Sevin
Account Details
SteamID64 76561198056804798
SteamID3 [U:1:96539070]
SteamID32 STEAM_0:0:48269535
Country United States
Signed Up March 10, 2013
Last Posted July 9, 2023 at 4:36 PM
Posts 416 (0.1 per day)
Game Settings
In-game Sensitivity 3.78
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920 x 1080
Refresh Rate
144
Hardware Peripherals
Mouse Steelseries Rival 310
Keyboard Lenovo Legion Y540
Mousepad Steelseries QcK+
Headphones Sennheiser HD650
Monitor Lenovo Legion Y540
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#281 7HUD in Customization

v4.62

No, it's not completely done. This update should fix most things, however. I will try to continue tomorrow and update screenshots when I can. Don't try to use the casual/competitive/cooperative buttons on the menu to join a game; you must go through the green button at the top of the screen now.

Let me know what bugs you find. I'm going to bed.

- updated for jungle inferno
- fixed void appearing behind class selection menu when attempting to switch class during freezecam (pushed 09/29, thanks mastercoms!)
- reduced the number of times hp/ammo bg's persist color after death (pushed 09/28, thanks mastercoms!)
- made damage text yellow

todo

- add rank panel to menu
- stylize thermal thruster meter
- remove useless menu buttons

Download
Screenshots

http://puu.sh/y3i6q/5e0c1fe7df.jpg

posted about 7 years ago
#4702 HUD editing: short questions, quick answers in Customization
smokeedon't know how deep anyone here has dug into the new hud files but has anyone found the meter files for the jetpack charges? was wondering so i could reposition them to be more convenient

hudrocketpack.res. The GitHub diff will help you.

posted about 7 years ago
#4700 HUD editing: short questions, quick answers in Customization

Did the update break the clientscheme in some way? My damage text and item meter labels have all defaulted to white, when they used to be several different colors.

posted about 7 years ago
#280 7HUD in Customization

Just to let y'all know, I am working to get the HUD compatible with the update. It may not be pretty, but things should work as intended. I'll hit you with a release later tonight or tomorrow.

posted about 7 years ago
#279 7HUD in Customization
SRankIs there any way to make the ammo in reserve closer to the ammo in clip?

You asked that on the huds.tf paged and I answered you. You can edit the x- and y-pos's of AmmoInReserve in hudammoweapons.res.

posted about 7 years ago
#4647 HUD editing: short questions, quick answers in Customization
lootSevinlootwhat causes non-zero numbers to change from white to green on several hud scoreboards? (see my screenshot above)

a couple of my elements are bugged and I want to fix them

using an old version of rayshud scoreboard

Valve added that functionality a year or so ago.You just need to rename the scoreboard stats values in scoreboard.res to something else, e.g. "Kills" to "Kills1". Don't forget to do that for the control name too.

so then you use fgcolor under the renamed one to set the color they will change to? What do you use to set the default (0) color?

No, that fix makes it so that the colors do not change. I believe the green is hardcoded.

posted about 7 years ago
#3 Fix for lingering HUD animations on death in Customization

Thanks a million.

posted about 7 years ago
#4643 HUD editing: short questions, quick answers in Customization
lootwhat causes non-zero numbers to change from white to green on several hud scoreboards? (see my screenshot above)

a couple of my elements are bugged and I want to fix them

using an old version of rayshud scoreboard

Valve added that functionality a year or so ago.You just need to rename the scoreboard stats values in scoreboard.res to something else, e.g. "Kills" to "Kills1". Don't forget to do that for the control name too.

posted about 7 years ago
#277 7HUD in Customization

That is a known bug with custom HUDs that use animations. I keep a key bound to hud_reloadscheme to fix the issue when it occurs.

posted about 7 years ago
#273 7HUD in Customization

v4.61

TF2 mood.

- added low hp/ammo bg animations
- slightly darkened winpanel bg's
- renamed "7HUD" to "7hud" for linux case sensitivity issues
- added readme instructions for manually fixing middle/bottom chat positions clipping with engi panel

Download
Screenshots

posted about 7 years ago
#4637 HUD editing: short questions, quick answers in Customization

When was the font size capped? I seem to remember being able to go above 54 in the past. Doesn't seem to be that way now.

posted about 7 years ago
#4 Low pass filter or equalizer for sound in Customization

Low pass filters only allow the lows to pass. You want a high pass filter.

posted about 7 years ago
#272 7HUD in Customization
iodineHud is clean af, but can you link me the fogcrosshairs img, because when I open it on windows, it just shows me a black screen :/

edit: the health and ammo aren't visible on my screen, which file do I change to see them?

You have to open fogscrosshairs with something that can process PNG transparency. It works in Windows Photo Viewer, but not the Windows 10 Photos app. Reinstall the HUD for your second concern. Health and ammo should never be invisible.

posted about 7 years ago
#16 Ultra/High graphics config in Customization
Twistywtf

What's so weird about that? He has a 1080 and a 6700K. Even with TF2's shitty optimization you can still expect to be blazing fast with that setup. I only have a 970 and an E3 Xeon with a max quality config and I get 60-150 FPS in fights, 200-300 out of fights.

posted about 7 years ago
#270 7HUD in Customization

v4.60

Someone please tell me that I fixed the stupid black ABCD box once and for all. If it was really this simple, I'll scream.

- fixed black abcd box??
- removed all unnecessary _minmode properties

Download
Screenshots

posted about 7 years ago
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