Sevin
Account Details
SteamID64 76561198056804798
SteamID3 [U:1:96539070]
SteamID32 STEAM_0:0:48269535
Country United States
Signed Up March 10, 2013
Last Posted July 9, 2023 at 4:36 PM
Posts 416 (0.1 per day)
Game Settings
In-game Sensitivity 3.78
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920 x 1080
Refresh Rate
144
Hardware Peripherals
Mouse Steelseries Rival 310
Keyboard Lenovo Legion Y540
Mousepad Steelseries QcK+
Headphones Sennheiser HD650
Monitor Lenovo Legion Y540
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#37 Attacks feel delayed? in Customization

You had a 1 second delay before? Did you just think that was latency or something? I couldn't deal with that.

posted about 10 years ago
#31 Attacks feel delayed? in Customization
Dr00dl3probably a stupid question; but does this affect frames in any way?

This may answer that.

posted about 10 years ago
#23 Attacks feel delayed? in Customization
etherDeetretherits really messed up everything now. Feels horrible.Then turn it back to 0.1 ¯\_(ツ)_/¯
I have. Now it's messed up even when I have 5 ping. So bad that pyros are setting me on fire when they are facing the other way.

Ok so set it back.

posted about 10 years ago
#148 7HUD in Customization

v4.05![/u]

  • Fixed placement of item effect meters 
  • Fixed tele status displaying over demo charge (prereleased)
  • Fixed koth timer placement for Windows (prereleased)
  • Adjusted disguise panel
  • Simplified target ID’s (so much better)
  • Lowered target ID’s in lowered version
  • Fixed MVM robot HP displaying in black
  • Removed rounding on some buttons 

I probably created some problems in clipping with some item meters by lowering the target ID's and the engineer's building target ID isn't quite updated yet. If they are an issue, they will be fixed tomorrow.

Download
Screenshots (updated with new target ID's and disguise panel)

Old vs. new target ID's:

http://i.imgur.com/TOhwWhM.png

^that's not quite updated either, somehow the left end got rounded so it looked even worse than this

http://i.imgur.com/NYPlxzV.jpg

posted about 10 years ago
#147 7HUD in Customization

So I updated the screenshots lol

posted about 10 years ago
#8 Mac supported HUDs? in Customization

My HUD was made for Macs as I have a Mac.

posted about 10 years ago
#146 7HUD in Customization

Finally here, thanks for your patience guys! Screenshots will be updated soon.

  • Added Clear Sans Bold and removed Market Deco
  • Support for BASE Jumper
  • Taunt HUD
  • Support for taunt selection in backpack
  • Fixed engi build panel being removed with using 4plug options
  • Added a working robot destruction display until I can decide on a design
  • Added buttons to preview both red and blu versions of loadouts in the class loadout panel (works only in main menu or servers with sv_cheats set to 1)
  • Fixed bomb showing with huntsman

https://github.com/Sevin7/7HUD

posted about 10 years ago
#136 HUD editing: short questions, quick answers in Customization
f_blueHuntsman uses the sticky charge meter, maybe a bug on Valve's part. The general workaround is to just disable the HudBowCharge. You'll have to figure out the label thing then though.

Hmm maybe I could just call it charge. That applies to both. Or wait no the shields' meters are called charge.

posted about 10 years ago
#134 HUD editing: short questions, quick answers in Customization

No offense taken, I just thought maybe some people skipped over it. Thanks for your response, too bad it won't work.

I have another question: with the Huntsman equipped I see not only the bow charge but a meter for bomb charge for the Demo's sticky launcher.

http://puu.sh/aRA5f/8550c25cab.png

They both fill up when I start drawing the bow back.

http://puu.sh/aRA8n/eee3d62f99.png

posted about 10 years ago
#132 HUD editing: short questions, quick answers in Customization

I asked a couple days ago if anyone knows how to fix the vaccinator with the shadows still being visible behind it. Does anyone know how?

http://puu.sh/aOsUe/ccc87e6368.png

posted about 10 years ago
#106 HUD editing: short questions, quick answers in Customization

How do you fix the Vaccinator? It had been a problem for a long time that the shadow from the regular medi-guns would carry over into the Vaccinator and look ugly. Seems that it's been recently solved.

Like this:

http://puu.sh/aOsUe/ccc87e6368.png

posted about 10 years ago
#97 HUD editing: short questions, quick answers in Customization
KhanTF2I think it doesnt show up but you can still perform taunts, weapon taunts should work by pressing your taunt button twice. At least that's how it for me

Doesn't work for me like that.

posted about 10 years ago
#92 HUD editing: short questions, quick answers in Customization

Finally trying to update 7HUD for the Love and War update, but I've run into a bit of a snag. The taunt selection menu does not show up during the humiliation period, so I can't perform any taunts - including weapon taunts - during that time. It works fine during the round.

posted about 10 years ago
#64 HUD editing: short questions, quick answers in Customization

You could just add a small dropshadow to it and keep it white.

Wow I was looking at the bottom of the first page when I wrote this, whoops!

posted about 10 years ago
#12 7HUD-Skope in Customization

Well done Skope! I'm sorry for my prolonged absence, but I'm glad you branched off to make your own HUD. I like what you've done with the killstreak location, I believe mine may be misplaced ;)

posted about 10 years ago
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