Chrom3w0lfI love everything except the killfeed, its too small
There are instructions for increasing the killfeed size in the readme.
Account Details | |
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SteamID64 | 76561198056804798 |
SteamID3 | [U:1:96539070] |
SteamID32 | STEAM_0:0:48269535 |
Country | United States |
Signed Up | March 10, 2013 |
Last Posted | July 9, 2023 at 4:36 PM |
Posts | 416 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 3.78 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Steelseries Rival 310 |
Keyboard | Lenovo Legion Y540 |
Mousepad | Steelseries QcK+ |
Headphones | Sennheiser HD650 |
Monitor | Lenovo Legion Y540 |
Chrom3w0lfI love everything except the killfeed, its too small
There are instructions for increasing the killfeed size in the readme.
main_giThe border that's called for in the item panels.
Look for "border" "RANDOMBORDER", and use that border info.
If it's an imagepanel for the button, use the draw_corner_ heights and widths provided.
There is no border called for in the item panels. I can't find them. I've checked all over the backpack related files and the only place borders are given are in clientscheme.
You could try mine. I really like playing medic with my HUD, nice and minimal to me. All things MVM was also updated/revamped in my latest release.
How do I round buttons? I think it's something that's defined in clientscheme as almost all of my buttons are unrounded. Like the backpack buttons:
flatlineYeah, all that stuff has been mentioned. I thought I fixed it for 16:10 but I guess not. Going to have to confer with someone with a larger monitor to get some fixes out.
You can alter your resolution to whatever you want in the launch options to check other aspect ratios yourself if you need to.
I really like the new stopwatch configuration, nice job!
miblikI wish all the round things were square instead so it has a consistent style. See the scoreboard, team select and score for intelligence captures.
Where are there squares in my HUD, other than the scoreboard? I'm not entirely sure I like them either, but I can't think of a better alternative. Squares wouldn't look very streamlined to me.
I appreciate the suggestion, but do you have any other ideas?
llamaIs there anyway I can change the ip of the server1 and server2 buttons without using 4plug
Yes, you have to script it in your autoexec.cfg. The instructions for doing it are still in the readme at the bottom.
I used to have a shit laptop that I played at 30 FPS with even with maxframes. I finally got a real rig a few months ago and usually stay above 120 frames. The reason why I'm saying this is because you could probably get near 100 frames with Chris' maxframes and it's seriously like playing another game when you do. The first time I played tf2 with my new computer I thought it was at 2x speed it was so different.
TL;DR you want frames. You do. Do anything you can to get over 100, you will love it. Even if youd rather have your graphics back you can just remove the configs to revert.
Yeah, it's all in charinfopanel. You can download the file from Nulflo's basehud repo on GitHub. The field is conveniently named "BackButton" so you should find it with no trouble.
I've also found having a close button really useful and can't live without it now. You can code your own by copying everything under the BackButton field, pasting below it in the same file, changing both field name definitions to something like "CloseButton", changing the "command" value to "close" and changing the labeltext value to something like "Close (&E)".
Looks awesome, I'll definitely take you up on this!
Smartiesis there any way of making "crosshair_vertical" and "Crosshair_horizontal" like, not so transparency? :] great (greap) hud btw, HA-HA-HA, this humor :3
thanks <3
that humor
Sanikhttp://cloud-4.steampowered.com/ugc/450659626919574350/93B73291EF52CAEFE0F6ABC5C63144E367283AC9/
Server time limit clipping out @ 16:10 or 4:3 resolutions.
Also stuff clipping out.
The ping is addressed in the readme and I'll have to fix the clipping. Could you post this on GitHub? Thanks for the report.