So you don't know what to use. Why don't you read Doodle's guide like I suggested in the first post. He goes over every file you need to know and what it controls.
Account Details | |
---|---|
SteamID64 | 76561198056804798 |
SteamID3 | [U:1:96539070] |
SteamID32 | STEAM_0:0:48269535 |
Country | United States |
Signed Up | March 10, 2013 |
Last Posted | July 9, 2023 at 4:36 PM |
Posts | 416 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.78 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Steelseries Rival 310 |
Keyboard | Lenovo Legion Y540 |
Mousepad | Steelseries QcK+ |
Headphones | Sennheiser HD650 |
Monitor | Lenovo Legion Y540 |
CaspianI forgot to remove it from unsupported but it is on the main list...
It's not called SevinHUD. It's still 7HUD. I'm not mad or anything, you guys are acting like I'm mad. I missed that it said it was updated on Dec. 3 and my HUD was listed in unsupported and 404HUD wasn't added.
Caspianyes it was
It's listed in unsupported/out of date.
CaspianEdited December 3, 2013 at 8:21 PM EST
aka the last time someone made a suggestion
Oh, mine was never added back.
It seems like Caspian has been away for quite some time...
pwny_Modified yA_HUD a fair bit, liked the old version a lot. Added some things from 7HUD and OMPHUD.
http://i.imgur.com/RMj5UBOh.jpg
I'm honored :>
Been working closely with this guy for the integration of my HUD and he is so patient and really works hard to fix any problems I tell him about.
Super cool guy, +1 life points.
That's actually not really part of your HUD.
In addition to maintaining my HUD, I sometimes make some backgrounds. The files you're looking for are in the materials -> console -> characters folder. Most HUD's will not come with this - mine does because I use a custom BG that removes said characters - so you'll need to extract them via GCFScape. The .vtf's and .vmt's you'll need to edit correspond to the ones with the "fwk" or "mvm" suffix as those are not restricted to special events like Halloween or Smissmas.
I would leave the .vmt's alone and just mess with the .vtf's as those are the raw images in valve texture format. Open it in VTFEdit and save out as a .png or whatever image format you want and make edits in Photoshop/Gimp/MS Paint/whatever and then save back out in the same format. Take note of the flagged checkboxes in GCFScape when you import one of the .vtf's as you'll need to recheck the same ones when exporting back out as a .vtf after your edits to make sure it has the same quality and that no mipmapping occurs.
For your edits, you literally just need to make the image totally transparent, so that's simple enough in any image editing program.
This is a pretty time consuming process, but it gets more streamlined as you go along.
Have fun!
So for my next update, I'm going to try to fix all of the bugs before moving on to more aesthetically motivated fixes.
Lil' list o' fixes:
- MVM scoreboard ping fix
- HudAnimations_tf - NO BOXES fix (not working ATM)
- Checkered box denoting missing texture in bottom right hand corner
Please comment below and add an issue to github if you find more bugs.
V2.0!
- Lowered version
- 4Plug full support: you must have the newest version for everything to work properly.
- Fixed target ID's, medic charge related placements
- A few other small things
bagelWhen I watch rayshud editing videos he has a very cleaned up scripts folder. How can I do that with my HUD?
I'm not sure what you mean by cleaned up, can you clarify? Is it that he has a lot of files missing from the folder?
bagelAlso how can I go about editing the scoreboard? thanks :] (I am very new to editing huds please bare with me)
http://doodlesstuff.com/?tutorial=tf2hud
I'm a fairly experienced HUD maker, but I still use Doodles guide quite frequently to check where everything is. Just search "scoreboard" in that page and you'll find it.
WithADanceNumberhud seems great in 4:3. Can't wait for lowered version.
Everything's centered ok? Tell me if you find any issues, I hope I'll have the lowered version done tomorrow but I'm not sure if GitHub will be fixed by then.