You had a 1 second delay before? Did you just think that was latency or something? I couldn't deal with that.
Account Details | |
---|---|
SteamID64 | 76561198056804798 |
SteamID3 | [U:1:96539070] |
SteamID32 | STEAM_0:0:48269535 |
Country | United States |
Signed Up | March 10, 2013 |
Last Posted | July 9, 2023 at 4:36 PM |
Posts | 416 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 3.78 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Steelseries Rival 310 |
Keyboard | Lenovo Legion Y540 |
Mousepad | Steelseries QcK+ |
Headphones | Sennheiser HD650 |
Monitor | Lenovo Legion Y540 |
Dr00dl3probably a stupid question; but does this affect frames in any way?
This may answer that.
etherDeetretherits really messed up everything now. Feels horrible.Then turn it back to 0.1 ¯\_(ツ)_/¯
I have. Now it's messed up even when I have 5 ping. So bad that pyros are setting me on fire when they are facing the other way.
Ok so set it back.
v4.05![/u]
- Fixed placement of item effect meters
- Fixed tele status displaying over demo charge (prereleased)
- Fixed koth timer placement for Windows (prereleased)
- Adjusted disguise panel
- Simplified target ID’s (so much better)
- Lowered target ID’s in lowered version
- Fixed MVM robot HP displaying in black
- Removed rounding on some buttons
I probably created some problems in clipping with some item meters by lowering the target ID's and the engineer's building target ID isn't quite updated yet. If they are an issue, they will be fixed tomorrow.
Download
Screenshots (updated with new target ID's and disguise panel)
Old vs. new target ID's:
http://i.imgur.com/TOhwWhM.png
^that's not quite updated either, somehow the left end got rounded so it looked even worse than this
My HUD was made for Macs as I have a Mac.
Finally here, thanks for your patience guys! Screenshots will be updated soon.
- Added Clear Sans Bold and removed Market Deco
- Support for BASE Jumper
- Taunt HUD
- Support for taunt selection in backpack
- Fixed engi build panel being removed with using 4plug options
- Added a working robot destruction display until I can decide on a design
- Added buttons to preview both red and blu versions of loadouts in the class loadout panel (works only in main menu or servers with sv_cheats set to 1)
- Fixed bomb showing with huntsman
f_blueHuntsman uses the sticky charge meter, maybe a bug on Valve's part. The general workaround is to just disable the HudBowCharge. You'll have to figure out the label thing then though.
Hmm maybe I could just call it charge. That applies to both. Or wait no the shields' meters are called charge.
No offense taken, I just thought maybe some people skipped over it. Thanks for your response, too bad it won't work.
I have another question: with the Huntsman equipped I see not only the bow charge but a meter for bomb charge for the Demo's sticky launcher.
http://puu.sh/aRA5f/8550c25cab.png
They both fill up when I start drawing the bow back.
I asked a couple days ago if anyone knows how to fix the vaccinator with the shadows still being visible behind it. Does anyone know how?
How do you fix the Vaccinator? It had been a problem for a long time that the shadow from the regular medi-guns would carry over into the Vaccinator and look ugly. Seems that it's been recently solved.
Like this:
KhanTF2I think it doesnt show up but you can still perform taunts, weapon taunts should work by pressing your taunt button twice. At least that's how it for me
Doesn't work for me like that.
Finally trying to update 7HUD for the Love and War update, but I've run into a bit of a snag. The taunt selection menu does not show up during the humiliation period, so I can't perform any taunts - including weapon taunts - during that time. It works fine during the round.
You could just add a small dropshadow to it and keep it white.
Wow I was looking at the bottom of the first page when I wrote this, whoops!
Well done Skope! I'm sorry for my prolonged absence, but I'm glad you branched off to make your own HUD. I like what you've done with the killstreak location, I believe mine may be misplaced ;)