAtbTuW7TEEjdHZnJJA2GPSQ

Compiled smx and source are included. Convars are:
ctfpoints_enabled - turn it on/off

ctfpoints_scout - # of points for capping intel
etc. for all 9 classes. Or type 'find ctfpoints' in your server console to see all the commands

Enjoy

works perfectly, absolute legend!!! really appreciate it :D

posted about 9 years ago
#9 different cap points for different classes? in Customization
AndKennethYou'd need a server plugin.

Do you think a sourcemod plugin would work // a similar version would already exist?

I had a quick poke around the list on sourcemod.net but didn't see anything really similar to what i'm looking for + I have no experience writing plugins.

posted about 9 years ago
#8 different cap points for different classes? in Customization
fatswimdudethis sounds like it would be fun except pyro class

tbh probably my favourite, can "defend" the cap. though we currently have scout, solly, pyro, demo, medic all allowed with 1 per class.

need to ban winger and atomizer though because if scout can just run past and cap makes it kinda lame, we tend to use force a nature for caps or scatter to just frag

posted about 9 years ago
#4 different cap points for different classes? in Customization

lol our general "meta" is when the intel spawns on your side (the other team just capped), you let the quick fix med grab the intel, the solly jumps, and then tries to focus the other players while the med strafes onto the hoop.

posted about 9 years ago
#1 different cap points for different classes? in Customization

my team has been playing 3v3 Bball for a bit of fun, usually on ctf_pro_bball. our meta has become usually 1 solly, 1 quickfix medic and a detonator pyro.
However, we want to implement a system where when the medic caps, 5 capture points are awarded, 2 for pyro and 1 for solly // + other classes.

Does anyone have any ideas if / how such a scoring system could be implemented?

posted about 9 years ago
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